Mercurial > repos > IBBoard.WarFoundry.API
annotate API/Factories/AbstractWarFoundryFactory.cs @ 497:cd367acd7c48 default tip
Re #419: Remove assumptions of a file-based install
* Swap XSLTs to resources
* Update XSL Exporter to use Streams, not files
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 28 Nov 2012 20:24:36 +0000 |
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1 // This file (AbstractWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.IO; |
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7 using System.Collections.Generic; |
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8 using IBBoard.WarFoundry.API.Objects; |
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9 using IBBoard.WarFoundry.API.Loading; |
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10 |
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11 namespace IBBoard.WarFoundry.API.Factories |
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12 { |
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13 public abstract class AbstractWarFoundryFactory<FILE_TYPE> : IWarFoundryFactory |
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14 { |
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15 public event SingleArgMethodInvoker<GameSystem> GameSystemLoaded; |
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16 |
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17 public event SingleArgMethodInvoker<Race> RaceLoaded; |
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18 |
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19 public event SingleArgMethodInvoker<Army> ArmyLoaded; |
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20 |
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21 public virtual void CompleteLoading(IWarFoundryStagedLoadObject obj) |
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22 { |
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23 //Pretend we've fully loaded, as this will probably be standard for non-native factories and some native factories |
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24 obj.SetAsFullyLoaded(); |
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25 } |
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26 |
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27 public bool CanHandleFileFormat(ILoadableObject file) |
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28 { |
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29 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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30 bool canHandle = typedFile != null && CheckCanHandleFileFormat(typedFile); |
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31 |
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32 if (typedFile != null) |
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33 { |
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34 CleanUpFileAsSupportedType(typedFile); |
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35 } |
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36 |
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37 return canHandle; |
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38 } |
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39 |
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40 public bool CanHandleFileAsRace(ILoadableObject file) |
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41 { |
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42 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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43 bool canHandle = typedFile != null && CheckCanHandleFileAsRace(typedFile); |
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44 |
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45 if (typedFile != null) |
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46 { |
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47 CleanUpFileAsSupportedType(typedFile); |
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48 } |
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49 |
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50 return canHandle; |
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51 } |
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52 |
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53 public bool CanHandleFileAsGameSystem(ILoadableObject file) |
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54 { |
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55 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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56 bool canHandle = typedFile != null && CheckCanHandleFileAsGameSystem(typedFile); |
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57 |
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58 if (typedFile != null) |
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59 { |
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60 CleanUpFileAsSupportedType(typedFile); |
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61 } |
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62 |
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63 return canHandle; |
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64 } |
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65 |
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66 public bool CanHandleFileAsArmy(ILoadableObject file) |
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67 { |
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68 FILE_TYPE typedFile = GetFileAsSupportedType(file); |
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69 bool canHandle = typedFile != null && CheckCanHandleFileAsArmy(typedFile); |
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70 |
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71 if (typedFile != null) |
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72 { |
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73 CleanUpFileAsSupportedType(typedFile); |
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74 } |
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75 |
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76 return canHandle; |
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77 } |
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78 |
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79 protected virtual void CleanUpFileAsSupportedType(FILE_TYPE typedFile) |
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80 { |
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81 //Do nothing by default |
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82 } |
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83 |
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84 /// <summary> |
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85 /// Converts the <see cref="ILoadableObject"/> object in to the appropriate type for this class so that it can perform its checks. If no conversion is required (the test can be performed on a <see cref="ILoadableObject"/> object) the object should be returned with no modification. |
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86 /// If the file is not of supported type the <code>null</code> should be returned. |
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87 /// </summary> |
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88 /// <param name="file"> |
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89 /// A <see cref="ILoadableObject"/> to get the supported source object from. |
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90 /// </param> |
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91 /// <returns> |
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92 /// An object of type <see cref="FILE_TYPE"/> that has been converted from the input <see cref="ILoadableObject"/> object, or <code>null</code> if the conversion cannot be made. |
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93 /// </returns> |
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94 protected abstract FILE_TYPE GetFileAsSupportedType(ILoadableObject file); |
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95 |
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96 /// <summary> |
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97 /// Checks whether the factory thinks it can load data from the file in its paramaterised type. |
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98 /// </summary> |
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99 /// <param name="file"> |
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100 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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101 /// </param> |
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102 /// <returns> |
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103 /// <code>true</code> if the factory thinks it can support the file, else <code>false</code> |
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104 /// </returns> |
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105 protected abstract bool CheckCanHandleFileFormat(FILE_TYPE file); |
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106 |
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107 /// <summary> |
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108 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as a Race object. |
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109 /// </summary> |
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110 /// <param name="file"> |
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111 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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112 /// </param> |
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113 /// <returns> |
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114 /// <code>true</code> if the factory thinks it can support the file as a Race, else <code>false</code> |
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115 /// </returns> |
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116 protected abstract bool CheckCanHandleFileAsRace(FILE_TYPE file); |
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117 |
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118 /// <summary> |
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119 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as a GameSystem object. |
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120 /// </summary> |
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121 /// <param name="file"> |
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122 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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123 /// </param> |
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124 /// <returns> |
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125 /// <code>true</code> if the factory thinks it can support the file as a GameSystem, else <code>false</code> |
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126 /// </returns> |
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127 protected abstract bool CheckCanHandleFileAsGameSystem(FILE_TYPE file); |
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128 |
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129 /// <summary> |
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130 /// Checks whether the factory thinks it can load data from the file in its paramaterised type as an Army object. |
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131 /// </summary> |
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132 /// <param name="file"> |
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133 /// An object of the converted <see cref="FILE_TYPE"/> to check support for |
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134 /// </param> |
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135 /// <returns> |
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136 /// <code>true</code> if the factory thinks it can support the file as a Army, else <code>false</code> |
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137 /// </returns> |
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138 protected abstract bool CheckCanHandleFileAsArmy(FILE_TYPE file); |
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139 |
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140 |
482
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141 public ICollection<IWarFoundryObject> CreateObjectsFromFile(ILoadableObject file) |
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142 { |
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143 return DoCreateObjectsFromFile(GetFileAsSupportedType(file)); |
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144 } |
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145 |
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146 /// <summary> |
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147 /// Reads the data from the supplied converted <see cref="FILE_TYPE"/> object and returns it as a collection of loadable objects. |
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148 /// In addition, the method fires the appropriate XxxLoaded event for each object created for asynchronous use. |
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149 /// </summary> |
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150 /// <param name="file"> |
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151 /// An object of the converted <see cref="FILE_TYPE"/> for the file to load data from |
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152 /// </param> |
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153 /// <returns> |
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154 /// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file object |
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155 /// </returns> |
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156 protected abstract ICollection<IWarFoundryObject> DoCreateObjectsFromFile(FILE_TYPE file); |
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157 |
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158 protected void OnGameSystemLoaded(GameSystem system) |
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159 { |
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160 if (GameSystemLoaded != null) |
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161 { |
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162 GameSystemLoaded(system); |
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163 } |
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164 } |
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165 |
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166 protected void OnRaceLoaded(Race race) |
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167 { |
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168 if (RaceLoaded != null) |
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169 { |
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170 RaceLoaded(race); |
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171 } |
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172 } |
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173 |
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174 protected void OnArmyLoaded(Army army) |
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175 { |
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176 if (ArmyLoaded != null) |
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177 { |
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178 ArmyLoaded(army); |
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179 } |
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180 } |
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181 } |
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182 } |