Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Commands/CreateAndAddUnitCommand.cs @ 297:349e521785c1
Re #338: WarFoundry.API - Save System Data
Created IWarFoundryGameSystemSaver
Created WarFoundryXmlGameSystemSaver
Updated WarFoundrySaver
Created GetGameSystemSaver
Created SetGameSystemSaver
author | Tsudico |
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date | Fri, 07 Jan 2011 03:35:50 +0000 |
parents | 391446c9b250 |
children | 650bbe79b884 |
rev | line source |
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1 // This file (CreateAndAddUnitCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
15 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
82 | 4 |
5 using System; | |
0 | 6 using IBBoard.Commands; |
7 using IBBoard.Lang; | |
82 | 8 using IBBoard.WarFoundry.API.Objects; |
9 | |
10 namespace IBBoard.WarFoundry.API.Commands | |
11 { | |
12 public class CreateAndAddUnitCommand : Command | |
13 { | |
14 private UnitType addedUnitType; | |
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15 private ArmyCategory armyCat; |
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16 private Unit addedUnit; |
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17 private string description; |
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18 private string undoDescription; |
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19 |
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20 public CreateAndAddUnitCommand(UnitType toAdd, ArmyCategory armyCatTo) |
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21 { |
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22 addedUnitType = toAdd; |
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23 armyCat = armyCatTo; |
82 | 24 } |
25 | |
26 public override bool CanExecute() | |
27 { | |
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28 return (addedUnitType!=null && armyCat!=null); |
82 | 29 } |
30 | |
31 public override string Description | |
32 { | |
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33 get |
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34 { |
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35 if (description == null) |
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36 { |
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37 description = Translation.GetTranslation("createAndAddUnitCommandDescription", "add unit of {0} to the army", addedUnitType.Name); |
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38 } |
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39 |
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40 return description; |
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41 } |
82 | 42 } |
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43 |
82 | 44 public override string UndoDescription |
45 { | |
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46 get |
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47 { |
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48 if (undoDescription == null) |
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49 { |
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50 undoDescription = Translation.GetTranslation("createAndAddUnitCommandUndoDescription", "remove unit of {0} from army", addedUnitType.Name); |
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51 } |
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52 |
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53 return undoDescription; |
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54 } |
82 | 55 } |
56 | |
57 public override bool Execute() | |
58 { | |
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59 addedUnit = new Unit(addedUnitType, armyCat); |
82 | 60 this.Redo(); |
61 return true; | |
62 } | |
63 | |
64 public override void Redo() | |
65 { | |
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66 armyCat.AddUnit(addedUnit); |
82 | 67 } |
68 | |
69 public override void Undo() | |
89 | 70 { |
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71 armyCat.RemoveUnit(addedUnit); |
82 | 72 } |
73 | |
74 public override string Name | |
75 { | |
76 get { return "Add new unit"; } | |
145 | 77 } |
78 | |
79 public Unit Unit | |
80 { | |
81 get { return addedUnit; } | |
82 | 82 } |
83 } | |
84 } |