annotate IBBoard.WarFoundry.API.csproj @ 85:46ad6f478203

Re #50: Complete core loading of WarFoundry XML files * Start loading of UnitEquipmentItems * Fix XPath queries for equipment items and abilities * Allow UnitEquipmentItem to be created without a UnitType * Make adding UnitEquipmentItem to UnitType set UnitType of UnitEquipmentItem * Make loading of abilities and equipment items add the item to the race Also: * Code cleanup (line endings) * Make method to get equipment by ID return null instead of throwing "no such key" exception
author IBBoard <dev@ibboard.co.uk>
date Sat, 01 Aug 2009 16:06:25 +0000
parents 2b977962302a
children 38e788859199
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1 <?xml version="1.0" encoding="utf-8"?>
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2 <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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3 <PropertyGroup>
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4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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6 <ProductVersion>8.0.50727</ProductVersion>
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7 <SchemaVersion>2.0</SchemaVersion>
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8 <ProjectGuid>{951E6C7A-7FBA-4F68-9D9E-F48618BB9626}</ProjectGuid>
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9 <OutputType>Library</OutputType>
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10 <AppDesignerFolder>Properties</AppDesignerFolder>
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11 <RootNamespace>IBBoard.WarFoundry.API</RootNamespace>
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12 <AssemblyName>IBBoard.WarFoundry.API</AssemblyName>
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13 </PropertyGroup>
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14 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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15 <DebugSymbols>true</DebugSymbols>
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16 <DebugType>full</DebugType>
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17 <Optimize>false</Optimize>
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18 <OutputPath>bin\Debug\</OutputPath>
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19 <DefineConstants>DEBUG;TRACE</DefineConstants>
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20 <ErrorReport>prompt</ErrorReport>
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21 <WarningLevel>4</WarningLevel>
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22 </PropertyGroup>
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23 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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24 <DebugType>pdbonly</DebugType>
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25 <Optimize>true</Optimize>
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26 <OutputPath>bin\Release\</OutputPath>
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27 <DefineConstants>TRACE</DefineConstants>
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28 <ErrorReport>prompt</ErrorReport>
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29 <WarningLevel>4</WarningLevel>
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30 </PropertyGroup>
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31 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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32 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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33 Other similar extension points exist, see Microsoft.Common.targets.
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34 <Target Name="BeforeBuild">
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35 </Target>
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36 <Target Name="AfterBuild">
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37 </Target>
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38 -->
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39 <ItemGroup>
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40 <None Include="COPYING.GPL" />
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41 <None Include="COPYING.LGPL" />
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42 <None Include="dtds\system.xsd">
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43 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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44 </None>
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45 <None Include="dtds\race.xsd">
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46 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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47 </None>
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48 <None Include="dtds\warfoundry-core.xsd">
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49 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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50 </None>
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51 <None Include="dtds\warfoundry-cats.xsd">
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52 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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53 </None>
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54 <None Include="dtds\army.xsd">
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55 <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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56 </None>
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57 </ItemGroup>
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58 <ItemGroup>
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59 <Compile Include="api\Commands\CreateAndAddUnitCommand.cs" />
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60 <Compile Include="api\Commands\RemoveUnitCommand.cs" />
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61 <Compile Include="api\Commands\ReplaceUnitEquipmentCommand.cs" />
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62 <Compile Include="api\Commands\SetNameCommand.cs" />
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63 <Compile Include="api\Commands\SetUnitEquipmentAmountCommand.cs" />
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64 <Compile Include="api\Commands\SetUnitSizeCommand.cs" />
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65 <Compile Include="api\Delegates.cs" />
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66 <Compile Include="api\Factories\AbstractNativeWarFoundryFactory.cs" />
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67 <Compile Include="api\Factories\AbstractNonNativeFileExtensionWarFoundryFactory.cs" />
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68 <Compile Include="api\Factories\AbstractNonNativeWarFoundryFactory.cs" />
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69 <Compile Include="api\Factories\AbstractWarFoundryFactory.cs" />
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70 <Compile Include="api\Factories\INativeWarFoundryFactory.cs" />
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71 <Compile Include="api\Factories\INonNativeWarFoundryFactory.cs" />
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72 <Compile Include="api\Factories\IWarFoundryFactory.cs" />
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73 <Compile Include="api\Factories\WarFoundryFactoryFactory.cs" />
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74 <Compile Include="api\Factories\Xml\WarFoundryXmlElementName.cs" />
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75 <Compile Include="api\Factories\Xml\WarFoundryXmlFactory.cs" />
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76 <Compile Include="api\Factories\Xml\WarFoundryXmlSaver.cs" />
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77 <Compile Include="api\FileLoadFailure.cs" />
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78 <Compile Include="api\Objects\Ability.cs" />
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79 <Compile Include="api\Objects\ArmourType.cs" />
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80 <Compile Include="api\Objects\Army.cs" />
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81 <Compile Include="api\Objects\ArmyCategory.cs" />
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82 <Compile Include="api\Objects\Category.cs" />
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83 <Compile Include="api\Objects\DuplicateItemException.cs" />
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84 <Compile Include="api\Objects\EquipmentItem.cs" />
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85 <Compile Include="api\Objects\GameSystem.cs" />
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86 <Compile Include="api\Objects\IWarFoundryNativeSourceObject.cs" />
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87 <Compile Include="api\Objects\IWarFoundryObject.cs" />
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88 <Compile Include="api\Objects\IWarFoundryStagedLoadObject.cs" />
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89 <Compile Include="api\Objects\Race.cs" />
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90 <Compile Include="api\Objects\Stat.cs" />
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91 <Compile Include="api\Objects\Stats.cs" />
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92 <Compile Include="api\Objects\StatSlot.cs" />
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93 <Compile Include="api\Objects\SystemStats.cs" />
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94 <Compile Include="api\Objects\Unit.cs" />
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95 <Compile Include="api\Objects\UnitEquipmentItem.cs" />
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96 <Compile Include="api\Objects\UnitType.cs" />
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97 <Compile Include="api\Objects\WarFoundryObject.cs" />
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98 <Compile Include="api\Objects\WarFoundryStagedLoadingObject.cs" />
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99 <Compile Include="api\Requirements\AbstractArmyRequirement.cs" />
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100 <Compile Include="api\Requirements\AbstractFailedRequirement.cs" />
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101 <Compile Include="api\Requirements\AbstractRequirement.cs" />
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102 <Compile Include="api\Requirements\AbstractUnitRequirement.cs" />
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103 <Compile Include="api\Requirements\Delegates.cs" />
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104 <Compile Include="api\Requirements\FailedRequirement.cs" />
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105 <Compile Include="api\Requirements\FailedUnitRequirement.cs" />
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106 <Compile Include="api\Requirements\RequirementAND.cs" />
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107 <Compile Include="api\Requirements\RequirementOR.cs" />
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108 <Compile Include="api\Requirements\UnitExcludesRequirement.cs" />
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109 <Compile Include="api\Requirements\UnitExclusion.cs" />
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110 <Compile Include="api\Requirements\UnitMaxNumberReached.cs" />
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111 <Compile Include="api\Requirements\UnitMinNumberReached.cs" />
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112 <Compile Include="api\Requirements\UnitRequirement.cs" />
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113 <Compile Include="api\Requirements\UnitRequirementItem.cs" />
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114 <Compile Include="api\Requirements\UnitRequirementMaxNumber.cs" />
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115 <Compile Include="api\Requirements\UnitRequirementMinNumber.cs" />
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116 <Compile Include="api\Requirements\UnitRequiresAtLeastRequirement.cs" />
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117 <Compile Include="api\Savers\IWarFoundryFileSaver.cs" />
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118 <Compile Include="api\Savers\WarFoundrySaver.cs" />
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119 <Compile Include="api\WarFoundryCore.cs" />
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120 <Compile Include="api\WarFoundryLoader.cs" />
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121 <Compile Include="AssemblyInfo.cs" />
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122 <Compile Include="api\Factories\Xml\WarFoundryXmlGameSystemFactory.cs" />
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123 <Compile Include="api\Factories\Xml\WarFoundryXmlRaceFactory.cs" />
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124 <Compile Include="api\Factories\Xml\WarFoundryXmlArmyFactory.cs" />
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125 <Compile Include="api\Factories\Xml\WarFoundryXmlFactoryUtils.cs" />
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126 <Compile Include="api\Factories\Xml\AbstractStagedLoadedSubFactory.cs" />
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127 <Compile Include="api\Objects\InvalidContainershipException.cs" />
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128 <Compile Include="api\Objects\CompositeEquipmentItem.cs" />
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129 </ItemGroup>
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130 <ItemGroup>
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131 <Content Include="libs\ICSharpCode.SharpZipLib.dll" />
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132 <Content Include="libs\log4net.dll" />
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133 </ItemGroup>
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134 <ItemGroup>
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135 <ProjectReference Include="..\IBBoard\IBBoard.csproj">
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136 <Project>{5DFD64F6-FC2B-4B4F-B92E-483BAC468105}</Project>
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137 <Name>IBBoard</Name>
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138 </ProjectReference>
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139 </ItemGroup>
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140 <ItemGroup>
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141 <Reference Include="System.Xml" />
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142 <Reference Include="System" />
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143 <Reference Include="ICSharpCode.SharpZipLib, Version=0.85.5.452, Culture=neutral, PublicKeyToken=1b03e6acf1164f73">
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144 <SpecificVersion>False</SpecificVersion>
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145 <HintPath>libs\ICSharpCode.SharpZipLib.dll</HintPath>
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146 </Reference>
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147 </ItemGroup>
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148 </Project>