annotate api/Objects/Race.cs @ 232:f5009a00a50d

Re #236: Handle null game system in race * Fix error message text no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Thu, 24 Dec 2009 14:57:32 +0000
parents d39de20f2ba1
children a54da5a8b5bb
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1 // This file (Race.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Xml;
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9 using IBBoard.IO;
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10 using IBBoard.WarFoundry.API.Factories;
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11
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12 namespace IBBoard.WarFoundry.API.Objects
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13 {
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14 public class Race : WarFoundryStagedLoadingObject
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15 {
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16 public static string SYSTEM_DEFAULT_RACE_ID = "GameDefault";
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17
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18 private string subID;
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19 private GameSystem system;
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20 private Dictionary<Category, Dictionary<string, UnitType>> unitTypesByCat;
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21 private Dictionary<string, UnitType> unitTypes = new Dictionary<string,UnitType>();
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22 private Dictionary<string, EquipmentItem> equipment = new Dictionary<string,EquipmentItem>();
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23 private Dictionary<string, Ability> abilities = new Dictionary<string,Ability>();
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24 private Dictionary<string, Category> categories = new Dictionary<string,Category>();
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25
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26 public Race(string raceID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : this(raceID, "", raceName, gameSystem, creatingFactory)
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27 {
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28 }
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29
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30 public Race(string raceID, string raceSubID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : base(raceID + (raceSubID!="" ? "_"+raceSubID : ""), raceName, creatingFactory)
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31 {
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32 subID = (raceSubID == null ? "" : raceSubID);
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33 system = gameSystem;
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34 }
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35
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36 public string SubID
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37 {
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38 get { return subID; }
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39 set { subID = (value == null ? "" : value.Trim()); }
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40 }
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41
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42 public GameSystem GameSystem
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43 {
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44 get { return system; }
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45 set
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46 {
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47 if (value == null)
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48 {
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49 throw new ArgumentException("Game system for a race cannot be null");
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50 }
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51
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52 system = value;
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53 }
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54 }
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55
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56 public void AddCategory(Category cat)
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57 {
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58 categories[cat.ID] = cat;
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59 }
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61 /// <summary>
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62 /// Gets a category from its ID. Attempts to get the category from the race's overrides, or else it falls back to getting the Game System's category with that ID.
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63 /// </summary>
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64 /// <param name="id">
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65 /// The ID of the category to get
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66 /// </param>
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67 /// <returns>
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68 /// The <code>Category</code> with the specified ID, or null if one doesn't exist.
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69 /// </returns>
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70 public Category GetCategory(string id)
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71 {
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72 EnsureFullyLoaded();
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73 Category cat = null;
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74 categories.TryGetValue(id, out cat);
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75
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76 if (cat == null)
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77 {
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78 cat = GameSystem.GetCategory(id);
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79 }
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80
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81 return cat;
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82 }
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83
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84 public Category[] Categories
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85 {
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86 get
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87 {
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88 EnsureFullyLoaded();
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89 Category[] cats;
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90
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91 if (!HasCategoryOverrides())
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92 {
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93 cats = GameSystem.Categories;
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94 }
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95 else
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96 {
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97 cats = DictionaryUtils.ToArray<string, Category>(categories);
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98 }
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99
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100 return cats;
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101 }
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102 }
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103
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104 public bool HasCategoryOverrides()
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105 {
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106 EnsureFullyLoaded();
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107 return categories.Count > 0;
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108 }
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109
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110 public void AddEquipmentItem(EquipmentItem item)
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111 {
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112 //TODO: Throw DuplicateItemException
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113 equipment.Add(item.ID, item);
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114 }
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115
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116 public EquipmentItem GetEquipmentItem(string id)
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117 {
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118 EnsureFullyLoaded();
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119 return DictionaryUtils.GetValue(equipment, id);
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120 }
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121
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122 public List<EquipmentItem> GetEquipmentList()
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123 {
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124 EnsureFullyLoaded();
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125 List<EquipmentItem> items = new List<EquipmentItem>();
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126
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127 foreach (EquipmentItem item in equipment.Values)
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128 {
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129 items.Add(item);
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130 }
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131
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132 return items;
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133 }
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134
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135 public void AddUnitType(UnitType type)
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136 {
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137 CacheUnitType(type);
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138 unitTypes.Add(type.ID, type);
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139 }
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140
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141 public UnitType[] GetUnitTypes(Category cat)
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142 {
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143 EnsureFullyLoaded();
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144 BuildUnitTypesByCategoryCache();
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145 Dictionary<string, UnitType> unitTypesDictionary;
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146 unitTypesByCat.TryGetValue(cat, out unitTypesDictionary);
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147 UnitType[] unitTypesArray;
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148
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149 if (unitTypesDictionary == null)
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150 {
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151 unitTypesArray = new UnitType[0];
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152 }
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153 else
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154 {
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155 unitTypesArray = DictionaryUtils.ToArray<string, UnitType>(unitTypesDictionary);
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156 }
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157
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158 return unitTypesArray;
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159 }
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160
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161 private void CacheUnitType(UnitType unit)
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162 {
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163 BuildUnitTypesByCategoryCache();
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164 Dictionary<string,UnitType> catUnitTypes;
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165 unitTypesByCat.TryGetValue(unit.MainCategory, out catUnitTypes);
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166
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167 if (catUnitTypes == null)
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168 {
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169 throw new InvalidFileException(String.Format("Unit type {0} with name {1} is a unit of an undefined category", unit.ID, unit.Name));
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170 }
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171
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172 catUnitTypes.Add(unit.ID, unit);
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173 }
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174
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175 private void BuildUnitTypesByCategoryCache()
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176 {
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177 if (unitTypesByCat == null)
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178 {
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179 DoBuildUnitTypesByCategoryCache();
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180 }
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181 }
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182
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183 private void DoBuildUnitTypesByCategoryCache()
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184 {
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185 unitTypesByCat = new Dictionary<Category,Dictionary<string,UnitType>>();
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186
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187 foreach (Category category in Categories)
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188 {
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189 unitTypesByCat.Add(category, new Dictionary<string, UnitType>());
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190 }
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191
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192 foreach (UnitType unit in unitTypes.Values)
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193 {
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194 CacheUnitType(unit);
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195 }
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196 }
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197
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198 public UnitType GetUnitType(string id)
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199 {
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200 EnsureFullyLoaded();
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201 return DictionaryUtils.GetValue(unitTypes, id);
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202 }
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203
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204 public List<Ability> GetAbilityList()
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205 {
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206 EnsureFullyLoaded();
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207 List<Ability> items = new List<Ability>();
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208 items.AddRange(abilities.Values);
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209 return items;
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210 }
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211
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212 public void AddAbility(Ability newAbility)
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213 {
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214 //TODO: Throw DuplicateItemException
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215 abilities.Add(newAbility.ID, newAbility);
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216 }
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217
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218 [Obsolete("Use AddAbility method instead")]
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219 public void SetAbilities(Dictionary<string, Ability> newAbilities)
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220 {
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221 foreach (Ability ability in newAbilities.Values)
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222 {
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223 AddAbility(ability);
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224 }
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225 }
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226
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227 public Ability GetAbility(string id)
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228 {
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229 EnsureFullyLoaded();
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230 return DictionaryUtils.GetValue(abilities, id);
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231 }
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232
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233 protected virtual Dictionary<string, UnitType> RaceUnitTypes
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234 {
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235 get { return RaceRawUnitTypes; }
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236 set { RaceRawUnitTypes = value; }
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237 }
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238
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239 protected virtual Dictionary<string, EquipmentItem> RaceEquipment
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240 {
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241 get { return RaceRawEquipment; }
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242 set { RaceRawEquipment = value; }
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243 }
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244
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245 protected virtual Dictionary<string, Ability> RaceAbilities
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246 {
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247 get { return RaceRawAbilities; }
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248 set { RaceRawAbilities = value; }
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249 }
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250
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251 protected Dictionary<string, UnitType> RaceRawUnitTypes
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252 {
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253 get { return unitTypes; }
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254 set { unitTypes = value; }
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255 }
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256
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257 protected Dictionary<string, EquipmentItem> RaceRawEquipment
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258 {
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259 get { return equipment; }
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260 set { equipment = value; }
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261 }
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262
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263 protected Dictionary<string, Ability> RaceRawAbilities
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264 {
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265 get { return abilities; }
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266 set { abilities = value; }
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267 }
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268 }
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269 }