Mercurial > repos > IBBoard.WarFoundry.API
annotate API/Factories/Xml/WarFoundryXmlFactory.cs @ 497:cd367acd7c48 default tip
Re #419: Remove assumptions of a file-based install
* Swap XSLTs to resources
* Update XSL Exporter to use Streams, not files
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 28 Nov 2012 20:24:36 +0000 |
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1 // This file (WarFoundryXmlFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 using System; |
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5 using System.IO; |
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6 using System.Xml; |
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7 using System.Xml.Schema; |
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8 using System.Xml.XPath; |
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9 using System.Collections.Generic; |
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10 using System.Text; |
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11 using IBBoard; |
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12 using IBBoard.IO; |
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13 using IBBoard.Lang; |
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14 using IBBoard.Xml; |
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15 using IBBoard.WarFoundry.API.Objects; |
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16 using ICSharpCode.SharpZipLib.Zip; |
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17 using System.Text.RegularExpressions; |
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18 |
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19 namespace IBBoard.WarFoundry.API.Factories.Xml |
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20 { |
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21 /// <summary> |
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22 /// The WarFoundryXmlFactory loads WarFoundry classes from the native "XML in a zip" file format. Files are validated using the schema for the file type, so structurally invalid files should be identified at initial load. |
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23 /// </summary> |
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24 public class WarFoundryXmlFactory : AbstractNativeWarFoundryFactory |
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25 { |
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26 private static WarFoundryXmlFactory factory; |
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27 private WarFoundryXmlGameSystemFactory gameSystemFactory; |
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28 private WarFoundryXmlRaceFactory raceFactory; |
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29 private WarFoundryXmlArmyFactory armyFactory; |
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30 |
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31 public static WarFoundryXmlFactory GetFactory() |
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32 { |
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33 if (factory == null) |
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34 { |
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35 factory = new WarFoundryXmlFactory(); |
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36 } |
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37 |
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38 return factory; |
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39 } |
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40 |
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41 protected WarFoundryXmlFactory() : base() |
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42 { |
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43 gameSystemFactory = new WarFoundryXmlGameSystemFactory(this); |
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44 raceFactory = new WarFoundryXmlRaceFactory(this); |
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45 armyFactory = new WarFoundryXmlArmyFactory(); |
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46 } |
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47 |
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48 public WarFoundryXmlGameSystemFactory GetSystemFactory() |
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49 { |
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50 return gameSystemFactory; |
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51 } |
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52 |
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53 public WarFoundryXmlRaceFactory GetRaceFactory() |
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54 { |
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55 return raceFactory; |
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56 } |
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57 |
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58 public WarFoundryXmlArmyFactory GetArmyFactory() |
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59 { |
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60 return armyFactory; |
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61 } |
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62 |
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63 protected override bool CheckCanFindArmyFileContent(ZipFile file) |
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64 { |
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65 return FindEntries(file, "*.armyx").Count > 0; |
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66 } |
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67 |
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68 protected override bool CheckCanFindSystemFileContent(ZipFile file) |
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69 { |
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70 return FindEntries(file, "*.systemx").Count > 0; |
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71 } |
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72 |
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73 protected override bool CheckCanFindRaceFileContent(ZipFile file) |
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74 { |
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75 return FindEntries(file, "*.racex").Count > 0; |
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76 } |
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77 |
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78 protected override ICollection<ZipEntry> GetArmyZipEntries(ZipFile file) |
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79 { |
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80 return FindEntries(file, "*.armyx"); |
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81 } |
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82 |
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83 private ICollection<ZipEntry> FindEntries(ZipFile file, string wildcardPattern) |
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84 { |
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85 Regex re = new Regex("^" + Regex.Escape(wildcardPattern).Replace(@"\*", ".*").Replace(@"\?", ".") + "$", RegexOptions.IgnoreCase | RegexOptions.Singleline); |
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86 ICollection<ZipEntry> entries = new List<ZipEntry>(); |
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87 |
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88 foreach (ZipEntry entry in file) |
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89 { |
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90 if (entry.IsFile && re.IsMatch(entry.Name)) |
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91 { |
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92 entries.Add(entry); |
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93 } |
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94 } |
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95 |
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96 return entries; |
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97 } |
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98 |
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99 protected override Army CreateArmyFromStream(ZipFile file, Stream dataStream) |
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100 { |
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101 XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.ARMY_ELEMENT); |
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102 return armyFactory.CreateArmyFromElement(file, elem); |
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103 } |
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104 |
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105 private XmlElement GetRootElementFromStream(Stream stream, WarFoundryXmlElementName elementName) |
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106 { |
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107 XmlDocument doc = WarFoundryXmlFactoryUtils.CreateXmlDocumentFromStream(stream); |
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108 |
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109 XmlElement elem = (XmlElement)doc.LastChild; |
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110 |
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111 if (!elem.LocalName.Equals(elementName.Value)) |
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112 { |
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113 throw new InvalidFileException(String.Format("Root element of XML was not valid. Expected {0} but got {1}", elementName.Value, elem.Name)); |
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114 } |
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115 |
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116 return elem; |
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117 } |
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118 |
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119 protected override ICollection<ZipEntry> GetGameSystemZipEntries(ZipFile file) |
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120 { |
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121 return FindEntries(file, "*.systemx"); |
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122 } |
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123 |
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124 protected override GameSystem CreateGameSystemFromStream(ZipFile file, Stream dataStream) |
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125 { |
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126 XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.SYSTEM_ELEMENT); |
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127 return gameSystemFactory.CreateSystemFromElement(file, elem); |
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128 } |
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129 |
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130 protected override ICollection<ZipEntry> GetRaceZipEntries(ZipFile file) |
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131 { |
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132 return FindEntries(file, "*.racex"); |
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133 } |
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134 |
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135 protected override Race CreateRaceFromStream(ZipFile file, Stream dataStream) |
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136 { |
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137 XmlElement elem = GetRootElementFromStream(dataStream, WarFoundryXmlElementName.RACE_ELEMENT); |
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138 return raceFactory.CreateRace(elem); |
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139 } |
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140 |
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141 protected override void CleanUpFileAsSupportedType(ZipFile typedFile) |
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142 { |
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143 typedFile.Close(); |
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144 } |
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145 |
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146 public override void CompleteLoading(IWarFoundryStagedLoadObject obj) |
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147 { |
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148 if (obj is GameSystem) |
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149 { |
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150 CompleteLoadingGameSystem((GameSystem)obj); |
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151 } |
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152 else if (obj is Race) |
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153 { |
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154 CompleteLoadingRace((Race)obj); |
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155 } |
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156 } |
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157 |
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158 private void CompleteLoadingRace(Race race) |
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159 { |
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160 try |
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161 { |
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162 raceFactory.CompleteLoading(race); |
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163 } |
419 | 164 catch (InvalidFileException) |
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165 { |
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166 WarFoundryLoader.GetDefault().RemoveRace(race); |
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167 throw; |
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168 } |
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169 } |
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170 |
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171 private void CompleteLoadingGameSystem(GameSystem system) |
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172 { |
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173 try |
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174 { |
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175 gameSystemFactory.CompleteLoading(system); |
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176 } |
419 | 177 catch (InvalidFileException) |
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178 { |
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179 WarFoundryLoader.GetDefault().RemoveGameSystem(system); |
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180 throw; |
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181 } |
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182 } |
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183 } |
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184 } |