annotate API/DefaultWarFoundryLoader.cs @ 408:2c52f0235774 xsl-output

Closed exported file after completion of export/transformation.
author Dan.Kulinski@dank-laptop.Global.Local
date Tue, 23 Aug 2011 15:44:08 -0600
parents 3c4a6403a88c
children
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1 // This file (DefaultWarFoundryLoader.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using IBBoard.WarFoundry.API.Objects;
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8
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9 namespace IBBoard.WarFoundry.API
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10 {
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11 /// <summary>
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12 /// The default implementation of a <see cref="AbstractWarFoundryLoader"/>
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13 /// </summary>
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14 public class DefaultWarFoundryLoader : AbstractWarFoundryLoader
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15 {
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16 private Dictionary<string, GameSystem> systemsTable;
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17 private Dictionary<string, Dictionary<string, Dictionary<string, Race>>> racesTable; //Keys are: System, Race, SubRace
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18 private bool loaded = false;
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19 private bool loading = false;
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20
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21 public DefaultWarFoundryLoader()
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22 {
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23 systemsTable = new Dictionary<string,GameSystem>();
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24 racesTable = new Dictionary<string,Dictionary<string,Dictionary<string,Race>>>();
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25 }
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26
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27 protected override void PrepareForFileLoad()
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28 {
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29 loading = true;
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30 systemsTable.Clear();
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31 racesTable.Clear();
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32 }
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33
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34 protected override void FinishFileLoad()
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35 {
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36 loaded = true;
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37 loading = false;
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38 }
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39
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40 protected override GameSystem GetExistingSystemForSystem(GameSystem system)
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41 {
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42 return DictionaryUtils.GetValue(systemsTable, system.ID.ToLower());
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43 }
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44
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45 protected override void DoStoreGameSystem(GameSystem system)
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46 {
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47 systemsTable[system.ID.ToLower()] = system;
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48 }
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49
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50 protected override void DoStoreRace(Race race)
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51 {
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52 Dictionary<string, Dictionary<string, Race>> systemRaces;
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53
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54 string systemID = race.GameSystem.ID.ToLower();
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55 racesTable.TryGetValue(systemID, out systemRaces);
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56
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57 if (systemRaces == null)
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58 {
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59 systemRaces = new Dictionary<string,Dictionary<string,Race>>();
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60 racesTable.Add(systemID, systemRaces);
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61 }
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62
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63 Dictionary<string, Race> subRaces;
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64 systemRaces.TryGetValue(race.ID.ToLower(), out subRaces);
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65
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66 if (subRaces == null)
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67 {
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68 subRaces = new Dictionary<string,Race>();
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69 systemRaces.Add(race.ID.ToLower(), subRaces);
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70 }
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71
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72 string subID = race.SubID.ToLower();
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73
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74 if (subRaces.ContainsKey(subID))
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75 {
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76 Race existingRace = subRaces[subID];
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77
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78 if (!race.Equals(existingRace))
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79 {
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80 //TODO: Raise an event to say we got a different duplicate
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81 //We can't just fail, because failing is for completely unhandled files, not for objects in a file
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82 }
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83 }
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84 else
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85 {
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86 subRaces.Add(race.SubID.ToLower(), race);
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87 }
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88 }
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89
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90 public override GameSystem[] GetGameSystems()
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91 {
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92 if (!loaded && !loading)
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93 {
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94 LoadFiles();
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95 }
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96
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97 return DictionaryUtils.ToArray<string, GameSystem>(systemsTable);
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98 }
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99
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100 public override GameSystem GetGameSystem(string systemID)
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101 {
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102 if (!loaded && !loading)
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103 {
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104 LoadFiles();
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105 }
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106
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107 GameSystem system;
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108 systemsTable.TryGetValue(systemID.ToLower(), out system);
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109 return system;
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110 }
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111
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112 protected internal override void RemoveGameSystem(GameSystem system)
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113 {
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114 systemsTable.Remove(system.ID.ToLower());
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115 }
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116
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117 public override Race[] GetRaces(GameSystem system)
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118 {
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119 return GetRaces(system.ID);
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120 }
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121
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122 /// <summary>
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123 /// Gets an array of the races for a game system by ID.
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124 /// </summary>
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125 /// <param name="systemID">
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126 /// The <see cref="System.String"/> ID of the game system to get races for
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127 /// </param>
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128 /// <returns>
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129 /// An array of <see cref="Race"/>s for the specified game system
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130 /// </returns>
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131 public Race[] GetRaces(string systemID)
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132 {
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133 if (!loaded && !loading)
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134 {
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135 LoadFiles();
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136 }
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137
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138 systemID = systemID.ToLower();
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139 Dictionary<string, Dictionary<string, Race>> system;
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140 racesTable.TryGetValue(systemID, out system);
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141
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142 if (system == null)
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143 {
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144 return new Race[0];
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145 }
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146
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147 int count = 0;
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148
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149 foreach (Dictionary<string, Race> racesDict in system.Values)
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150 {
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151 count += racesDict.Count;
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152 }
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153
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154 Race[] races = new Race[count];
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155 int i = 0;
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156
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157 foreach (string raceID in system.Keys)
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158 {
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159 foreach (string raceSubId in system[raceID].Keys)
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160 {
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161 races[i++] = GetRace(systemID, raceID, raceSubId);
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162 }
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163 }
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164
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165 return races;
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166 }
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167
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168 public override Race GetRace(GameSystem system, string raceID)
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169 {
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170 return GetRace(system.ID, raceID);
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171 }
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172
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173 /// <summary>
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174 /// Gets a single race for a given game system by ID of the game system and race.
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175 /// </summary>
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176 /// <param name="systemID">
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177 /// The <see cref="System.String"/> ID of the game system that the race is part of.
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178 /// </param>
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179 /// <param name="raceID">
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180 /// The <see cref="System.String"/> ID for the race to load.
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181 /// </param>
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182 /// <returns>
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183 /// A <see cref="Race"/> with the specified ID from the game system with the specified ID, or <code>null</code> if there is no race or game system with those IDs.
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184 /// </returns>
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185 public Race GetRace(string systemID, string raceID)
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186 {
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187 return GetRace(systemID, raceID, "");
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188 }
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189
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190 public override Race GetRace(GameSystem system, string raceID, string raceSubID)
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191 {
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192 return GetRace(system.ID, raceID, raceSubID);
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193 }
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194
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195 /// <summary>
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196 /// Gets a single race for a given game system by the game system's ID and the race's ID and sub-race ID.
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197 /// </summary>
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198 /// <param name="systemID">
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199 /// The <see cref="System.String"/> ID of the game system that the race is part of.
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200 /// </param>
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201 /// <param name="raceID">
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202 /// The <see cref="System.String"/> ID for the race to load.
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203 /// </param>
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204 /// <param name="raceSubID">
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205 /// A <see cref="System.String"/>
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206 /// </param>
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207 /// <returns>
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208 /// A <see cref="Race"/>
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209 /// </returns>
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210 public Race GetRace(string systemID, string raceID, string raceSubID)
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211 {
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212 if (!loaded && !loading)
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213 {
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214 LoadFiles();
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215 }
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216
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217 Race race = null;
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218
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219 Dictionary<string, Race> subraces = GetRaceTable(systemID, raceID);
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220
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221 if (subraces != null)
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222 {
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223 subraces.TryGetValue(raceSubID.ToLower(), out race);
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224 }
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225
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226 return race;
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227 }
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228
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229 private Dictionary<string, Race> GetRaceTable(string systemID, string raceID)
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230 {
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231 Dictionary<string, Dictionary<string, Race>> races;
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232 racesTable.TryGetValue(systemID.ToLower(), out races);
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233 Dictionary<string, Race> subraces = null;
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234
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235 if (races != null)
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IBBoard <dev@ibboard.co.uk>
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236 {
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237 races.TryGetValue(raceID.ToLower(), out subraces);
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238 }
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239
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240 return subraces;
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241 }
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242
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243 protected internal override void RemoveRace(Race race)
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244 {
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245 Dictionary<string, Race> subraces = GetRaceTable(race.GameSystem.ID, race.ID);
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246
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247 if (subraces != null)
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248 {
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249 subraces.Remove(race.SubID.ToLower());
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250 }
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parents:
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251 }
3c4a6403a88c * Fix capitalisation so that new files are in the namespace
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252
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253 public override string[] GetGameSystemIDs()
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254 {
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255 if (!loaded && !loading)
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256 {
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257 LoadFiles();
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258 }
3c4a6403a88c * Fix capitalisation so that new files are in the namespace
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259
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260 return DictionaryUtils.ToKeyArray(systemsTable);
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261 }
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262
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263 public override string[] GetSystemRaceIDs(GameSystem system)
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264 {
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265 return GetSystemRaceIDs(system.ID);
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266 }
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267
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268 /// <summary>
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269 /// Gets the IDs of all of the races of a specified game system.
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270 /// </summary>
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271 /// <param name="systemID">
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272 /// The <see cref="System.String"/> ID of the game system to get the available races for.
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273 /// </param>
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274 /// <returns>
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275 /// An array of <see cref="System.String"/>s representing the IDs of the races of the specified game system.
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276 /// </returns>
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277 public string[] GetSystemRaceIDs(string systemID)
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278 {
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279 if (!loaded && !loading)
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280 {
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281 LoadFiles();
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282 }
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283
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284 Dictionary<string, Dictionary<string, Race>> races = racesTable[systemID.ToLower()];
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285
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286 if (races == null)
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parents:
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287 {
3c4a6403a88c * Fix capitalisation so that new files are in the namespace
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diff changeset
288 return new string[0];
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parents:
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289 }
3c4a6403a88c * Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
290 else
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IBBoard <dev@ibboard.co.uk>
parents:
diff changeset
291 {
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diff changeset
292 string[] keys = new string[races.Keys.Count];
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diff changeset
293 int i = 0;
3c4a6403a88c * Fix capitalisation so that new files are in the namespace
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294
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295 foreach (string key in races.Keys)
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296 {
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297 keys[i++] = key;
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298 }
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299
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300 return keys;
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301 }
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IBBoard <dev@ibboard.co.uk>
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302 }
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IBBoard <dev@ibboard.co.uk>
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303 }
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IBBoard <dev@ibboard.co.uk>
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304 }