Mercurial > repos > IBBoard.WarFoundry.API
comparison api/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs @ 335:36be56d9b9c4
Re #27: Define unit requirements
* Copy and paste first requirement that does "requirement for unit type"
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 02 Apr 2011 20:06:50 +0000 |
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334:f56254f50ce5 | 335:36be56d9b9c4 |
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1 // This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard | |
2 // | |
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. | |
4 using System; | |
5 using System.Collections.Generic; | |
6 using IBBoard.WarFoundry.API.Objects; | |
7 | |
8 namespace IBBoard.WarFoundry.API.Objects.Requirement | |
9 { | |
10 /// <summary> | |
11 /// A requirement where a UnitType requires at least N units of one or more unit types before any number of that object can be taken in an army. | |
12 /// </summary> | |
13 public class UnitRequiresAtLeastNUnitsRequirement : RequiresAtLeastNUnitsRequirement | |
14 { | |
15 private UnitType requirementOnType; | |
16 | |
17 public UnitRequiresAtLeastNUnitsRequirement(UnitType requirementOn) : base() | |
18 { | |
19 requirementOnType = requirementOn; | |
20 } | |
21 | |
22 /// <summary> | |
23 /// Checks whether the supplied WarFoundryObject can be added to the supplied army. | |
24 /// </summary> | |
25 /// <returns> | |
26 /// <c>true</c> if the object can be added, else <c>false</c> | |
27 /// </returns> | |
28 /// <param name='wfObject'> | |
29 /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement | |
30 /// </param> | |
31 /// <param name='toArmy'> | |
32 /// The army to add the object to. | |
33 /// </param> | |
34 public override bool AllowsAdding(WarFoundryObject wfObject, Army toArmy) | |
35 { | |
36 return IsApplicable(wfObject, toArmy) ? base.ValidatesArmy(toArmy) : true; | |
37 } | |
38 | |
39 public bool IsApplicable (WarFoundryObject wfObject, Army toArmy) | |
40 { | |
41 return toArmy.GetUnitTypeCount(requirementOnType) > 0 || requirementOnType.Equals(wfObject) || (wfObject is Unit && requirementOnType.Equals(((Unit)wfObject).UnitType)); | |
42 } | |
43 } | |
44 } | |
45 |