Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Savers/IWarFoundryGameSystemSaver.cs @ 312:3854c26073c4
Re #253: Allow multiple data files in a single zip
* Rebuild file loading to start to allow multiple files in a native file
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 26 Feb 2011 20:15:12 +0000 |
parents | 5434e648379c |
children |
rev | line source |
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311
5434e648379c
Re #328: Add saving of Race and System data to files
IBBoard <dev@ibboard.co.uk>
parents:
297
diff
changeset
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1 // This file (IWarFoundryGameSystemSaver.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009, 2011 IBBoard. |
297 | 2 // |
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. | |
4 | |
5 using System; | |
6 using IBBoard.WarFoundry.API.Objects; | |
7 | |
8 namespace IBBoard.WarFoundry.API.Savers | |
9 { | |
10 public interface IWarFoundryGameSystemSaver | |
11 { | |
12 /// <summary> | |
13 /// Saves a <see cref="GameSystem"/> to a file on disk. | |
14 /// </summary> | |
15 /// <param name="system"> | |
16 /// The <see cref="GameSystem"/> to save | |
17 /// </param> | |
18 /// <param name="path"> | |
19 /// The path to save the system to | |
20 /// </param> | |
21 /// <returns> | |
22 /// TRUE if saving succedes, else FALSE | |
23 /// </returns> | |
24 bool Save(GameSystem system, string path); | |
25 } | |
26 } |