annotate API/Objects/Requirement/RequiresNUnitsForMObjectsRequirement.cs @ 487:248df19652f9

Re #410: Create "N units per M models in parent unit" requirement * Add null adding context * Add initial skeleton of "N units per M models in parent unit" requirement * Update use of context * Standardise some of "is applicable" testing
author IBBoard <dev@ibboard.co.uk>
date Fri, 27 Jul 2012 20:31:12 +0100
parents e0641e0eb86c
children
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1 // This file(RequiresNUnitsForMUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or(at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using System.Collections.Generic;
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6 using System.Text;
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7 using IBBoard.WarFoundry.API.Objects.Requirement.Context;
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8
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9 namespace IBBoard.WarFoundry.API.Objects.Requirement
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10 {
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11 public abstract class RequiresNUnitsForMObjectsRequirement<OBJECT_TYPE> : AbstractUnitRequirement<OBJECT_TYPE> where OBJECT_TYPE : IWarFoundryObject
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12 {
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13 public RequiresNUnitsForMObjectsRequirement(OBJECT_TYPE allowedObject, params UnitType[] requiredUnitTypes) : base(allowedObject, requiredUnitTypes)
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14 {
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15 //Do nothing
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16 }
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17
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18 public override int GetHashCode()
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19 {
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20 int hash = 0;
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21
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22 foreach (UnitCountRequirementData req in ConstraintTypes)
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23 {
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24 hash += req.UnitType.GetHashCode();
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25 }
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26
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27 return hash;
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28 }
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29
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30 protected override string GetFailedAddingRequirementsString(IWarFoundryObject toAdd, Army toArmy, AddingContext context)
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31 {
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32 return String.Join("; ", GetFailedAddingRequirements(toAdd, toArmy).ToArray());
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33 }
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34
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35 private List<string> GetFailedAddingRequirements(IWarFoundryObject obj, Army toArmy)
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36 {
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37 List<string> failures = new List<string>();
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38 int allowedObjectCount = GetAllowedObjectCount(toArmy, AllowedObject, obj);
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39
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40 foreach (UnitCountRequirementData limit in ConstraintTypes)
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41 {
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42 int limitedTypeCount = GetUnitTypesCount(toArmy, limit.UnitTypes, obj);
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43
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44 if (!IsValidByRequirement(obj, toArmy, limit, allowedObjectCount))
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45 {
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46 string unitTypeList = GetUnitTypeList(limit);
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47 failures.Add(String.Format("{0} × {1} for every {2} × {3} (would have {4} for {5})", limit.Count, unitTypeList, limit.AllowsCount, AllowedObject.Name, limitedTypeCount, allowedObjectCount));
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48 }
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49 }
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50
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51 return failures;
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52 }
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53
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54 private bool IsValidByRequirement(IWarFoundryObject wfObject, Army toArmy, UnitCountRequirementData limit, int allowedTypeCount)
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55 {
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56 int limitedTypeCount = GetUnitTypesCount(toArmy, limit.UnitTypes, wfObject);
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57 return IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount);
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58 }
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59
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60 private bool IsValidByRequirement(UnitCountRequirementData limit, int allowedTypeCount, int limitedTypeCount)
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61 {
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62 //Round down limited units to get only whole amounts
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63 double normalisedLimited = Math.Floor(limitedTypeCount / (limit.Count * 1.0));
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64 double normalisedAllowed = allowedTypeCount / (limit.AllowsCount * 1.0);
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65 return normalisedLimited >= 1 && normalisedAllowed <= normalisedLimited;
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66 }
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67
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68 protected override Validation CheckAllowsAdding(IWarFoundryObject wfObject, Army toArmy, AddingContext context)
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69 {
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70 Validation canAdd = Validation.NotApplicable;
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71 UnitType addedUnitType = (wfObject is Unit) ? ((Unit)wfObject).UnitType : wfObject as UnitType;
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72 bool typeFound = (wfObject == (IWarFoundryObject)AllowedObject || addedUnitType == (IWarFoundryObject)AllowedObject);
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73 int allowedTypeCount = GetAllowedObjectCount(toArmy, AllowedObject, wfObject);
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74
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75 foreach (UnitCountRequirementData limit in ConstraintTypes)
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76 {
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77 typeFound |= (addedUnitType == limit.UnitType);
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78
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79 if (!IsValidByRequirement(wfObject, toArmy, limit, allowedTypeCount))
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80 {
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81 canAdd = Validation.Failed;
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82 break;
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83 }
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84 }
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85
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86 if (typeFound && canAdd == Validation.NotApplicable)
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87 {
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88 canAdd = Validation.Passed;
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89 }
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90
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91 return canAdd;
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92 }
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93
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94 private int GetAllowedObjectCount(Army toArmy, OBJECT_TYPE obj, IWarFoundryObject wfObject)
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95 {
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96 return GetObjectCountFromArmy(toArmy, obj) + GetCountFromObject(wfObject, obj);
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97 }
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98
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99 private int GetCountFromObject(IWarFoundryObject wfObject, OBJECT_TYPE limitedType)
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100 {
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101 return (limitedType.Equals(wfObject) || (wfObject is Unit && ((Unit)wfObject).UnitType.Equals(limitedType))) ? 1 : 0;
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102 }
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103
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104 public override Validation ValidatesArmy(Army army)
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105 {
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106 Validation canAdd;
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107 int allowedTypeCount = GetObjectCountFromArmy(army, AllowedObject);
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108
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109 if (allowedTypeCount > 0)
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110 {
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111 canAdd = Validation.Passed;
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112
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113 foreach (UnitCountRequirementData limit in ConstraintTypes)
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114 {
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115 int limitedTypeCount = GetUnitTypesCount(army, limit.UnitTypes);
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116
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117 if (!IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount))
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118 {
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119 canAdd = Validation.Failed;
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120 break;
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121 }
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122 }
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123 }
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124 else
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125 {
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126 canAdd = Validation.NotApplicable;
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127 }
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128
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129 return canAdd;
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130 }
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131
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132 protected override string GetFailedRequirementsString(Army army)
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133 {
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134 return String.Join("; ", GetFailedValidationRequirements(army).ToArray());
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135 }
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136
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137 private List<string> GetFailedValidationRequirements(Army army)
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138 {
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139 List<string> failures = new List<string>();
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140 int allowedTypeCount = GetAllowedObjectCount(army);
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141
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142 foreach (UnitCountRequirementData limit in ConstraintTypes)
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143 {
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144 int limitedTypeCount = GetUnitTypesCount(army, limit.UnitTypes);
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145
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146 if (!IsValidByRequirement(limit, allowedTypeCount, limitedTypeCount))
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147 {
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148 string unitTypeList = GetUnitTypeList(limit);
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149 failures.Add(String.Format("{0} × {1} for every {2} × {3} (have {4} for {5})", limit.Count, unitTypeList, limit.AllowsCount, AllowedObject.Name, limitedTypeCount, allowedTypeCount));
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150 }
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151 }
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152
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153 return failures;
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154 }
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155
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156 protected abstract int GetAllowedObjectCount(Army army);
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157
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158 /// <summary>
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159 /// Adds a requirement for there to be at least minCount of a given UnitType, allowing allowedCount of this UnitType
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160 /// </summary>
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161 /// <param name='unitType'>
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162 /// The unit type to require.
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163 /// </param>
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164 /// <param name='minCount'>
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165 /// The minimum number of that type that must exist.
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166 /// </param>
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167 /// <param name='allowedCount'>
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168 /// The number of units allowed for every minCount units of the supplied unit type.
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169 /// </param>
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170 public void AddUnitTypeRequirement(UnitType unitType, int minCount, int allowedCount)
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171 {
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172 ConstraintTypes.Add(new UnitCountRequirementData(unitType, minCount, allowedCount));
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173 }
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174
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175 /// <summary>
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176 /// Adds a requirement for there to be at least one of a given UnitType, allowing allowedCount of this UnitType
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177 /// </summary>
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178 /// <param name='unitType'>
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179 /// The unit type to require.
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180 /// </param>
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181 /// <param name='allowedCount'>
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182 /// The number of units allowed for each unit of the supplied unit type.
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183 /// </param>
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184 public void AddUnitTypeRequirement(UnitType unitType, int allowedCount)
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185 {
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186 AddUnitTypeRequirement(allowedCount, unitType);
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187 }
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188
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189 public override void AddUnitTypeRequirement(UnitType unitType)
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190 {
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191 AddUnitTypeRequirement(1, unitType);
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192 }
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193
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194 /// <summary>
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195 /// Adds a requirement for there to be one or more of the given UnitTypes, allowing one of this UnitType. If multiple unit types
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196 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType).
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197 /// </summary>
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198 /// <param name='unitType'>
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199 /// The unit type or types to require.
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200 /// </param>
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201 public void AddUnitTypeRequirement(params UnitType[] unitTypes)
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202 {
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203 AddUnitTypeRequirement(1, unitTypes);
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204 }
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205
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206 /// <summary>
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207 /// Adds a requirement for there to be one or more of the given UnitTypes, allowing allowsAmount of this UnitType. If multiple unit types
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208 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType).
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209 /// </summary>
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210 /// <param name="allowsAmount">
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211 /// The number of units to be allowed for each 1 of unitType
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212 /// </param>
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213 /// <param name='unitType'>
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214 /// The unit type or types to require.
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215 /// </param>
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216 public void AddUnitTypeRequirement(int allowsAmount, params UnitType[] unitTypes)
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217 {
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218 ConstraintTypes.Add(new UnitCountRequirementData(unitTypes, 1, allowsAmount));
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219 }
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220
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221 /// <summary>
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222 /// Adds a requirement for there to be minCount or more of the given UnitTypes, allowing allowsAmount of this UnitType. If multiple unit types
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223 /// are supplied here then the number is additive (so 1 x unitType1 and 1 x unitType2 allows two of this UnitType).
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224 /// </summary>
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225 /// <param name='minCount'>
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226 /// The minimum number of that type that must exist.
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227 /// </param>
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228 /// <param name="allowsAmount">
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229 /// The number of units to be allowed for each 1 of unitType
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230 /// </param>
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231 /// <param name='unitType'>
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232 /// The unit type or types to require.
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233 /// </param>
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234 public void AddUnitTypeRequirement(int minCount, int allowsAmount, params UnitType[] unitTypes)
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235 {
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236 ConstraintTypes.Add(new UnitCountRequirementData(unitTypes, minCount, allowsAmount));
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237 }
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238 }
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239 }
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240