comparison api/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs @ 335:36be56d9b9c4

Re #27: Define unit requirements * Copy and paste first requirement that does "requirement for unit type"
author IBBoard <dev@ibboard.co.uk>
date Sat, 02 Apr 2011 20:06:50 +0000
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334:f56254f50ce5 335:36be56d9b9c4
1 // This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard
2 //
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
4 using System;
5 using System.Collections.Generic;
6 using IBBoard.WarFoundry.API.Objects;
7
8 namespace IBBoard.WarFoundry.API.Objects.Requirement
9 {
10 /// <summary>
11 /// A requirement where a UnitType requires at least N units of one or more unit types before any number of that object can be taken in an army.
12 /// </summary>
13 public class UnitRequiresAtLeastNUnitsRequirement : RequiresAtLeastNUnitsRequirement
14 {
15 private UnitType requirementOnType;
16
17 public UnitRequiresAtLeastNUnitsRequirement(UnitType requirementOn) : base()
18 {
19 requirementOnType = requirementOn;
20 }
21
22 /// <summary>
23 /// Checks whether the supplied WarFoundryObject can be added to the supplied army.
24 /// </summary>
25 /// <returns>
26 /// <c>true</c> if the object can be added, else <c>false</c>
27 /// </returns>
28 /// <param name='wfObject'>
29 /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement
30 /// </param>
31 /// <param name='toArmy'>
32 /// The army to add the object to.
33 /// </param>
34 public override bool AllowsAdding(WarFoundryObject wfObject, Army toArmy)
35 {
36 return IsApplicable(wfObject, toArmy) ? base.ValidatesArmy(toArmy) : true;
37 }
38
39 public bool IsApplicable (WarFoundryObject wfObject, Army toArmy)
40 {
41 return toArmy.GetUnitTypeCount(requirementOnType) > 0 || requirementOnType.Equals(wfObject) || (wfObject is Unit && requirementOnType.Equals(((Unit)wfObject).UnitType));
42 }
43 }
44 }
45