annotate API/Factories/Xml/WarFoundryXmlGameSystemFactory.cs @ 467:750eed630c41

Fixes #395: Requirements can incorrectly allow based on common divisor * Round the "limited/required" normalised count down to get correct values
author IBBoard <dev@ibboard.co.uk>
date Sat, 31 Mar 2012 20:18:42 +0100
parents e50682387d63
children
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1 // This file (WarFoundryXmlGameSystemFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Xml;
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9 using ICSharpCode.SharpZipLib.Zip;
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10 using IBBoard.Xml;
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11 using IBBoard.WarFoundry.API.Objects;
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12
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13 namespace IBBoard.WarFoundry.API.Factories.Xml
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14 {
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15 /// <summary>
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16 /// A sub-factory specifically for loading GameSystems from WarFoundry XML files
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17 /// </summary>
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18 public class WarFoundryXmlGameSystemFactory
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19 {
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20 private Dictionary<GameSystem, XmlDocument> extraData = new Dictionary<GameSystem, XmlDocument>();
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21 private WarFoundryXmlFactory mainFactory;
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22
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23 public WarFoundryXmlGameSystemFactory(WarFoundryXmlFactory factory)
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24 {
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25 this.mainFactory = factory;
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26 }
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27
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28 private void StoreExtraData(GameSystem wfObject, XmlElement elem)
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29 {
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30 extraData[wfObject] = elem.OwnerDocument;
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31 }
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32
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33 private XmlDocument GetExtraData(GameSystem obj)
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34 {
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35 XmlDocument extra = null;
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36 extraData.TryGetValue(obj, out extra);
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37 return extra;
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38 }
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39
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40 public GameSystem CreateSystemFromElement(ZipFile file, XmlElement elem)
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41 {
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42 string id = elem.GetAttribute("id");
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43 string name = elem.GetAttribute("name");
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44 GameSystem system = new GameSystem(id, name, mainFactory);
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45 system.SystemArmyDefaultSize = XmlTools.GetIntValueFromAttribute (elem, "defaultArmySize");
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46 system.SystemPtsAbbrevSingle = elem.GetAttribute ("defaultPtsAbbreviationSingular");
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47 system.SystemPtsAbbrevPlural = elem.GetAttribute ("defaultPtsAbbreviationPlural");
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48 system.SystemPtsNameSingle = elem.GetAttribute ("defaultPtsNameSingular");
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49 system.SystemPtsNamePlural = elem.GetAttribute ("defaultPtsNamePlural");
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50 StoreExtraData(system, elem);
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51 return system;
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52 }
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53
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54 public void CompleteLoading(GameSystem system)
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55 {
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56 if (!WarFoundryXmlFactoryUtils.CanCompleteLoading(system))
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57 {
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58 return;
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59 }
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60
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61 system.SetAsLoading();
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62 XmlDocument extraData = GetExtraData(system);
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63 LoadCategoriesForSystem(system, extraData);
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64 XmlElement statsElem = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system/system:sysStatsList");
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65 string defaultStatsID = statsElem.GetAttribute("defaultStats");
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66 LoadSystemStatsForSystem(system, extraData);
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67 system.StandardSystemStatsID = defaultStatsID;
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68 XmlElement systemElement = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system");
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69 system.WarnOnError = XmlTools.GetBoolValueFromAttribute(systemElement, "warn");
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70 system.AllowAllies = XmlTools.GetBoolValueFromAttribute(systemElement, "allowAllies");
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71 system.SetAsFullyLoaded();
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72 }
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74
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75 private void LoadCategoriesForSystem(GameSystem system, XmlNode elem)
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76 {
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77 foreach (XmlElement cat in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:categories/cat:cat"))
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78 {
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79 system.AddCategory(CategoryLoader.CreateFromElement(cat));
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80 }
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81 }
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82
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83 private void LoadSystemStatsForSystem(GameSystem system, XmlNode elem)
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84 {
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85 foreach (XmlElement stats in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:sysStatsList/system:sysStats"))
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86 {
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87 SystemStats sysStats = CreateSystemStatsFromElement(stats);
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88 system.AddSystemStats(sysStats);
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89 }
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90 }
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91
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92 private SystemStats CreateSystemStatsFromElement(XmlElement elem)
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93 {
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94 SystemStats sysStats = new SystemStats(elem.GetAttribute("id"));
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95
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96 foreach (XmlElement slot in WarFoundryXmlFactoryUtils.SelectNodes(elem, "system:sysStat"))
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97 {
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98 sysStats.AddStatSlot(slot.GetAttribute("name"));
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99 }
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100
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101 return sysStats;
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102 }
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103 }
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104 }