Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Commands/SetUnitEquipmentRatioAmountCommand.cs @ 226:c931684f9024
Re #234: Invalid data file doesn't stop load
* Add internal methods to remove game systems or races that fail to load
* Add error handling on XML CompleteLoading so that game system or race is removed, but make sure not to affect error
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 19 Dec 2009 15:40:50 +0000 |
parents | 1b718b67f7f6 |
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rev | line source |
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1 // This file (SetUnitEquipmentRatioAmountCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. |
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2 // |
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Re #121: Migrate to AGPL license
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using IBBoard.Commands; |
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7 using IBBoard.Lang; |
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8 using IBBoard.WarFoundry.API.Objects; |
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9 |
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10 namespace IBBoard.WarFoundry.API.Commands |
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11 { |
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12 /// <summary> |
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13 /// Summary description for SetUnitEquipmentRatioAmountCommand. |
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14 /// </summary> |
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15 public class SetUnitEquipmentRatioAmountCommand : AbstractSetUnitEquipmentAmountCommand |
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16 { |
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17 private double newAmount; |
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18 |
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19 public SetUnitEquipmentRatioAmountCommand(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item) |
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20 { |
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21 newAmount = amount; |
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22 } |
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23 |
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24 protected override string GetNewAmountString () |
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Re #179: Make sure that translations are used throughout UI
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26 return GetRatioAmountString(newAmount, UnitEquipmentRatioSelection.CalculateNumberTaken(Unit, EquipItem, newAmount)); |
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27 } |
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28 |
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29 public override void Redo() |
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30 { |
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31 Unit.SetEquipmentRatio(EquipItem, newAmount); |
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32 } |
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33 |
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34 public override string Name |
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35 { |
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36 get { return "Set equipment ratio"; } |
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37 } |
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38 } |
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39 } |