annotate api/Commands/CreateAndAddUnitCommand.cs @ 231:d1c90159547a

Fixes #236: Race loading should fail cleanly if system doesn't exist * Exception if we get a null game system Also: * Remove unused variable
author IBBoard <dev@ibboard.co.uk>
date Thu, 24 Dec 2009 14:54:43 +0000
parents 391446c9b250
children 650bbe79b884
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1 // This file (CreateAndAddUnitCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using IBBoard.Commands;
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7 using IBBoard.Lang;
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8 using IBBoard.WarFoundry.API.Objects;
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9
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10 namespace IBBoard.WarFoundry.API.Commands
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11 {
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12 public class CreateAndAddUnitCommand : Command
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13 {
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14 private UnitType addedUnitType;
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15 private ArmyCategory armyCat;
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16 private Unit addedUnit;
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17 private string description;
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18 private string undoDescription;
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20 public CreateAndAddUnitCommand(UnitType toAdd, ArmyCategory armyCatTo)
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21 {
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22 addedUnitType = toAdd;
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23 armyCat = armyCatTo;
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24 }
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25
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26 public override bool CanExecute()
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27 {
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28 return (addedUnitType!=null && armyCat!=null);
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29 }
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30
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31 public override string Description
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32 {
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33 get
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34 {
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35 if (description == null)
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36 {
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37 description = Translation.GetTranslation("createAndAddUnitCommandDescription", "add unit of {0} to the army", addedUnitType.Name);
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38 }
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40 return description;
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41 }
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42 }
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44 public override string UndoDescription
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45 {
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46 get
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47 {
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48 if (undoDescription == null)
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49 {
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50 undoDescription = Translation.GetTranslation("createAndAddUnitCommandUndoDescription", "remove unit of {0} from army", addedUnitType.Name);
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51 }
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53 return undoDescription;
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54 }
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55 }
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57 public override bool Execute()
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58 {
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59 addedUnit = new Unit(addedUnitType, armyCat);
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60 this.Redo();
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61 return true;
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62 }
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64 public override void Redo()
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65 {
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66 armyCat.AddUnit(addedUnit);
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67 }
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69 public override void Undo()
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70 {
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71 armyCat.RemoveUnit(addedUnit);
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72 }
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74 public override string Name
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75 {
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76 get { return "Add new unit"; }
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77 }
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79 public Unit Unit
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80 {
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81 get { return addedUnit; }
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82 }
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83 }
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84 }