annotate api/Objects/UnitType.cs @ 176:22429737cd77

Re #198: Add slots with counts to units * Migrate to using new Limit objects from ibboard:ticket:24 * Parse new objects * Move more data type definitions in to Core schema for re-use * Make UnitType just return limit objects
author IBBoard <dev@ibboard.co.uk>
date Thu, 22 Oct 2009 19:51:42 +0000
parents 3045a168714a
children 8c6f55d289b0
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1 // This file (UnitType.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.Xml;
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8 using IBBoard.Limits;
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9 using IBBoard.Logging;
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10 using IBBoard.WarFoundry.API.Requirements;
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11
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12 namespace IBBoard.WarFoundry.API.Objects
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13 {
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14 /// <summary>
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15 /// A UnitType is a type for a <see cref=" Unit"/>, normally relating to an entry in an army list. The UnitType defines the name, cost, minimum and maximum limits of a unit, and the equipment units of the type can take.
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16 /// </summary>
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17 public class UnitType : WarFoundryObject
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18 {
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19 private Category mainCat;
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20 private Race race;
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21 private int min, max, baseSize = 0;
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22 private int minSize, maxSize;
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23 private double baseUnitCost;
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24 private double costPerTrooper;
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25 private Stats stats;
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26 private List<UnitRequirement> requirements = new List<UnitRequirement>();
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27 private Dictionary<string, UnitEquipmentItem> equipment = new Dictionary<string, UnitEquipmentItem>();
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28 private Dictionary<string, List<UnitEquipmentItem>> equipmentExclusionGroups = new Dictionary<string, List<UnitEquipmentItem>>();
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29 private List<string> equipmentKeyOrder = new List<string>();
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30 private Dictionary<string, Ability> requiredAbilities = new Dictionary<string, Ability>();
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31 private Dictionary<string, Ability> optionalAbilities = new Dictionary<string, Ability>();
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32 private String notes = "";
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33 private List<UnitType> containedTypes = new List<UnitType>();
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34 private Dictionary<string, string> extraData = new Dictionary<string, string>();
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35 private Dictionary<string, AbstractLimit> slotLimits = new Dictionary<string, AbstractLimit>();
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36
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37
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38 public UnitType(string id, string typeName, Race parentRace) : base(id, typeName)
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39 {
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40 race = parentRace;
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41 }
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42
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43 [Obsolete("Use three parameter constructor and setters")]
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44 public UnitType(string id, string typeName, string mainCategoryID, string[] allCategoryIDs, int minNum, int maxNum, int minimumSize, int maximumSize, double unitCost, double trooperCost, Stats unitStats, UnitRequirement[] unitRequirements, Race parentRace) : this (id, typeName, parentRace)
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45 {
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46 mainCat = race.GetCategory(mainCategoryID);
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47 MinNumber = minNum;
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48 MaxNumber = maxNum;
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49 MinSize = minimumSize;
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50 MaxSize = maximumSize;
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51 BaseUnitCost = unitCost;
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52 CostPerTrooper = trooperCost;
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53 SetUnitStats(unitStats);
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54
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55 foreach (UnitRequirement requirement in requirements)
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56 {
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57 AddRequirement(requirement);
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58 }
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59 }
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60
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61 public GameSystem GameSystem
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62 {
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63 get { return Race.GameSystem; }
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64 }
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65
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66 /// <value>
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67 /// Gets the <see cref=" Race"/> that this unit belongs to.
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68 /// </value>
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69 public Race Race
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70 {
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71 get { return race; }
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72 }
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73
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74 /// <value>
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75 /// Gets or sets the <see cref=" Category"/> that this unit type is a member of.
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76 /// </value>
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77 public virtual Category MainCategory
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78 {
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79 get
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80 {
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81 return mainCat;
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82 }
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83 set
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84 {
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85 mainCat = value;
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86 }
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87 }
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89 /// <value>
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90 /// Gets or sets the minimum size of each unit of this type. Note: This should be set AFTER MaxSize, otherwise an unintended default value may be set for the minimum
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91 /// </value>
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92 public int MinSize
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93 {
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94 get { return minSize; }
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95 set
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96 {
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97 minSize = (value >= 0 ? value : 0);
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98 CheckMinimumSize();
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99 }
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100 }
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101
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102 /// <value>
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103 /// Gets or sets the maximum size of each unit of this type. Note: This should be set BEFORE MinSize, otherwise an unintended default value may be set for the minimum
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104 /// </value>
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105 public int MaxSize
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106 {
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107 get { return maxSize; }
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108 set
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109 {
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110 maxSize = (value >= 0 ? value : WarFoundryCore.INFINITY);
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111 CheckMinimumSize();
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112 }
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113 }
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114
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115 /// <value>
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116 /// Gets or sets the minimum number of units of this type that must be taken in an army. Note: This should be set AFTER MaxNumber, otherwise an unintended default value may be set for the minimum
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117 /// </value>
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118 public int MinNumber
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119 {
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120 get { return min; }
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121 set
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122 {
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123 min = (value >= 0 ? value : 0);
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124 CheckMinimumNumber();
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125 }
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126 }
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127
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128 /// <value>
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129 /// Gets or sets the maximum number of units of this type that can be taken in an army. Note: This should be set BEFORE MinNumber, otherwise an unintended default value may be set for the minimum
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130 /// </value>
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131 public int MaxNumber
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132 {
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133 get { return max; }
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134 set
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135 {
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136 max = (value >= 0 ? value : WarFoundryCore.INFINITY);
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137 CheckMinimumNumber();
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138 }
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139 }
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140
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141 /// <summary>
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142 /// Makes sure that the minimum number isn't more than the maximum number, hence the warning on the properties
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143 /// </summary>
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144 private void CheckMinimumNumber()
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145 {
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146 if (MinNumber > MaxNumber && MaxNumber!=WarFoundryCore.INFINITY)
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147 {
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148 MinNumber = MaxNumber;
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149 LogNotifier.WarnFormat(GetType(), "Unit type {0} ({1}) had a minimum number greater than their maximum number.", Name, ID);
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150 }
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151 }
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152
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153 /// <summary>
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154 /// Makes sure that the minimum unit size isn't more than the maximum unit size, hence the warning on the properties
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155 /// </summary>
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156 private void CheckMinimumSize()
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157 {
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158 if (MinSize > MaxSize && MaxSize!=WarFoundryCore.INFINITY)
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159 {
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160 MinSize = MaxSize;
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161 LogNotifier.WarnFormat(GetType(), "Unit type {0} ({1}) had a minimum size greater than their maximum size.", Name, ID);
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162 }
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163 }
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164
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165 //// <value>
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166 /// Gets or sets the "base size" of a unit, which is the number of troopers the unit has in it for its "base cost". For a lot of units this value will be 0 as the cost is worked out based on the total number of members.
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167 /// </value>
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168 public int BaseSize
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169 {
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170 get { return baseSize; }
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171 set { baseSize = (value >= 0 ? value : 0); }
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172 }
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173
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174 /// <value>
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175 /// The number of points that a "base unit" of <code>BaseSize</code> models costs. Additional models are charged at <code>CostPerTrooper</code> each.
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176 /// </value>
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177 public double BaseUnitCost
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178 {
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179 get { return baseUnitCost; }
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180 set { baseUnitCost = (value >= 0 ? value : 0); }
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181 }
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182
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183 //// <value>
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184 /// The cost of an individual trooper. This value is the cost for a basic trooper without weapons, which are added on top of the cost before calculating a unit cost.
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185 /// </value>
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186 public double CostPerTrooper
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187 {
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188 get { return costPerTrooper; }
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189 set { costPerTrooper = (value >= 0 ? value : 0); }
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190 }
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191
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192 protected override string DefaultName()
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193 {
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194 throw new InvalidOperationException("Unit type with id "+id+" did not have a name specified");
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195 }
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196
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197 /// <value>
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198 /// The set of <see cref="Stat"/>s for the unit in a format that is valid for the game system.
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199 /// </value>
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200 public Stat[] UnitStatsArray
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201 {
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202 get
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203 {
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204 return stats.StatsArray;
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205 }
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206 }
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207
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208 //// <value>
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209 /// The set of <see cref="Stat"/>s for the unit including an additional column that contains the unit type name
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210 /// </value>
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211 public Stat[] UnitStatsArrayWithName
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212 {
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213 get
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214 {
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215 Stat[] extendedStats = new Stat[stats.StatCount+1];
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216 extendedStats[0] = new Stat(new StatSlot("Name"), Name);
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217 stats.StatsArray.CopyTo(extendedStats, 1);
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218 return extendedStats;
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219 }
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220 }
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221
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222 public void SetUnitStats(Stats newStats)
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223 {
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224 stats = newStats;
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225 }
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226
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227 public string GetStatValue(string statName)
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228 {
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229 return stats.GetStatValue(statName);
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230 }
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231
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232 internal void AddEquipmentItem(UnitEquipmentItem item)
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233 {
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234 if (!equipment.ContainsKey(item.ID))
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235 {
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236 equipment.Add(item.ID, item);
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237 equipmentKeyOrder.Add(item.ID);
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238 AddToMutexGroups(item);
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239 }
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240 }
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241
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242 private void AddToMutexGroups(UnitEquipmentItem item)
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243 {
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244 string[] mutexGroups = item.MutexGroups;
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245
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246 foreach (string mutexGroup in mutexGroups)
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247 {
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248 List<UnitEquipmentItem> items = DictionaryUtils.GetValue(equipmentExclusionGroups, mutexGroup);
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249
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250 if (items == null)
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251 {
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252 items = new List<UnitEquipmentItem>();
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253 equipmentExclusionGroups.Add(mutexGroup, items);
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254 }
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255
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256 items.Add(item);
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257 }
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258 }
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259
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260 /// <summary>
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261 /// Gets a <see cref="UnitEquipmentItem"/> for the given ID string, or <code>null</code> if nothing exists for that ID
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262 /// </summary>
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263 /// <param name="id">
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264 /// The ID of the UnitEquipmentItem to get
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265 /// </param>
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266 /// <returns>
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267 /// The <see cref="UnitEquipmentItem"/> for the given ID string, or <code>null</code> if nothing exists for that ID
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268 /// </returns>
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269 public UnitEquipmentItem GetEquipmentItem(string id)
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270 {
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271 return DictionaryUtils.GetValue(equipment, id);
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272 }
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273
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274 /// <summary>
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275 /// Gets a <see cref=" UnitEquipmentItem"/> for the given <see cref=" EquipmentItem"/>, or <code>null</code> if the unit can't take that <code>EquipmentItem</code>
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276 /// </summary>
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277 /// <param name="item">
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278 /// The <see cref="EquipmentItem"/> to get the <see cref=" UnitEquipmentItem"/>
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279 /// </param>
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280 /// <returns>
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281 /// The <see cref="UnitEquipmentItem"/> that definies the UnitType's restrictions for taking the <see cref=" EquipmentItem"/>
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282 /// </returns>
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283 public UnitEquipmentItem GetEquipmentItem(EquipmentItem item)
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284 {
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285 return GetEquipmentItem(item.ID);
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286 }
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287
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288 /// <summary>
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289 /// Gets an array of all available <see cref="UnitEquipmentItem"/>s for this UnitType
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290 /// </summary>
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291 /// <returns>
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292 /// An array of all available <see cref="UnitEquipmentItem"/>s for this UnitType
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293 /// </returns>
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294 public UnitEquipmentItem[] GetEquipmentItems()
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295 {
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296 return DictionaryUtils.ToArray<string, UnitEquipmentItem>(equipment);
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297 }
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298
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299 public UnitEquipmentItem[] GetEquipmentItemsByExclusionGroup(string group)
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300 {
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301 return GetEquipmentItemsByExclusionGroups(new string[] { group });
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302 }
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303
152
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304 public UnitEquipmentItem[] GetEquipmentItemsByExclusionGroups(string[] groups)
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305 {
154
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306 List<UnitEquipmentItem> list = new List<UnitEquipmentItem>();
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307
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308 foreach (string group in groups)
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309 {
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310 List<UnitEquipmentItem> groupList = DictionaryUtils.GetValue(equipmentExclusionGroups, group);
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311
4a02c07278e7 Re #185: Problems with decimals in race definitions
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312 if (groupList != null)
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313 {
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314 list.AddRange(groupList);
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315 }
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parents: 152
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316 }
4a02c07278e7 Re #185: Problems with decimals in race definitions
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317
152
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318 return list.ToArray();
56
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319 }
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320
64
2094bd0ba652 Re #61 - Complete structure of WarFoundry API objects
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321 public bool IsRatioLimitedEquipmentItem(EquipmentItem item)
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322 {
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323 UnitEquipmentItem equip = GetEquipmentItem(item);
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324 return equip != null && equip.IsRatioLimit;
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325 }
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326
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327 public bool IsAbsoluteLimitedEquipmentItem(EquipmentItem item)
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328 {
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329 UnitEquipmentItem equip = GetEquipmentItem(item);
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330 return equip != null && !equip.IsRatioLimit;
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331 }
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332
56
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333 public ICollection<Ability> GetRequiredAbilities()
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334 {
57
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335 return requiredAbilities.Values;
56
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336 }
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337
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338 public ICollection<Ability> GetOptionalAbilities()
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339 {
57
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340 return optionalAbilities.Values;
56
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341 }
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342
57
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343 public void AddAbility(Ability ability, bool isRequired)
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344 {
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345 string id = ability.ID;
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346
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347 if (!requiredAbilities.ContainsKey(id) && !optionalAbilities.ContainsKey(id))
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348 {
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349 if (isRequired)
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350 {
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351 requiredAbilities[id] = ability;
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352 }
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353 else
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354 {
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355 optionalAbilities[id] = ability;
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356 }
56
9561ef46c6fb Re #61 - Complete structure of WarFoundry API objects
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357 }
82
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358 }
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359
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360 public void AddRequirement(UnitRequirement requirement)
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361 {
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362 requirements.Add(requirement);
57
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363 }
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diff changeset
364
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365 public UnitRequirement[] Requirements
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366 {
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367 get { return requirements.ToArray(); }
82
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368 }
0
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369
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370 public List<FailedUnitRequirement> CanAddToArmy(Army army)
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371 {
520818033bb6 Initial commit of WarFoundry code
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372 List<FailedUnitRequirement> failures = new List<FailedUnitRequirement>();
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373
82
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374 if (requirements!=null && requirements.Count > 0)
0
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375 {
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376 foreach (UnitRequirement requirement in requirements)
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377 {
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378 FailedUnitRequirement failure = (FailedUnitRequirement)requirement.CanAddToWarFoundryObject(army);
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379
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380 if (failure!=null)
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381 {
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382 failures.Add(failure);
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parents:
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383 }
520818033bb6 Initial commit of WarFoundry code
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parents:
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384 }
520818033bb6 Initial commit of WarFoundry code
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parents:
diff changeset
385 }
520818033bb6 Initial commit of WarFoundry code
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parents:
diff changeset
386
520818033bb6 Initial commit of WarFoundry code
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387 return failures;
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parents:
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388 }
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parents:
diff changeset
389
520818033bb6 Initial commit of WarFoundry code
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diff changeset
390 public List<FailedUnitRequirement> CanRemoveFromArmy(Army army)
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391 {
520818033bb6 Initial commit of WarFoundry code
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392 List<FailedUnitRequirement> failures = new List<FailedUnitRequirement>();
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parents:
diff changeset
393
82
3ea0ab04352b * Fix line terminators
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parents: 81
diff changeset
394 if (requirements!=null && requirements.Count > 0)
0
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parents:
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395 {
520818033bb6 Initial commit of WarFoundry code
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396 foreach (UnitRequirement requirement in requirements)
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397 {
520818033bb6 Initial commit of WarFoundry code
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398 FailedUnitRequirement failure = (FailedUnitRequirement)requirement.CanRemoveFromWarFoundryObject(army);
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parents:
diff changeset
399
520818033bb6 Initial commit of WarFoundry code
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400 if (failure!=null)
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parents:
diff changeset
401 {
520818033bb6 Initial commit of WarFoundry code
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diff changeset
402 failures.Add(failure);
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parents:
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403 }
520818033bb6 Initial commit of WarFoundry code
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parents:
diff changeset
404 }
520818033bb6 Initial commit of WarFoundry code
IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
405 }
520818033bb6 Initial commit of WarFoundry code
IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
406
520818033bb6 Initial commit of WarFoundry code
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parents:
diff changeset
407 return failures;
57
e0ce5578e7c2 Re #61 - Complete structure of WarFoundry API objects
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diff changeset
408 }
e0ce5578e7c2 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
409
69
91cf8efbea0b Re #50 - Complete core loading of WarFoundry XML files
IBBoard <dev@ibboard.co.uk>
parents: 68
diff changeset
410 public string Notes
57
e0ce5578e7c2 Re #61 - Complete structure of WarFoundry API objects
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parents: 56
diff changeset
411 {
69
91cf8efbea0b Re #50 - Complete core loading of WarFoundry XML files
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parents: 68
diff changeset
412 get { return notes; }
91cf8efbea0b Re #50 - Complete core loading of WarFoundry XML files
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parents: 68
diff changeset
413 set { notes = value; }
57
e0ce5578e7c2 Re #61 - Complete structure of WarFoundry API objects
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parents: 56
diff changeset
414 }
69
91cf8efbea0b Re #50 - Complete core loading of WarFoundry XML files
IBBoard <dev@ibboard.co.uk>
parents: 68
diff changeset
415
61
3c77722a02b5 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 57
diff changeset
416 public bool CanContainUnit(Unit unit)
3c77722a02b5 Re #61 - Complete structure of WarFoundry API objects
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parents: 57
diff changeset
417 {
3c77722a02b5 Re #61 - Complete structure of WarFoundry API objects
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parents: 57
diff changeset
418 return CanContainUnitType(unit.UnitType);
3c77722a02b5 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 57
diff changeset
419 }
3c77722a02b5 Re #61 - Complete structure of WarFoundry API objects
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parents: 57
diff changeset
420
3c77722a02b5 Re #61 - Complete structure of WarFoundry API objects
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diff changeset
421 public bool CanContainUnitType(UnitType unitType)
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diff changeset
422 {
3c77722a02b5 Re #61 - Complete structure of WarFoundry API objects
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diff changeset
423 return containedTypes.Contains(unitType);
3c77722a02b5 Re #61 - Complete structure of WarFoundry API objects
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parents: 57
diff changeset
424 }
3c77722a02b5 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 57
diff changeset
425
57
e0ce5578e7c2 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
426 public UnitType[] ContainedUnitTypes
e0ce5578e7c2 Re #61 - Complete structure of WarFoundry API objects
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parents: 56
diff changeset
427 {
e0ce5578e7c2 Re #61 - Complete structure of WarFoundry API objects
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diff changeset
428 get { return containedTypes.ToArray(); }
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parents: 56
diff changeset
429 }
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parents: 56
diff changeset
430
e0ce5578e7c2 Re #61 - Complete structure of WarFoundry API objects
IBBoard <dev@ibboard.co.uk>
parents: 56
diff changeset
431 public void AddContainedUnitType(UnitType containedType)
e0ce5578e7c2 Re #61 - Complete structure of WarFoundry API objects
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parents: 56
diff changeset
432 {
e0ce5578e7c2 Re #61 - Complete structure of WarFoundry API objects
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parents: 56
diff changeset
433 containedTypes.Add(containedType);
66
d100ca4bd0c1 Re #61 - Update classes to match schema
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parents: 64
diff changeset
434 }
d100ca4bd0c1 Re #61 - Update classes to match schema
IBBoard <dev@ibboard.co.uk>
parents: 64
diff changeset
435
d100ca4bd0c1 Re #61 - Update classes to match schema
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parents: 64
diff changeset
436 public void AddExtraData(string id, string data)
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parents: 64
diff changeset
437 {
d100ca4bd0c1 Re #61 - Update classes to match schema
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diff changeset
438 extraData[id] = data;
d100ca4bd0c1 Re #61 - Update classes to match schema
IBBoard <dev@ibboard.co.uk>
parents: 64
diff changeset
439 }
d100ca4bd0c1 Re #61 - Update classes to match schema
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parents: 64
diff changeset
440
d100ca4bd0c1 Re #61 - Update classes to match schema
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diff changeset
441 public string GetExtraData(string id)
d100ca4bd0c1 Re #61 - Update classes to match schema
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diff changeset
442 {
d100ca4bd0c1 Re #61 - Update classes to match schema
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diff changeset
443 return DictionaryUtils.GetValue(extraData, id);
82
3ea0ab04352b * Fix line terminators
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parents: 81
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444 }
131
5145b7c61ae0 Re #68: Add "export army list" function
IBBoard <dev@ibboard.co.uk>
parents: 104
diff changeset
445
5145b7c61ae0 Re #68: Add "export army list" function
IBBoard <dev@ibboard.co.uk>
parents: 104
diff changeset
446 public string StatsID
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IBBoard <dev@ibboard.co.uk>
parents: 104
diff changeset
447 {
5145b7c61ae0 Re #68: Add "export army list" function
IBBoard <dev@ibboard.co.uk>
parents: 104
diff changeset
448 get
5145b7c61ae0 Re #68: Add "export army list" function
IBBoard <dev@ibboard.co.uk>
parents: 104
diff changeset
449 {
5145b7c61ae0 Re #68: Add "export army list" function
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diff changeset
450 return stats.StatsID;
170
3045a168714a * Line ending clean-up
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parents: 167
diff changeset
451 }
3045a168714a * Line ending clean-up
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parents: 167
diff changeset
452 }
3045a168714a * Line ending clean-up
IBBoard <dev@ibboard.co.uk>
parents: 167
diff changeset
453
176
22429737cd77 Re #198: Add slots with counts to units
IBBoard <dev@ibboard.co.uk>
parents: 170
diff changeset
454 public void AddEquipmentSlot(string slotName, AbstractLimit slotLimit)
170
3045a168714a * Line ending clean-up
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parents: 167
diff changeset
455 {
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parents: 167
diff changeset
456 slotLimits.Add(slotName, slotLimit);
3045a168714a * Line ending clean-up
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parents: 167
diff changeset
457 }
3045a168714a * Line ending clean-up
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parents: 167
diff changeset
458
3045a168714a * Line ending clean-up
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parents: 167
diff changeset
459 public bool HasEquipmentSlot(string slotName)
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parents: 167
diff changeset
460 {
3045a168714a * Line ending clean-up
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parents: 167
diff changeset
461 return slotLimits.ContainsKey(slotName);
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parents: 167
diff changeset
462 }
3045a168714a * Line ending clean-up
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parents: 167
diff changeset
463
3045a168714a * Line ending clean-up
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parents: 167
diff changeset
464 /// <summary>
176
22429737cd77 Re #198: Add slots with counts to units
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parents: 170
diff changeset
465 /// Gets the maximum limit on the number of items allowed in a single slot
170
3045a168714a * Line ending clean-up
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diff changeset
466 /// </summary>
176
22429737cd77 Re #198: Add slots with counts to units
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parents: 170
diff changeset
467 /// <param name="slotName">The name of the equipment slot to get the limit for</param>
22429737cd77 Re #198: Add slots with counts to units
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468 /// <returns>The limit of the number of items allowed in a slot, or an infinite limit if the slot is the default one or has not been specified</returns>
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469 public AbstractLimit GetEquipmentSlotLimit(string slotName)
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470 {
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471 AbstractLimit slotLimit = null;
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472
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473 if (HasEquipmentSlot(slotName))
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474 {
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475 slotLimit = DictionaryUtils.GetValue(slotLimits, slotName);
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476 }
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477
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478 if (slotLimit == null)
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479 {
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480 slotLimit = new UnlimitedLimit();
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481 }
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482
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483 return slotLimit;
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484 }
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485 }
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486 }