Mercurial > repos > IBBoard.WarFoundry.API
annotate API/Factories/Xml/WarFoundryXmlGameSystemFactory.cs @ 467:750eed630c41
Fixes #395: Requirements can incorrectly allow based on common divisor
* Round the "limited/required" normalised count down to get correct values
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 31 Mar 2012 20:18:42 +0100 |
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1 // This file (WarFoundryXmlGameSystemFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Collections.Generic; |
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7 using System.IO; |
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8 using System.Xml; |
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9 using ICSharpCode.SharpZipLib.Zip; |
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10 using IBBoard.Xml; |
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11 using IBBoard.WarFoundry.API.Objects; |
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12 |
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13 namespace IBBoard.WarFoundry.API.Factories.Xml |
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14 { |
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15 /// <summary> |
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16 /// A sub-factory specifically for loading GameSystems from WarFoundry XML files |
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17 /// </summary> |
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18 public class WarFoundryXmlGameSystemFactory |
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19 { |
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20 private Dictionary<GameSystem, XmlDocument> extraData = new Dictionary<GameSystem, XmlDocument>(); |
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21 private WarFoundryXmlFactory mainFactory; |
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22 |
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23 public WarFoundryXmlGameSystemFactory(WarFoundryXmlFactory factory) |
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24 { |
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25 this.mainFactory = factory; |
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26 } |
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27 |
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28 private void StoreExtraData(GameSystem wfObject, XmlElement elem) |
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29 { |
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30 extraData[wfObject] = elem.OwnerDocument; |
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31 } |
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32 |
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33 private XmlDocument GetExtraData(GameSystem obj) |
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34 { |
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35 XmlDocument extra = null; |
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36 extraData.TryGetValue(obj, out extra); |
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37 return extra; |
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38 } |
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39 |
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40 public GameSystem CreateSystemFromElement(ZipFile file, XmlElement elem) |
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41 { |
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42 string id = elem.GetAttribute("id"); |
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43 string name = elem.GetAttribute("name"); |
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44 GameSystem system = new GameSystem(id, name, mainFactory); |
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45 system.SystemArmyDefaultSize = XmlTools.GetIntValueFromAttribute (elem, "defaultArmySize"); |
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46 system.SystemPtsAbbrevSingle = elem.GetAttribute ("defaultPtsAbbreviationSingular"); |
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47 system.SystemPtsAbbrevPlural = elem.GetAttribute ("defaultPtsAbbreviationPlural"); |
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48 system.SystemPtsNameSingle = elem.GetAttribute ("defaultPtsNameSingular"); |
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49 system.SystemPtsNamePlural = elem.GetAttribute ("defaultPtsNamePlural"); |
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50 StoreExtraData(system, elem); |
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51 return system; |
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52 } |
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53 |
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54 public void CompleteLoading(GameSystem system) |
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55 { |
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56 if (!WarFoundryXmlFactoryUtils.CanCompleteLoading(system)) |
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57 { |
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58 return; |
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59 } |
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60 |
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61 system.SetAsLoading(); |
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62 XmlDocument extraData = GetExtraData(system); |
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63 LoadCategoriesForSystem(system, extraData); |
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64 XmlElement statsElem = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system/system:sysStatsList"); |
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65 string defaultStatsID = statsElem.GetAttribute("defaultStats"); |
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66 LoadSystemStatsForSystem(system, extraData); |
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67 system.StandardSystemStatsID = defaultStatsID; |
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68 XmlElement systemElement = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system"); |
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69 system.WarnOnError = XmlTools.GetBoolValueFromAttribute(systemElement, "warn"); |
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70 system.AllowAllies = XmlTools.GetBoolValueFromAttribute(systemElement, "allowAllies"); |
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71 system.SetAsFullyLoaded(); |
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72 } |
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73 |
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74 |
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75 private void LoadCategoriesForSystem(GameSystem system, XmlNode elem) |
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76 { |
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77 foreach (XmlElement cat in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:categories/cat:cat")) |
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78 { |
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79 system.AddCategory(CategoryLoader.CreateFromElement(cat)); |
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80 } |
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81 } |
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82 |
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83 private void LoadSystemStatsForSystem(GameSystem system, XmlNode elem) |
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84 { |
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85 foreach (XmlElement stats in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:sysStatsList/system:sysStats")) |
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86 { |
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87 SystemStats sysStats = CreateSystemStatsFromElement(stats); |
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88 system.AddSystemStats(sysStats); |
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89 } |
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90 } |
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91 |
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92 private SystemStats CreateSystemStatsFromElement(XmlElement elem) |
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93 { |
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94 SystemStats sysStats = new SystemStats(elem.GetAttribute("id")); |
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95 |
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96 foreach (XmlElement slot in WarFoundryXmlFactoryUtils.SelectNodes(elem, "system:sysStat")) |
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97 { |
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98 sysStats.AddStatSlot(slot.GetAttribute("name")); |
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99 } |
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100 |
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101 return sysStats; |
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102 } |
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103 } |
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104 } |