Mercurial > repos > IBBoard.WarFoundry.API.Tests
changeset 107:e2ea6562ef08
Re #27: Define unit requirements
* Rename class to match behaviour (no longer just units)
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 27 Mar 2011 19:36:31 +0000 |
parents | 4dad874f4862 |
children | 74bfe8b325d6 |
files | API/Objects/Requirement/RequiresAtLeastNUnitsRequirementTest.cs API/Objects/Requirements/UnitRequiresAtLeastNUnitsRequirementTest.cs IBBoard.WarFoundry.API.Tests.csproj |
diffstat | 3 files changed, 126 insertions(+), 107 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Objects/Requirement/RequiresAtLeastNUnitsRequirementTest.cs Sun Mar 27 19:36:31 2011 +0000 @@ -0,0 +1,124 @@ +// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using NUnit.Framework; +using IBBoard.WarFoundry.API.Objects.Mock; +using NUnit.Framework.SyntaxHelpers; + +namespace IBBoard.WarFoundry.API.Objects.Requirement +{ + [TestFixture()] + public class RequiresAtLeastNUnitsRequirementTest + { + private MockRace mockRace; + private UnitType unitType1; + private UnitType unitType2; + private UnitType unitType3; + + [TestFixtureSetUp()] + public void SetupRace() + { + mockRace = MockRace.GetMockRace(); + unitType1 = new MockUnitType("type1", "Unit Type 1"); + mockRace.AddUnitType(unitType1); + unitType2 = new MockUnitType("type2", "Unit Type 2"); + mockRace.AddUnitType(unitType2); + unitType3 = new MockUnitType("type3", "Unit Type 3"); + mockRace.AddUnitType(unitType3); + } + + [Test()] + public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + Unit unit = CreateUnitOfType(unitType1, army); + RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2); + Assert.That(req.AllowsAdding(unit, army), Is.False); + } + + [Test()] + public void TestAddingUnitWithOneUnitAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + Unit unit = CreateUnitOfType(unitType1, army); + RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2); + Assert.That(req.AllowsAdding(unit, army), Is.True); + } + + [Test()] + public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.False); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.True); + } + + [Test()] + public void TestAddingUnitTypeWithNoUnitsAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2, unitType3); + Assert.That(req.AllowsAdding(unitType1, army), Is.False); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2, unitType3); + Assert.That(req.AllowsAdding(unitType1, army), Is.False); + } + + [Test()] + public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + AddUnitOfTypeToArmy(unitType3, army); + RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2, unitType3); + Assert.That(req.AllowsAdding(unitType1, army), Is.True); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitsAndTwoOfOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(); + req.AddUnitTypeRequirement(unitType2, 2); + Assert.That(req.AllowsAdding(unitType1, army), Is.False); + } + + [Test()] + public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired() + { + Army army = new Army(mockRace, "Test", 1000); + AddUnitOfTypeToArmy(unitType2, army); + RequiresAtLeastNUnitsRequirement req = new RequiresAtLeastNUnitsRequirement(unitType2); + Assert.That(req.AllowsAdding(unitType1, army), Is.True); + } + + private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) + { + army.AddUnit(CreateUnitOfType(unitType, army)); + } + + private static Unit CreateUnitOfType(UnitType unitType, Army army) + { + return new Unit(unitType, army.GetCategory(unitType.MainCategory)); + } + } +} +
--- a/API/Objects/Requirements/UnitRequiresAtLeastNUnitsRequirementTest.cs Sun Mar 27 19:19:04 2011 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,105 +0,0 @@ -// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard -// -// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. -using System; -using NUnit.Framework; -using IBBoard.WarFoundry.API.Objects.Mock; -using NUnit.Framework.SyntaxHelpers; - -namespace IBBoard.WarFoundry.API.Objects.Requirements -{ - [TestFixture()] - public class UnitRequiresAtLeastNUnitsRequirementTest - { - private MockRace mockRace; - private UnitType unitType1; - private UnitType unitType2; - private UnitType unitType3; - - [TestFixtureSetUp()] - public void SetupRace() - { - mockRace = MockRace.GetMockRace(); - unitType1 = new MockUnitType("type1", "Unit Type 1"); - mockRace.AddUnitType(unitType1); - unitType2 = new MockUnitType("type2", "Unit Type 2"); - mockRace.AddUnitType(unitType2); - unitType3 = new MockUnitType("type3", "Unit Type 3"); - mockRace.AddUnitType(unitType3); - } - - [Test()] - public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequired() - { - Army army = new Army(mockRace, "Test", 1000); - Unit unit = CreateUnitOfType(unitType1, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType2); - Assert.That(req.AllowsAdding(unit, army), Is.False); - } - - [Test()] - public void TestAddingUnitWithOneUnitAndOneUnitTypeRequired() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - Unit unit = CreateUnitOfType(unitType1, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType2); - Assert.That(req.AllowsAdding(unit, army), Is.True); - } - - [Test()] - public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequired() - { - Army army = new Army(mockRace, "Test", 1000); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType2); - Assert.That(req.AllowsAdding(unitType1, army), Is.False); - } - - [Test()] - public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType2); - Assert.That(req.AllowsAdding(unitType1, army), Is.True); - } - - [Test()] - public void TestAddingUnitTypeWithNoUnitsAndTwoUnitTypesRequired() - { - Army army = new Army(mockRace, "Test", 1000); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType2, unitType3); - Assert.That(req.AllowsAdding(unitType1, army), Is.False); - } - - [Test()] - public void TestAddingUnitTypeWithOneUnitAndTwoUnitTypesRequired() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType2, unitType3); - Assert.That(req.AllowsAdding(unitType1, army), Is.False); - } - - [Test()] - public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired() - { - Army army = new Army(mockRace, "Test", 1000); - AddUnitOfTypeToArmy(unitType2, army); - AddUnitOfTypeToArmy(unitType3, army); - UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType2, unitType3); - Assert.That(req.AllowsAdding(unitType1, army), Is.True); - } - - private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) - { - army.AddUnit(CreateUnitOfType(unitType, army)); - } - - private static Unit CreateUnitOfType(UnitType unitType, Army army) - { - return new Unit(unitType, army.GetCategory(unitType.MainCategory)); - } - } -} -
--- a/IBBoard.WarFoundry.API.Tests.csproj Sun Mar 27 19:19:04 2011 +0000 +++ b/IBBoard.WarFoundry.API.Tests.csproj Sun Mar 27 19:36:31 2011 +0000 @@ -91,7 +91,7 @@ <Compile Include="API\Factories\Xml\WarFoundryXmlFactoryTests.cs" /> <Compile Include="API\EventListeningWarFoundryLoader.cs" /> <Compile Include="API\Savers\IWarFoundryFileSaverTests.cs" /> - <Compile Include="API\Objects\Requirements\UnitRequiresAtLeastNUnitsRequirementTest.cs" /> + <Compile Include="API\Objects\Requirement\RequiresAtLeastNUnitsRequirementTest.cs" /> </ItemGroup> <ItemGroup> <None Include="app.config" /> @@ -343,6 +343,6 @@ <Folder Include="API\Savers\" /> <Folder Include="API\Savers\Xml\" /> <Folder Include="API\" /> - <Folder Include="API\Objects\Requirements\" /> + <Folder Include="API\Objects\Requirement\" /> </ItemGroup> </Project> \ No newline at end of file