Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Objects/UnitEquipmentNumericForRatioSelection.cs @ 181:8c6f55d289b0
Fixes #200: Stats names should be case-insensitive
* ToLower() all stat names/IDs so that they are case-insensitive
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 24 Oct 2009 15:18:00 +0000 |
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Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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1 // This file (UnitEquipmentNumericForRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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Re #121: Migrate to AGPL license
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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5 using System; |
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* Change imports to stop references to deprecated code
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6 using IBBoard.CustomMath; |
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8 namespace IBBoard.WarFoundry.API.Objects |
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9 { |
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10 /// <summary> |
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11 /// An object to hold the selection of a unit's equipment where the selection was made as an absolute number and the |
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12 /// equipment item has a ratio limit |
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13 /// </summary> |
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14 public class UnitEquipmentNumericForRatioSelection : UnitEquipmentNumericSelection |
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15 { |
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16 public UnitEquipmentNumericForRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) |
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17 { |
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18 } |
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19 |
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20 public UnitEquipmentNumericForRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, IBBMath.Round(unit.Size * item.MinPercentage, item.RoundNumberUp)) |
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21 { |
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22 } |
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24 protected override bool IsInRange (double newValue) |
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25 { |
139 | 26 int minLimit = (int) IBBMath.Round(EquipmentForUnit.Size * EquipmentItem.MinPercentage / 100, EquipmentItem.RoundNumberUp); |
27 int maxLimit = (int) IBBMath.Round(EquipmentForUnit.Size * EquipmentItem.MaxPercentage / 100, EquipmentItem.RoundNumberUp); | |
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Fixes #146: Incorrect logic in Unit.AddEquipmentAmount()
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28 newValue = (newValue == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : newValue); |
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29 bool isInRange = (minLimit <= newValue) && (newValue <= maxLimit); |
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30 return isInRange && IsWholeNumber(newValue); |
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31 } |
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33 } |