Mercurial > repos > IBBoard.WarFoundry.API
annotate api/WarFoundryLoader.cs @ 150:b36cc4af435b
Re #176: Bug when saving recently edited army
* Try to make sure that we clear up more of our open streams
Bug seems to be state related in some way since I can only trigger it when loading the file as the first action, but doesn't seem to be related to file loading of other data files since a diagnostic hard-coded "LoadFiles()" call in the FrmMain constructor doesn't change the behaviour
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 26 Sep 2009 10:43:28 +0000 |
parents | 721891008b5c |
children | c931684f9024 |
rev | line source |
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1 // This file (WarFoundryLoader.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
0 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
0 | 4 |
5 using System; | |
6 using System.Collections.Generic; | |
7 using System.IO; | |
8 using IBBoard.Collections; | |
9 using IBBoard.IO; | |
10 using IBBoard.Logging; | |
11 using IBBoard.WarFoundry.API.Factories; | |
12 using IBBoard.WarFoundry.API.Objects; | |
13 using ICSharpCode.SharpZipLib.Zip; | |
14 | |
15 namespace IBBoard.WarFoundry.API | |
16 { | |
17 public class WarFoundryLoader | |
18 { | |
19 private static WarFoundryLoader loader; | |
20 | |
21 /// <summary> | |
22 /// Gets the default <see cref="WarFoundryLoader"/> used to load WarFoundry data files. | |
23 /// </summary> | |
24 /// <returns> | |
25 /// The default <see cref="WarFoundryLoader"/> | |
26 /// </returns> | |
27 public static WarFoundryLoader GetDefault() | |
28 { | |
29 if (loader == null) | |
30 { | |
31 loader = new WarFoundryLoader(); | |
32 } | |
33 | |
34 return loader; | |
35 } | |
36 | |
37 private ICollection<DirectoryInfo> directories; | |
38 private ICollection<INativeWarFoundryFactory> factories; | |
39 private ICollection<INonNativeWarFoundryFactory> nonNativeFactories; | |
40 private Dictionary<string, GameSystem> systemsTable; | |
41 private Dictionary<string, Dictionary<string, Dictionary<string, Race>>> racesTable; //Keys are: System, Race, SubRace | |
42 private Dictionary<IWarFoundryFactory, SimpleSet<IWarFoundryObject>> loadedObjects; | |
144
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43 public delegate void FileLoadingCompleteDelegate(List<FileLoadFailure> failures); |
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44 public event MethodInvoker FileLoadingStarted; |
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45 public event FileLoadingCompleteDelegate FileLoadingFinished; |
0 | 46 |
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47 private WarFoundryLoader() |
0 | 48 { |
49 directories = new List<DirectoryInfo>(); | |
50 factories = new List<INativeWarFoundryFactory>(); | |
51 nonNativeFactories = new List<INonNativeWarFoundryFactory>(); | |
52 loadedObjects = new Dictionary<IWarFoundryFactory,SimpleSet<IWarFoundryObject>>(); | |
53 } | |
54 | |
55 /// <summary> | |
56 /// Adds a directory to the collection of directories that will be searched for WarFoundry data files. | |
57 /// </summary> | |
58 /// <param name="directory"> | |
59 /// The <see cref="DirectoryInfo"/> to add to the list for searching for data files | |
60 /// </param> | |
61 public void AddLoadDirectory(DirectoryInfo directory) | |
62 { | |
63 if (!directories.Contains(directory)) | |
64 { | |
65 directories.Add(directory); | |
66 } | |
67 } | |
68 | |
69 /// <summary> | |
70 /// Removes a directory from the collection of directories that will be searched for WarFoundry data files. | |
71 /// </summary> | |
72 /// <param name="directory"> | |
73 /// A <see cref="DirectoryInfo"/> | |
74 /// </param> | |
75 public void RemoveLoadDirectory(DirectoryInfo directory) | |
76 { | |
77 if (directories.Contains(directory)) | |
78 { | |
79 directories.Remove(directory); | |
80 } | |
81 } | |
82 | |
83 /// <summary> | |
84 /// Registers a <see cref="INativeWarFoundryFactory"/> as a factory that can parse native data files. | |
85 /// </summary> | |
86 /// <param name="factory"> | |
87 /// The <see cref="INativeWarFoundryFactory"/> to register to parse native data files. | |
88 /// </param> | |
89 public void RegisterFactory(INativeWarFoundryFactory factory) | |
90 { | |
91 if (!factories.Contains(factory)) | |
92 { | |
93 factories.Add(factory); | |
94 } | |
95 } | |
96 | |
97 /// <summary> | |
98 /// Unregisters a <see cref="INativeWarFoundryFactory"/> so that it will no longer be used to try to parse native data files. | |
99 /// </summary> | |
100 /// <param name="factory"> | |
101 /// The <see cref="INativeWarFoundryFactory"/> to remove from the collection of factories that are used to try to parse native data files. | |
102 /// </param> | |
103 public void UnregisterFactory(INativeWarFoundryFactory factory) | |
104 { | |
105 if (factories.Contains(factory)) | |
106 { | |
107 factories.Remove(factory); | |
108 } | |
109 } | |
110 | |
111 /// <summary> | |
112 /// Registers a <see cref="INonNativeWarFoundryFactory"/> so that it will be used to try to parse non-native data files from other applications. | |
113 /// </summary> | |
114 /// <param name="factory"> | |
115 /// The <see cref="INonNativeWarFoundryFactory"/> to register to parse non-native data files. | |
116 /// </param> | |
117 public void RegisterNonNativeFactory(INonNativeWarFoundryFactory factory) | |
118 { | |
119 if (!nonNativeFactories.Contains(factory)) | |
120 { | |
121 nonNativeFactories.Add(factory); | |
122 } | |
123 } | |
124 | |
125 /// <summary> | |
126 /// Unregisters a <see cref="INonNativeWarFoundryFactory"/> so that it will no longer be used to try to parse non-native data files from other applications. | |
127 /// </summary> | |
128 /// <param name="factory"> | |
129 /// The <see cref="INonNativeWarFoundryFactory"/> to remove from the collection of factories that are used to try to parse non-native data files. | |
130 /// </param> | |
131 public void UnregisterNonNativeFactory(INonNativeWarFoundryFactory factory) | |
132 { | |
133 if (nonNativeFactories.Contains(factory)) | |
134 { | |
135 nonNativeFactories.Remove(factory); | |
136 } | |
137 } | |
138 | |
139 /// <summary> | |
140 /// Loads all of the data files in the registered directories. | |
141 /// </summary> | |
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142 /// <returns> |
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143 /// A <see cref="List"/> of <see cref="FileLoadFailure"/> for files that failed to load |
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144 /// </returns> |
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145 public List<FileLoadFailure> LoadFiles() |
0 | 146 { |
147 LogNotifier.Debug(GetType(), "Load files"); | |
148 PrepareForFileLoad(); | |
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149 Dictionary<FileInfo, IWarFoundryFactory> loadableRaces = new Dictionary<FileInfo, IWarFoundryFactory>(); |
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150 Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems = new Dictionary<FileInfo, IWarFoundryFactory>(); |
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151 List<FileLoadFailure> failedLoads = FillLoadableFiles(loadableRaces, loadableGameSystems); |
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152 failedLoads.AddRange(LoadGameSystems(loadableGameSystems)); |
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153 failedLoads.AddRange(LoadRaces(loadableRaces)); |
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154 OnFileLoadingFinished(failedLoads); |
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155 return failedLoads; |
0 | 156 } |
157 | |
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158 private void OnFileLoadingFinished(List<FileLoadFailure> failures) |
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159 { |
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160 if (FileLoadingFinished!=null) |
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161 { |
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162 FileLoadingFinished(failures); |
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163 } |
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164 } |
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165 |
0 | 166 protected void PrepareForFileLoad() |
167 { | |
168 //Just set up blank dictionaries for now - may try different and more complex handling in future | |
169 systemsTable = new Dictionary<string,GameSystem>(); | |
170 racesTable = new Dictionary<string,Dictionary<string,Dictionary<string,Race>>>(); | |
171 } | |
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172 |
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173 private List<FileLoadFailure> FillLoadableFiles(Dictionary<FileInfo, IWarFoundryFactory> loadableRaces, Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems) |
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174 { |
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175 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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176 |
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177 foreach (DirectoryInfo directory in directories) |
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178 { |
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179 if (directory.Exists) |
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180 { |
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181 List<FileLoadFailure> directoryFails = FillLoadableFilesForDirectory(loadableRaces, loadableGameSystems, directory); |
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182 fails.AddRange(directoryFails); |
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183 } |
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184 else |
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185 { |
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186 LogNotifier.WarnFormat(GetType(), "Load for {0} failed because directory didn't exist", directory.FullName); |
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187 } |
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188 } |
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189 |
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190 return fails; |
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191 } |
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192 |
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193 private List<FileLoadFailure> FillLoadableFilesForDirectory(Dictionary<FileInfo, IWarFoundryFactory> loadableRaces, Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems, DirectoryInfo directory) |
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194 { |
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195 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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196 LogNotifier.Debug(GetType(), "Load from "+directory.FullName); |
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197 |
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198 foreach (FileInfo file in directory.GetFiles()) |
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199 { |
27 | 200 IWarFoundryFactory factory = GetGameSystemLoadingFactoryForFile(file); |
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201 |
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202 if (factory != null) |
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203 { |
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204 loadableGameSystems.Add(file, factory); |
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205 } |
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206 else |
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207 { |
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208 factory = GetRaceLoadingFactoryForFile(file); |
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209 |
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210 if (factory!=null) |
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211 { |
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212 loadableRaces.Add(file, factory); |
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213 } |
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214 else |
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215 { |
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216 FileLoadFailure failure = new FileLoadFailure(file, "File not handled as a Race or Game System definition: {0}", "FileNotHandled"); |
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217 fails.Add(failure); |
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218 LogNotifier.Info(GetType(), failure.Message); |
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219 } |
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220 } |
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221 } |
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222 |
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223 return fails; |
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224 } |
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225 |
27 | 226 private IWarFoundryFactory GetGameSystemLoadingFactoryForFile(FileInfo file) |
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227 { |
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228 IWarFoundryFactory loadingFactory = null; |
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229 |
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230 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
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231 { |
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232 if (factory.CanHandleFileAsGameSystem(file)) |
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233 { |
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234 loadingFactory = factory; |
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235 break; |
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236 } |
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237 } |
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238 |
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239 if (loadingFactory == null) |
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240 { |
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241 foreach (INativeWarFoundryFactory factory in factories) |
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242 { |
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243 if (factory.CanHandleFileAsGameSystem(file)) |
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244 { |
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245 loadingFactory = factory; |
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246 break; |
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247 } |
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248 } |
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249 } |
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250 |
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251 return loadingFactory; |
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252 } |
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253 |
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254 private IWarFoundryFactory GetRaceLoadingFactoryForFile(FileInfo file) |
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255 { |
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256 IWarFoundryFactory loadingFactory = null; |
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257 |
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258 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
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259 { |
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260 if (factory.CanHandleFileAsRace(file)) |
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261 { |
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262 loadingFactory = factory; |
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263 break; |
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264 } |
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265 } |
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266 |
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267 if (loadingFactory == null) |
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268 { |
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269 foreach (INativeWarFoundryFactory factory in factories) |
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270 { |
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271 if (factory.CanHandleFileAsRace(file)) |
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272 { |
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273 loadingFactory = factory; |
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274 break; |
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275 } |
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276 } |
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277 } |
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278 |
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279 return loadingFactory; |
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280 } |
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281 |
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282 private List<FileLoadFailure> LoadGameSystems(Dictionary<FileInfo, IWarFoundryFactory> gameSystemFiles) |
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283 { |
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284 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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285 |
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286 |
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287 foreach (FileInfo file in gameSystemFiles.Keys) |
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288 { |
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289 FileLoadFailure failure = null; |
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290 |
14
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291 try |
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292 { |
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293 bool loaded = LoadObject(file, gameSystemFiles[file]); |
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294 |
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295 if (!loaded) |
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296 { |
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297 failure = new FileLoadFailure(file, "FileLoadFailed", "Failed to load {0} as GameSystem using {1}"); |
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298 } |
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299 } |
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300 catch (Exception ex) |
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301 { |
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302 failure = new FileLoadFailure(file, null, ex.Message, null, ex); |
23
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303 } |
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304 |
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305 if (failure!=null) |
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306 { |
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307 fails.Add(failure); |
41
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308 LogNotifier.Warn(GetType(), failure.Message, failure.Exception); |
14
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309 } |
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310 } |
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311 |
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312 return fails; |
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313 } |
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314 |
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315 private List<FileLoadFailure> LoadRaces(Dictionary<FileInfo, IWarFoundryFactory> raceFiles) |
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316 { |
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317 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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318 |
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319 foreach (FileInfo file in raceFiles.Keys) |
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320 { |
23
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321 FileLoadFailure failure = null; |
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322 |
14
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323 try |
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324 { |
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325 bool loaded = LoadObject(file, raceFiles[file]); |
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326 |
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327 if (!loaded) |
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328 { |
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329 failure = new FileLoadFailure(file, "FileLoadFailed", "Failed to load {0} as Race using {1}"); |
14
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330 } |
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331 } |
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332 catch (Exception ex) |
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333 { |
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334 failure = new FileLoadFailure(file, null, ex.Message, null, ex); |
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335 } |
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336 |
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337 if (failure!=null) |
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338 { |
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339 fails.Add(failure); |
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340 LogNotifier.Warn(GetType(), failure.Message, failure.Exception); |
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341 } |
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342 } |
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343 |
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344 return fails; |
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345 } |
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346 |
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347 private bool LoadObject(FileInfo file, IWarFoundryFactory factory) |
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348 { |
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349 bool loaded = false; |
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350 |
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351 LogNotifier.DebugFormat(GetType(), "Loading {0} using {1}", file.FullName, factory.GetType().Name); |
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352 ICollection<IWarFoundryObject> objects = factory.CreateObjectsFromFile(file); |
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353 |
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354 if (objects.Count > 0) |
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355 { |
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356 AddLoadedObjects(objects, factory); |
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357 loaded = true; |
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358 } |
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359 |
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360 return loaded; |
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361 } |
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362 |
0 | 363 |
364 /// <summary> | |
365 /// Loads a single file through the registered WarFoundryFactories, if a factory exists that supports the file format. | |
366 /// </summary> | |
367 /// <param name="file"> | |
368 /// A <see cref="FileInfo"/> for the file to attempt to load | |
369 /// </param> | |
14
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370 /// <returns> |
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371 /// An ICollection of IWarFoundryObjects loaded from <code>file</code> |
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372 /// </returns> |
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373 public ICollection<IWarFoundryObject> LoadFile(FileInfo file) |
0 | 374 { |
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375 ICollection<IWarFoundryObject> objs = null; |
14
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376 IWarFoundryFactory loadFactory = null; |
0 | 377 |
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378 try |
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379 { |
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380 objs = LoadFileWithNonNativeFactories(file, out loadFactory); |
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381 |
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382 if (objs == null) |
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383 { |
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384 objs = LoadFileWithNativeFactories(file, out loadFactory); |
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385 } |
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386 } |
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387 catch (InvalidFileException ex) |
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388 { |
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389 LogNotifier.Error(GetType(), file.FullName+" failed to load", ex); |
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390 } |
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391 |
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392 if (objs!=null) |
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393 { |
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394 AddLoadedObjects(objs, loadFactory); |
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395 } |
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396 else |
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397 { |
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398 objs = new List<IWarFoundryObject>(); |
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399 } |
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400 |
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401 return objs; |
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402 } |
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403 |
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404 private ICollection<IWarFoundryObject> LoadFileWithNonNativeFactories(FileInfo file, out IWarFoundryFactory loadFactory) |
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405 { |
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406 ICollection<IWarFoundryObject> objs = null; |
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407 loadFactory = null; |
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408 |
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409 if (nonNativeFactories.Count > 0) |
0 | 410 { |
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411 LogNotifier.Debug(GetType(), "Attempting to load "+file.FullName+" as a non-native file"); |
0 | 412 |
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413 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
0 | 414 { |
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415 bool canLoad = factory.CanHandleFileFormat(file); |
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416 LogNotifier.Debug(GetType(), "Load using "+factory.GetType().FullName+"? " + (canLoad ? "yes" : "no")); |
0 | 417 |
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418 if (canLoad) |
0 | 419 { |
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420 objs = factory.CreateObjectsFromFile(file); |
0 | 421 |
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422 if (objs!=null) |
0 | 423 { |
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424 loadFactory = factory; |
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425 break; |
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426 } |
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427 } |
0 | 428 } |
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429 } |
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430 |
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431 return objs; |
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432 } |
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433 |
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434 private ICollection<IWarFoundryObject> LoadFileWithNativeFactories(FileInfo file, out IWarFoundryFactory loadFactory) |
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435 { |
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436 ICollection<IWarFoundryObject> objs = null; |
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437 loadFactory = null; |
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438 |
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439 if (factories.Count > 0) |
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440 { |
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441 LogNotifier.Debug(GetType(), "Attempting to load "+file.FullName+" as native file"); |
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442 |
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443 foreach (INativeWarFoundryFactory factory in factories) |
0 | 444 { |
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445 if (factory.CanHandleFileFormat(file)) |
0 | 446 { |
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447 objs = factory.CreateObjectsFromFile(file); |
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448 |
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449 if (objs!=null) |
0 | 450 { |
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451 loadFactory = factory; |
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452 break; |
0 | 453 } |
454 } | |
455 } | |
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456 } |
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457 |
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458 return objs; |
0 | 459 } |
460 | |
461 private void AddLoadedObjects(ICollection<IWarFoundryObject> loadedObjs, IWarFoundryFactory factory) | |
462 { | |
463 SimpleSet<IWarFoundryObject> objs; | |
464 loadedObjects.TryGetValue(factory, out objs); | |
465 | |
466 if (objs == null) | |
467 { | |
468 objs = new SimpleSet<IWarFoundryObject>(); | |
469 loadedObjects.Add(factory, objs); | |
470 } | |
471 | |
472 objs.AddRange(loadedObjs); | |
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473 StoreObjects(loadedObjs); |
0 | 474 } |
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475 |
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476 private void StoreObjects(ICollection<IWarFoundryObject> loadedObjects) |
0 | 477 { |
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478 foreach (IWarFoundryObject loadedObject in loadedObjects) |
0 | 479 { |
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480 if (loadedObject is GameSystem) |
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481 { |
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482 StoreGameSystem((GameSystem)loadedObject); |
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483 } |
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484 else if (loadedObject is Race) |
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485 { |
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486 StoreRace((Race)loadedObject); |
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487 } |
0 | 488 } |
489 } | |
490 | |
491 protected void StoreGameSystem(GameSystem system) | |
492 { | |
493 string sysid = system.ID.ToLower(); | |
82 | 494 |
495 if (systemsTable.ContainsKey(sysid)) | |
0 | 496 { |
102
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497 GameSystem existingSystem = systemsTable[sysid]; |
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498 |
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499 if (!system.Equals(existingSystem)) |
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500 { |
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501 //TODO: Raise an event to say we got a different duplicate |
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502 //We can't just fail, because failing is for completely unhandled files, not for objects in a file |
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503 } |
82 | 504 } |
505 else | |
506 { | |
507 systemsTable.Add(sysid, (GameSystem)system); | |
0 | 508 } |
509 } | |
510 | |
511 protected void StoreRace(Race race) | |
512 { | |
513 Dictionary<string, Dictionary<string, Race>> systemRaces; | |
514 | |
515 if (race.GameSystem == null) | |
516 { | |
517 throw new InvalidOperationException("Race cannot have null game system. Game system should be loaded before race."); | |
518 } | |
519 | |
520 string systemID = race.GameSystem.ID.ToLower(); | |
521 racesTable.TryGetValue(systemID, out systemRaces); | |
522 | |
523 if (systemRaces==null) | |
524 { | |
525 systemRaces = new Dictionary<string,Dictionary<string,Race>>(); | |
526 racesTable.Add(systemID, systemRaces); | |
527 } | |
528 | |
529 Dictionary<string, Race> subRaces; | |
530 systemRaces.TryGetValue(race.ID.ToLower(), out subRaces); | |
531 | |
532 if (subRaces==null) | |
533 { | |
534 subRaces = new Dictionary<string,Race>(); | |
535 systemRaces.Add(race.ID.ToLower(), subRaces); | |
536 } | |
102
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537 |
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538 string subID = race.SubID.ToLower(); |
0 | 539 |
102
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540 if (subRaces.ContainsKey(subID)) |
0 | 541 { |
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542 Race existingRace = subRaces[subID]; |
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543 |
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544 if (!race.Equals(existingRace)) |
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545 { |
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546 //TODO: Raise an event to say we got a different duplicate |
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547 //We can't just fail, because failing is for completely unhandled files, not for objects in a file |
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548 } |
0 | 549 } |
550 else | |
551 { | |
552 subRaces.Add(race.SubID.ToLower(), race); | |
553 } | |
554 } | |
555 | |
556 /// <summary> | |
557 /// Gets all <see cref="GameSystem"/>s that are currently available, determined by those that can be loaded with the current <see cref="IWarFoundryFactory"/>s. | |
558 /// </summary> | |
559 /// <returns> | |
560 /// An array of <see cref="GameSystem"/>s that are currently available. | |
561 /// </returns> | |
562 public GameSystem[] GetGameSystems() | |
82 | 563 { |
564 if (systemsTable==null) | |
565 { | |
566 LoadFiles(); | |
0 | 567 } |
568 | |
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569 return DictionaryUtils.ToArray<string, GameSystem>(systemsTable); |
82 | 570 } |
0 | 571 |
572 /// <summary> | |
573 /// Gets a single <see cref="GameSystem"/> with a given ID. | |
574 /// </summary> | |
575 /// <param name="systemID"> | |
576 /// The ID of the <see cref="GameSystem"/> to get, as a <see cref="System.String"/>. | |
577 /// </param> | |
578 /// <returns> | |
579 /// The <see cref="GameSystem"/> with the given ID, or <code>null</code> if one doesn't exist. | |
82 | 580 /// </returns> |
581 public GameSystem GetGameSystem(string systemID) | |
582 { | |
583 if (systemsTable==null) | |
584 { | |
585 LoadFiles(); | |
0 | 586 } |
587 | |
588 GameSystem system; | |
82 | 589 systemsTable.TryGetValue(systemID.ToLower(), out system); |
590 return system; | |
591 } | |
0 | 592 |
593 /// <summary> | |
594 /// Gets an array of the races for the specified <see cref="GameSystem"/>. | |
595 /// </summary> | |
596 /// <param name="system"> | |
597 /// The <see cref="GameSystem"/> to get the available races for. | |
598 /// </param> | |
599 /// <returns> | |
600 /// An array of <see cref="Race"/>s for the <see cref="GameSystem"/> | |
82 | 601 /// </returns> |
602 public Race[] GetRaces(GameSystem system) | |
603 { | |
604 return GetRaces(system.ID); | |
605 } | |
0 | 606 |
607 /// <summary> | |
608 /// Gets an array of the races for a game system by ID. | |
609 /// </summary> | |
610 /// <param name="systemID"> | |
611 /// The <see cref="System.String"/> ID of the game system to get races for | |
612 /// </param> | |
613 /// <returns> | |
614 /// An array of <see cref="Race"/>s for the specified game system | |
82 | 615 /// </returns> |
616 public Race[] GetRaces(string systemID) | |
617 { | |
618 if (racesTable==null) | |
619 { | |
620 LoadFiles(); | |
0 | 621 } |
622 | |
82 | 623 systemID = systemID.ToLower(); |
0 | 624 Dictionary<string, Dictionary<string, Race>> system; |
82 | 625 racesTable.TryGetValue(systemID, out system); |
626 | |
627 if (system==null) | |
628 { | |
629 return new Race[0]; | |
630 } | |
631 | |
632 int count = 0; | |
633 | |
634 foreach (Dictionary<string, Race> racesDict in system.Values) | |
635 { | |
636 count+= racesDict.Count; | |
637 } | |
638 | |
639 Race[] races = new Race[count]; | |
640 int i = 0; | |
641 | |
642 foreach (string raceID in system.Keys) | |
643 { | |
644 foreach (string raceSubId in system[raceID].Keys) | |
645 { | |
646 races[i++] = GetRace(systemID, raceID, raceSubId); | |
647 } | |
648 } | |
649 | |
650 return races; | |
651 } | |
0 | 652 |
653 /// <summary> | |
654 /// Gets a single race for a given <see cref="GameSystem"/> by ID of the race. | |
655 /// </summary> | |
656 /// <param name="system"> | |
657 /// The <see cref="GameSystem"/> that the race is part of. | |
658 /// </param> | |
659 /// <param name="raceID"> | |
660 /// A <see cref="System.String"/> ID for the race to load. | |
661 /// </param> | |
662 /// <returns> | |
663 /// A <see cref="Race"/> with the specified ID from the <see cref="GameSystem"/>, or <code>null</code> if one doesn't exist. | |
82 | 664 /// </returns> |
665 public Race GetRace(GameSystem system, string raceID) | |
666 { | |
667 return GetRace(system.ID, raceID); | |
668 } | |
0 | 669 |
670 /// <summary> | |
671 /// Gets a single race for a given game system by ID of the game system and race. | |
672 /// </summary> | |
673 /// <param name="systemID"> | |
674 /// The <see cref="System.String"/> ID of the game system that the race is part of. | |
675 /// </param> | |
676 /// <param name="raceID"> | |
677 /// The <see cref="System.String"/> ID for the race to load. | |
678 /// </param> | |
679 /// <returns> | |
680 /// A <see cref="Race"/> with the specified ID from the game system with the specified ID, or <code>null</code> if there is no race or game system with those IDs. | |
82 | 681 /// </returns> |
682 public Race GetRace(string systemID, string raceID) | |
683 { | |
684 return GetRace(systemID, raceID, ""); | |
685 } | |
0 | 686 |
687 /// <summary> | |
688 /// Gets a single race for a given <see cref="GameSystem"/> by the race's ID and sub-race ID. | |
689 /// </summary> | |
690 /// <param name="system"> | |
691 /// The <see cref="GameSystem"/> that the race is part of. | |
692 /// </param> | |
693 /// <param name="raceID"> | |
694 /// The <see cref="System.String"/> ID for the race to load. | |
695 /// </param> | |
696 /// <param name="raceSubID"> | |
697 /// A <see cref="System.String"/> | |
698 /// </param> | |
699 /// <returns> | |
700 /// A <see cref="Race"/> | |
82 | 701 /// </returns> |
702 public Race GetRace(GameSystem system, string raceID, string raceSubID) | |
703 { | |
704 return GetRace(system.ID, raceID, raceSubID); | |
705 } | |
0 | 706 |
707 /// <summary> | |
708 /// Gets a single race for a given game system by the game system's ID and the race's ID and sub-race ID. | |
709 /// </summary> | |
710 /// <param name="systemID"> | |
711 /// The <see cref="System.String"/> ID of the game system that the race is part of. | |
712 /// </param> | |
713 /// <param name="raceID"> | |
714 /// The <see cref="System.String"/> ID for the race to load. | |
715 /// </param> | |
716 /// <param name="raceSubID"> | |
717 /// A <see cref="System.String"/> | |
718 /// </param> | |
719 /// <returns> | |
720 /// A <see cref="Race"/> | |
82 | 721 /// </returns> |
722 public Race GetRace(string systemID, string raceID, string raceSubID) | |
723 { | |
724 if (racesTable==null) | |
725 { | |
726 LoadFiles(); | |
0 | 727 } |
728 | |
729 Race race = null; | |
730 | |
82 | 731 systemID = systemID.ToLower(); |
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732 raceID = raceID.ToLower(); |
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733 raceSubID = raceSubID.ToLower(); |
82 | 734 |
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735 Dictionary<string, Dictionary<string, Race>> races; |
82 | 736 racesTable.TryGetValue(systemID, out races); |
737 | |
738 if (races!=null) | |
739 { | |
0 | 740 Dictionary<string, Race> subraces; |
82 | 741 races.TryGetValue(raceID, out subraces); |
742 | |
743 if (subraces!=null) | |
0 | 744 { |
82 | 745 subraces.TryGetValue(raceSubID, out race); |
746 } | |
0 | 747 } |
748 | |
82 | 749 return race; |
750 } | |
0 | 751 |
752 /// <summary> | |
753 /// Gets the IDs of all of the game systems currently available. | |
754 /// </summary> | |
755 /// <returns> | |
756 /// An array of <see cref="System.String"/>s representing the IDs of the game systems. | |
82 | 757 /// </returns> |
758 public string[] GetGameSystemIDs() | |
759 { | |
760 if (systemsTable==null) | |
761 { | |
762 LoadFiles(); | |
763 } | |
764 | |
765 string[] keys = new string[systemsTable.Keys.Count]; | |
766 int i = 0; | |
767 | |
768 foreach (string key in systemsTable.Keys) | |
769 { | |
770 keys[i++] = key; | |
771 } | |
772 | |
773 return keys; | |
0 | 774 } |
775 | |
776 /// <summary> | |
777 /// Gets the IDs of all of the races of a specified game system. | |
778 /// </summary> | |
779 /// <param name="system"> | |
780 /// The <see cref="GameSystem"/> to get the available races for. | |
781 /// </param> | |
782 /// <returns> | |
783 /// An array of <see cref="System.String"/>s representing the IDs of the races of the specified game system. | |
784 /// </returns> | |
785 public string[] GetSystemRaceIDs(GameSystem system) | |
786 { | |
787 return GetSystemRaceIDs(system.ID); | |
82 | 788 } |
0 | 789 |
790 /// <summary> | |
791 /// Gets the IDs of all of the races of a specified game system. | |
792 /// </summary> | |
793 /// <param name="systemID"> | |
794 /// The <see cref="System.String"/> ID of the game system to get the available races for. | |
795 /// </param> | |
796 /// <returns> | |
797 /// An array of <see cref="System.String"/>s representing the IDs of the races of the specified game system. | |
82 | 798 /// </returns> |
799 public string[] GetSystemRaceIDs(string systemID) | |
800 { | |
801 if (racesTable == null) | |
802 { | |
803 LoadFiles(); | |
804 } | |
805 | |
806 Dictionary<string, Dictionary<string, Race>> races = racesTable[systemID.ToLower()]; | |
807 | |
808 if (races==null) | |
809 { | |
810 return new string[0]; | |
811 } | |
812 else | |
813 { | |
814 string[] keys = new string[races.Keys.Count]; | |
815 int i = 0; | |
816 | |
817 foreach (string key in races.Keys) | |
818 { | |
819 keys[i++] = key; | |
820 } | |
821 | |
822 return keys; | |
823 } | |
0 | 824 } |
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825 |
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826 public Army LoadArmy(FileInfo file) |
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827 { |
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828 IWarFoundryFactory factory = GetArmyLoadingFactoryForFile(file); |
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829 Army loadedArmy = null; |
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830 |
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831 if (factory != null) |
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832 { |
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833 ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(file); |
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834 |
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835 if (objs.Count == 1) |
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836 { |
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837 foreach (IWarFoundryObject obj in objs) |
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838 { |
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839 if (obj is Army) |
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840 { |
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841 loadedArmy = (Army) obj; |
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842 } |
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843 } |
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844 } |
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845 } |
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846 |
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847 return loadedArmy; |
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848 } |
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849 |
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850 private IWarFoundryFactory GetArmyLoadingFactoryForFile(FileInfo file) |
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851 { |
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852 IWarFoundryFactory loadingFactory = null; |
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853 |
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854 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
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855 { |
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856 if (factory.CanHandleFileAsArmy(file)) |
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857 { |
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858 loadingFactory = factory; |
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859 break; |
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860 } |
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861 } |
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862 |
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863 if (loadingFactory == null) |
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864 { |
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865 foreach (INativeWarFoundryFactory factory in factories) |
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866 { |
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867 if (factory.CanHandleFileAsArmy(file)) |
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868 { |
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869 loadingFactory = factory; |
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870 break; |
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871 } |
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872 } |
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873 } |
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874 |
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875 return loadingFactory; |
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876 } |
0 | 877 } |
878 } |