Mercurial > repos > IBBoard.WarFoundry.API.Tests
changeset 117:a52cce66eb07
Re #27: Unit requirements
* Switch to using validation enum
* Add tests for unit type
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Mon, 04 Apr 2011 19:29:24 +0000 |
parents | 49fb69ea13f2 |
children | 1fccac6f8f99 |
files | API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirementTest.cs |
diffstat | 1 files changed, 19 insertions(+), 2 deletions(-) [+] |
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--- a/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirementTest.cs Mon Apr 04 19:05:47 2011 +0000 +++ b/API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirementTest.cs Mon Apr 04 19:29:24 2011 +0000 @@ -34,7 +34,7 @@ Army army = new Army(mockRace, "Test", 1000); Unit unit = CreateUnitOfType(unitType1, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unit, army), Is.True); + Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); } [Test()] @@ -44,7 +44,24 @@ AddUnitOfTypeToArmy(unitType2, army); Unit unit = CreateUnitOfType(unitType1, army); RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2); - Assert.That(req.AllowsAdding(unit, army), Is.False); + Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed)); + } + + [Test()] + public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequiredIsAllowed() + { + Army army = new Army(mockRace, "Test", 1000); + RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequiredIsNotAllowed() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RequiresNoMoreThanNOfUnitTypeRequirement req = new RequiresNoMoreThanNOfUnitTypeRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } private static void AddUnitOfTypeToArmy(UnitType unitType, Army army)