Mercurial > repos > IBBoard.WarFoundry.API
annotate api/Objects/UnitEquipmentRatioSelection.cs @ 228:ece26f6a62f3
Re #223: Use translations within the API
* Translate headings in basic HTML output
* Remove some translation of exception messages (exceptions are for developers, users should get a message built from exception message)
* Replace a string concat with String.Format
Still need to check Requirements and below
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 20 Dec 2009 20:59:28 +0000 |
parents | 1b718b67f7f6 |
children | 92d10b06ab0f |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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1 // This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using IBBoard.CustomMath; |
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7 using IBBoard.Limits; |
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8 using IBBoard.WarFoundry.API.Util; |
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9 |
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10 namespace IBBoard.WarFoundry.API.Objects |
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11 { |
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12 /// <summary> |
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13 /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio |
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14 /// of the total size of the unit |
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15 /// </summary> |
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16 public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection |
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17 { |
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18 public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) |
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19 { |
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20 } |
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21 |
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22 public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, ((IPercentageLimit)item.MinLimit).Percentage) |
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24 } |
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Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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26 public override int NumberTaken |
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28 get |
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29 { |
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30 return CalculateNumberTaken (EquipmentForUnit, EquipmentItem, AmountTaken); |
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31 } |
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32 } |
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33 |
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34 internal static int CalculateNumberTaken (Unit unit, UnitEquipmentItem item, double ratioTaken) |
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35 { |
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36 double exactNumberTaken = (ratioTaken / 100) * unit.Size; |
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37 int wholeNumberTaken = (int)IBBMath.Round (exactNumberTaken, item.RoundNumberUp); |
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38 int maxTaken = UnitEquipmentUtil.GetMaxEquipmentCount (unit, item); |
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39 int minTaken = UnitEquipmentUtil.GetMinEquipmentCount (unit, item); |
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40 return Math.Min (Math.Max (wholeNumberTaken, minTaken), maxTaken); |
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41 } |
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42 |
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43 [Obsolete("Implementation is down to the UI")] |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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44 public override string GetEquipmentAmountString () |
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45 { |
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46 return GetEquipmentAmountString(AmountTaken); |
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47 } |
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48 |
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49 [Obsolete("Implementation is down to the UI")] |
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50 public static string GetEquipmentAmountString(double amount) |
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51 { |
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52 string amountString; |
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54 if (amount == 100) |
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55 { |
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56 amountString = "all"; |
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57 } |
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58 else |
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60 amountString = amount + "%"; |
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61 } |
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63 return amountString; |
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67 } |