annotate api/Savers/Xml/WarFoundryXmlArmySaver.cs @ 325:e0580a009e75

Re #324: Add saving of Race and System data to files * Remove extra interfaces, as their replacements would be implementation specific and the break-down is now only a clean coding issue * Strip out extra code from Army and GameSystem saver
author IBBoard <dev@ibboard.co.uk>
date Sat, 12 Mar 2011 20:32:08 +0000
parents 8a64b36d36b8
children
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1 // This file (WarFoundryXmlSaver.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Xml;
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9 using System.Xml.Schema;
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10 using IBBoard.Lang;
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11 using IBBoard.Xml;
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12 using IBBoard.WarFoundry.API.Factories.Xml.Zip;
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13 using IBBoard.WarFoundry.API.Objects;
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14 using IBBoard.WarFoundry.API.Savers;
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15 using IBBoard.WarFoundry.API.Util;
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16 using ICSharpCode.SharpZipLib.Zip;
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17
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18 namespace IBBoard.WarFoundry.API.Savers.Xml
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19 {
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20 public class WarFoundryXmlArmySaver
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21 {
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22 public string CreateXmlString(Army toSave)
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23 {
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24 XmlDocument doc = new XmlDocument();
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25 XmlDeclaration declaration = doc.CreateXmlDeclaration("1.0", "UTF-8", null);
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26 doc.AppendChild(declaration);
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27 XmlSchema schema = new XmlSchema();
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28 schema.Namespaces.Add("", "http://ibboard.co.uk/warfoundry/army");
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29 schema.Namespaces.Add("core", "http://ibboard.co.uk/warfoundry/core");
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30 doc.Schemas.Add(schema);
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31 XmlElement root = doc.CreateElement("army");
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32 root.SetAttribute("xmlns", "http://ibboard.co.uk/warfoundry/army");
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33 root.SetAttribute("xmlns:core", "http://ibboard.co.uk/warfoundry/core");
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34 doc.AppendChild(root);
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35 root.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(toSave.ID));
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36 root.SetAttribute("name", toSave.Name);
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37 //Don't convert system and race to ID format as they could be stored in non-XML file formats
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38 //If they are in XML files then they'll already be valid
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39 root.SetAttribute("system", toSave.GameSystem.ID);
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40 root.SetAttribute("race", toSave.Race.ID);
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41 root.SetAttribute("maxPoints", toSave.MaxPoints.ToString());
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42 XmlElement units = doc.CreateElement("units");
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43 root.AppendChild(units);
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44
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45 foreach (Unit unit in toSave.GetUnits())
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46 {
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47 units.AppendChild(CreateUnitElement(unit, doc));
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48 }
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49
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50 return doc.OuterXml;
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51 }
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52
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53 private XmlElement CreateUnitElement(Unit unit, XmlDocument doc)
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54 {
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55 XmlElement unitElem = doc.CreateElement("unit");
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56 unitElem.SetAttribute("id", XmlTools.GetAsciiXmlIdForString(unit.ID));
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57 unitElem.SetAttribute("unitName", (unit.HasDefaultName() ? "" : unit.Name));
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58 unitElem.SetAttribute("unitType", unit.UnitType.ID);
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59 unitElem.SetAttribute("size", unit.Size.ToString());
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60
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61 if (!unit.Race.Equals(unit.Army.Race))
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62 {
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63 unitElem.SetAttribute("race", unit.Race.ID);
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64 }
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65
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66 Category unitCategory = unit.Category.Category;
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67 if (!unit.UnitType.MainCategory.Equals(unitCategory))
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68 {
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69 unitElem.SetAttribute("category", unitCategory.ID);
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70 }
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71
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72 XmlElement equipmentElem = CreateEquipmentItemsElement(unit, doc);
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73
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74 if (equipmentElem != null)
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75 {
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76 unitElem.AppendChild(equipmentElem);
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77 }
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78
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79 XmlElement containedElem = CreateContainedUnitsElement(unit, doc);
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80
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81 if (containedElem != null)
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82 {
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83 unitElem.AppendChild(containedElem);
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84 }
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85
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86 return unitElem;
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87 }
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88
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89 private XmlElement CreateEquipmentItemsElement(Unit unit, XmlDocument doc)
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90 {
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91 UnitEquipmentItem[] equipItems = unit.GetEquipment();
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92 int equipItemCount = equipItems.Length;
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93 XmlElement equipmentElem = null;
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94
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95 if (equipItemCount > 0)
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96 {
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97 equipmentElem = doc.CreateElement("equipment");
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98
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99 for (int i = 0; i < equipItemCount; i++)
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100 {
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101 equipmentElem.AppendChild(CreateEquipmentElement(equipItems[i], unit, doc));
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102 }
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103 }
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104
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105 return equipmentElem;
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106 }
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107
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108 private XmlElement CreateEquipmentElement(UnitEquipmentItem item, Unit unit, XmlDocument doc)
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109 {
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110 XmlElement equipmentItemElem = doc.CreateElement("equipItem");
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111 equipmentItemElem.SetAttribute("id", item.ID);
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112 equipmentItemElem.SetAttribute("amount", UnitEquipmentUtil.GetEquipmentAmount(unit, item).ToString());
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113 equipmentItemElem.SetAttribute("amountType", UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item) ? "ratio" : "fixed");
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114 return equipmentItemElem;
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115 }
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116
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117 private XmlElement CreateContainedUnitsElement(Unit unit, XmlDocument doc)
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118 {
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119 Unit[] containedUnits = unit.ContainedUnits;
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120 int containedCount = containedUnits.Length;
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121 XmlElement containedElem = null;
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122
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123 if (containedCount > 0)
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124 {
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125 containedElem = doc.CreateElement("contained");
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126
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127 for (int i = 0; i < containedCount; i++)
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128 {
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129 containedElem.AppendChild(CreateContainedUnitElement(containedUnits[i], doc));
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130 }
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131 }
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132
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133 return containedElem;
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134 }
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135
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136 private XmlElement CreateContainedUnitElement(Unit unit, XmlDocument doc)
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IBBoard <dev@ibboard.co.uk>
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137 {
40a2df1f629a Re #324: Add saving of Race and System data to files
IBBoard <dev@ibboard.co.uk>
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138 XmlElement containedUnitElem = doc.CreateElement("containedUnit");
40a2df1f629a Re #324: Add saving of Race and System data to files
IBBoard <dev@ibboard.co.uk>
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139 containedUnitElem.SetAttribute("containedID", XmlTools.GetAsciiXmlIdForString(unit.ID));
40a2df1f629a Re #324: Add saving of Race and System data to files
IBBoard <dev@ibboard.co.uk>
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140 return containedUnitElem;
40a2df1f629a Re #324: Add saving of Race and System data to files
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141 }
40a2df1f629a Re #324: Add saving of Race and System data to files
IBBoard <dev@ibboard.co.uk>
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142 }
40a2df1f629a Re #324: Add saving of Race and System data to files
IBBoard <dev@ibboard.co.uk>
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143 }