annotate API/Savers/Xml/WarFoundryXmlFileSaver.cs @ 497:cd367acd7c48 default tip

Re #419: Remove assumptions of a file-based install * Swap XSLTs to resources * Update XSL Exporter to use Streams, not files
author IBBoard <dev@ibboard.co.uk>
date Wed, 28 Nov 2012 20:24:36 +0000
parents 3c4a6403a88c
children
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1 using System;
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2 using IBBoard.WarFoundry.API.Savers;
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3 using IBBoard.WarFoundry.API.Objects;
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4 using ICSharpCode.SharpZipLib.Zip;
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5 using System.IO;
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6 using IBBoard.IO;
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7 using IBBoard.Lang;
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8
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9 namespace IBBoard.WarFoundry.API.Savers.Xml
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10 {
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11 public class WarFoundryXmlFileSaver : IWarFoundryFileSaver
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12 {
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13 public WarFoundryXmlFileSaver()
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14 {
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15 }
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16
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17 public bool Save(string path, params WarFoundryLoadedObject[] objects)
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18 {
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19 ZipOutputStream zipStream = new ZipOutputStream(new FileStream(path, FileMode.Create));
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20 AddFiles(zipStream, objects);
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21 zipStream.Close();
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22 return true;
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23 }
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24
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25 public void AddFiles(ZipOutputStream zipStream, WarFoundryLoadedObject[] objects)
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26 {
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27 foreach (WarFoundryLoadedObject obj in objects)
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28 {
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29 AddFile(zipStream, obj);
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30 }
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31 }
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32
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33 public void AddFile(ZipOutputStream zipStream, WarFoundryLoadedObject obj)
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34 {
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35 ZipEntry entry = new ZipEntry(GetZipEntryName(obj));
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36 zipStream.PutNextEntry(entry);
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37 byte[] bytes = GetObjectBytes(obj);
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38 zipStream.Write(bytes, 0, bytes.Length);
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39 }
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40
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41 public byte[] GetObjectBytes(WarFoundryLoadedObject obj)
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42 {
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43 string xmlString = "";
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44
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45 if (obj is GameSystem)
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46 {
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47 xmlString = GetGameSystemString((GameSystem)obj);
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48 }
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49 else if (obj is Army)
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50 {
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51 xmlString = GetArmyString((Army)obj);
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52 }
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53
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54 return StringManipulation.StringToBytes(xmlString);
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55 }
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56
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57 public string GetGameSystemString(GameSystem obj)
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58 {
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59 return new WarFoundryXmlGameSystemSaver().CreateXmlString(obj);
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60 }
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61
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62 public string GetArmyString(Army obj)
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63 {
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64 return new WarFoundryXmlArmySaver().CreateXmlString(obj);
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65 }
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66
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67 private string GetZipEntryName(WarFoundryLoadedObject obj)
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68 {
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69 return obj.ID + GetFileExtension(obj);
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70 }
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71
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72 public string GetFileExtension(WarFoundryLoadedObject obj)
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73 {
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74 string ext = "";
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75
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76 if (obj is Army)
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77 {
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78 ext = ".armyx";
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79 }
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80 else if (obj is Race)
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81 {
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82 ext = ".racex";
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83 }
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84 else if (obj is GameSystem)
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85 {
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86 ext = ".systemx";
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87 }
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88
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89 return ext;
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90 }
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91 }
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92 }