Mercurial > repos > IBBoard.WarFoundry.API
annotate API/Savers/Xml/WarFoundryXmlFileSaver.cs @ 497:cd367acd7c48 default tip
Re #419: Remove assumptions of a file-based install
* Swap XSLTs to resources
* Update XSL Exporter to use Streams, not files
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 28 Nov 2012 20:24:36 +0000 |
parents | 3c4a6403a88c |
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1 using System; |
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2 using IBBoard.WarFoundry.API.Savers; |
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3 using IBBoard.WarFoundry.API.Objects; |
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4 using ICSharpCode.SharpZipLib.Zip; |
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5 using System.IO; |
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6 using IBBoard.IO; |
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7 using IBBoard.Lang; |
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8 |
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9 namespace IBBoard.WarFoundry.API.Savers.Xml |
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10 { |
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11 public class WarFoundryXmlFileSaver : IWarFoundryFileSaver |
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12 { |
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13 public WarFoundryXmlFileSaver() |
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14 { |
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15 } |
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16 |
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17 public bool Save(string path, params WarFoundryLoadedObject[] objects) |
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18 { |
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19 ZipOutputStream zipStream = new ZipOutputStream(new FileStream(path, FileMode.Create)); |
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20 AddFiles(zipStream, objects); |
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21 zipStream.Close(); |
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22 return true; |
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23 } |
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24 |
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25 public void AddFiles(ZipOutputStream zipStream, WarFoundryLoadedObject[] objects) |
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26 { |
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27 foreach (WarFoundryLoadedObject obj in objects) |
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28 { |
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29 AddFile(zipStream, obj); |
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30 } |
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31 } |
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32 |
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33 public void AddFile(ZipOutputStream zipStream, WarFoundryLoadedObject obj) |
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34 { |
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35 ZipEntry entry = new ZipEntry(GetZipEntryName(obj)); |
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36 zipStream.PutNextEntry(entry); |
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37 byte[] bytes = GetObjectBytes(obj); |
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38 zipStream.Write(bytes, 0, bytes.Length); |
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39 } |
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40 |
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41 public byte[] GetObjectBytes(WarFoundryLoadedObject obj) |
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42 { |
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43 string xmlString = ""; |
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44 |
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45 if (obj is GameSystem) |
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46 { |
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47 xmlString = GetGameSystemString((GameSystem)obj); |
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48 } |
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49 else if (obj is Army) |
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50 { |
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51 xmlString = GetArmyString((Army)obj); |
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52 } |
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53 |
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54 return StringManipulation.StringToBytes(xmlString); |
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55 } |
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56 |
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57 public string GetGameSystemString(GameSystem obj) |
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58 { |
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59 return new WarFoundryXmlGameSystemSaver().CreateXmlString(obj); |
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60 } |
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61 |
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62 public string GetArmyString(Army obj) |
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63 { |
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64 return new WarFoundryXmlArmySaver().CreateXmlString(obj); |
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65 } |
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66 |
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67 private string GetZipEntryName(WarFoundryLoadedObject obj) |
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68 { |
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69 return obj.ID + GetFileExtension(obj); |
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70 } |
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71 |
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72 public string GetFileExtension(WarFoundryLoadedObject obj) |
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73 { |
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74 string ext = ""; |
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75 |
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76 if (obj is Army) |
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77 { |
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78 ext = ".armyx"; |
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79 } |
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80 else if (obj is Race) |
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81 { |
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82 ext = ".racex"; |
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83 } |
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84 else if (obj is GameSystem) |
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85 { |
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86 ext = ".systemx"; |
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87 } |
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88 |
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89 return ext; |
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90 } |
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91 } |
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92 } |