Mercurial > repos > IBBoard.WarFoundry.API
annotate API/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 473:0d032c04210e
Re #359: Add "only contained" attribute to unit types
* Make sure remove handles sub-units as well
Note: warning the user that the unit has sub-units rather than just removing them is left to the UI
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 16 Apr 2012 20:47:14 +0100 |
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1 // This file (AbstractNonNativeFileExtensionWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 using System; |
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5 using System.Collections.Generic; |
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6 using System.IO; |
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7 using IBBoard.WarFoundry.API.Objects; |
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8 |
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9 namespace IBBoard.WarFoundry.API.Factories |
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10 { |
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11 public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo> |
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12 { |
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13 protected abstract string ArmyFileExtension { get; } |
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14 |
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15 protected abstract string RaceFileExtension { get; } |
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17 protected abstract string GameSystemFileExtension { get; } |
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18 |
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19 protected override bool CheckCanHandleFileFormat(FileInfo file) |
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20 { |
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21 return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file); |
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22 } |
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23 |
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24 protected override bool CheckCanHandleFileAsArmy(FileInfo file) |
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25 { |
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26 return ArmyFileExtension != null && file.Name.ToLower().EndsWith(ArmyFileExtension); |
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27 } |
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28 |
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29 protected override bool CheckCanHandleFileAsRace(FileInfo file) |
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30 { |
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31 return RaceFileExtension != null && file.Name.ToLower().EndsWith(RaceFileExtension); |
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32 } |
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33 |
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34 protected override bool CheckCanHandleFileAsGameSystem(FileInfo file) |
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35 { |
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36 return GameSystemFileExtension != null && file.Name.ToLower().EndsWith(GameSystemFileExtension); |
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37 } |
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38 |
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39 protected override FileInfo GetFileAsSupportedType(FileInfo file) |
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40 { |
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41 return file; |
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42 } |
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43 |
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44 protected abstract Army CreateArmyFromFile(FileInfo file); |
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45 |
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46 protected abstract Race CreateRaceFromFile(FileInfo file); |
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47 |
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48 protected abstract GameSystem CreateGameSystemFromFile(FileInfo file); |
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49 |
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50 protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile(FileInfo file) |
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51 { |
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52 IWarFoundryObject obj = null; |
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53 |
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54 if (CheckCanHandleFileAsGameSystem(file)) |
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55 { |
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56 GameSystem gameSystem = CreateGameSystemFromFile(file); |
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57 OnGameSystemLoaded(gameSystem); |
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58 obj = gameSystem; |
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59 } |
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60 else if (CheckCanHandleFileAsRace(file)) |
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61 { |
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62 Race race = CreateRaceFromFile(file); |
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63 OnRaceLoaded(race); |
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64 obj = race; |
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65 } |
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66 else //Must have been an army file |
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67 { |
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68 Army army = CreateArmyFromFile(file); |
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69 OnArmyLoaded(army); |
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70 obj = army; |
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71 } |
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72 |
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73 ICollection<IWarFoundryObject> objects = new List<IWarFoundryObject>(); |
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74 |
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75 if (obj != null) |
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76 { |
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77 objects.Add(obj); |
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78 } |
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79 |
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80 return objects; |
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81 } |
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82 } |
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83 } |