Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Objects/AbstractUnitEquipmentItemSelection.cs @ 297:349e521785c1
Re #338: WarFoundry.API - Save System Data
Created IWarFoundryGameSystemSaver
Created WarFoundryXmlGameSystemSaver
Updated WarFoundrySaver
Created GetGameSystemSaver
Created SetGameSystemSaver
author | Tsudico |
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date | Fri, 07 Jan 2011 03:35:50 +0000 |
parents | c6713a1b4c0d |
children | 92d10b06ab0f |
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1 // This file (AbstractUnitEquipmentItemSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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5 using System; |
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7 namespace IBBoard.WarFoundry.API.Objects |
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8 { |
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9 /// <summary> |
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10 /// An abstract class that defines a selection of equipment for a unit |
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11 /// </summary> |
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12 public abstract class AbstractUnitEquipmentItemSelection |
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13 { |
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14 private Unit selectionForUnit; |
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15 private UnitEquipmentItem selectedItem; |
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16 private double amountTaken; |
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18 public AbstractUnitEquipmentItemSelection(Unit unit, UnitEquipmentItem item, double amount) |
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19 { |
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20 selectionForUnit = unit; |
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21 selectedItem = item; |
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22 AmountTaken = amount; |
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23 } |
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24 |
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25 public Unit EquipmentForUnit |
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26 { |
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27 get |
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29 return selectionForUnit; |
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33 public UnitEquipmentItem EquipmentItem |
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34 { |
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35 get |
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37 return selectedItem; |
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39 } |
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41 public double AmountTaken |
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43 get |
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45 return amountTaken; |
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47 set |
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49 amountTaken = value; |
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50 |
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51 if (!IsValidValue(value)) |
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52 { |
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53 //Fire validation failed event (once we have one) |
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58 public bool IsValid |
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62 return IsValidValue(AmountTaken) && IsInRange(AmountTaken); |
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66 protected virtual bool IsValidValue(double newValue) |
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68 return true; |
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69 } |
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71 protected bool IsInRange(double newValue) |
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72 { |
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73 int unitSize = EquipmentForUnit.Size; |
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74 int minLimit = EquipmentItem.MinLimit.GetLimit(unitSize); |
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75 int maxLimit = EquipmentItem.MaxLimit.GetLimit(unitSize); |
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76 return (minLimit <= newValue) && (newValue <= maxLimit); |
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77 } |
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79 public double TotalCost |
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81 get |
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83 return NumberTaken * EquipmentItem.Cost; |
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87 public abstract int NumberTaken |
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92 [Obsolete("Implementation is down to the UI")] |
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93 public abstract string GetEquipmentAmountString(); |
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