comparison API/Factories/AbstractNativeWarFoundryFactory.cs @ 337:3c4a6403a88c

* Fix capitalisation so that new files are in the namespace no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sun, 03 Apr 2011 18:50:32 +0000
parents
children c70973b65090
comparison
equal deleted inserted replaced
336:3631c1493c7f 337:3c4a6403a88c
1 // This file (AbstractNativeWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
2 //
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
4
5 using System;
6 using System.IO;
7 using System.Xml;
8 using System.Xml.Schema;
9 using System.Collections.Generic;
10 using System.Text;
11 using IBBoard;
12 using IBBoard.IO;
13 using IBBoard.Lang;
14 using IBBoard.Logging;
15 using IBBoard.Xml;
16 using IBBoard.WarFoundry.API.Objects;
17 using ICSharpCode.SharpZipLib.Zip;
18
19 namespace IBBoard.WarFoundry.API.Factories
20 {
21 /// <summary>
22 /// Base abstract class for all factories that load native WarFoundry data.
23 /// </summary>
24 public abstract class AbstractNativeWarFoundryFactory : AbstractWarFoundryFactory<ZipFile>, INativeWarFoundryFactory
25 {
26 protected AbstractNativeWarFoundryFactory()
27 {
28 //Do nothing - just make the constructor non-public
29 }
30
31 protected override ZipFile GetFileAsSupportedType (FileInfo file)
32 {
33 ZipFile zip = null;
34
35 try
36 {
37 zip = new ZipFile(file.FullName);
38 }
39 catch(ZipException)
40 {
41 //Silently dispose as per spec for the method
42 }
43 catch (IOException)
44 {
45 //Silently dispose as per spec for the method
46 }
47
48 return zip;
49 }
50
51 protected override bool CheckCanHandleFileFormat (ZipFile file)
52 {
53 return CheckCanHandleFileAsGameSystem(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsArmy(file);
54 }
55
56 protected override bool CheckCanHandleFileAsGameSystem(ZipFile file)
57 {
58 return CheckCanFindSystemFileContent(file);
59 }
60
61 protected abstract bool CheckCanFindSystemFileContent(ZipFile file);
62
63 protected override bool CheckCanHandleFileAsRace(ZipFile file)
64 {
65 return CheckCanFindRaceFileContent(file);
66 }
67
68 protected abstract bool CheckCanFindRaceFileContent(ZipFile file);
69
70 protected override bool CheckCanHandleFileAsArmy(ZipFile file)
71 {
72 return CheckCanFindArmyFileContent(file);
73 }
74
75 protected abstract bool CheckCanFindArmyFileContent(ZipFile file);
76
77 protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile (ZipFile file)
78 {
79 ICollection<IWarFoundryObject> objects = new List<IWarFoundryObject>();
80
81 try
82 {
83 if (CheckCanFindSystemFileContent(file))
84 {
85 foreach (GameSystem system in CreateGameSystemsFromFile(file))
86 {
87 OnGameSystemLoaded(system);
88 objects.Add(system);
89 }
90 }
91
92 if (CheckCanFindRaceFileContent(file))
93 {
94 foreach(Race race in CreateRacesFromFile(file))
95 {
96 OnRaceLoaded(race);
97 objects.Add(race);
98 }
99 }
100
101 if (CheckCanFindArmyFileContent(file))
102 {
103 foreach (Army army in CreateArmiesFromFile(file))
104 {
105 OnArmyLoaded(army);
106 objects.Add(army);
107 }
108 }
109 }
110 finally
111 {
112 file.Close();
113 }
114
115 return objects;
116 }
117
118 protected ICollection<Army> CreateArmiesFromFile(ZipFile file)
119 {
120 ICollection<ZipEntry> dataStreams = GetArmyZipEntries(file);
121 ICollection<Army> armies = new List<Army>();
122
123 foreach (ZipEntry entry in dataStreams)
124 {
125 using (Stream dataStream = file.GetInputStream(entry))
126 {
127 armies.Add(CreateArmyFromStream(file, dataStream));
128 }
129 }
130
131 return armies;
132 }
133
134 protected abstract ICollection<ZipEntry> GetArmyZipEntries(ZipFile file);
135 protected abstract Army CreateArmyFromStream(ZipFile file, Stream dataStream);
136
137 protected ICollection<Race> CreateRacesFromFile(ZipFile file)
138 {
139 ICollection<ZipEntry> dataStreams = GetRaceZipEntries(file);
140 ICollection<Race> races = new List<Race>();
141
142 foreach (ZipEntry entry in dataStreams)
143 {
144 using (Stream dataStream = file.GetInputStream(entry))
145 {
146 races.Add(CreateRaceFromStream(file, dataStream));
147 }
148 }
149
150 return races;
151 }
152
153 protected abstract ICollection<ZipEntry> GetRaceZipEntries(ZipFile file);
154 protected abstract Race CreateRaceFromStream(ZipFile file, Stream dataStream);
155
156 protected ICollection<GameSystem> CreateGameSystemsFromFile(ZipFile file)
157 {
158 ICollection<ZipEntry> dataStreams = GetGameSystemZipEntries(file);
159 ICollection<GameSystem> systems = new List<GameSystem>();
160
161 foreach (ZipEntry entry in dataStreams)
162 {
163 using (Stream dataStream = file.GetInputStream(entry))
164 {
165 systems.Add(CreateGameSystemFromStream(file, dataStream));
166 }
167 }
168
169 return systems;
170 }
171
172 protected abstract ICollection<ZipEntry> GetGameSystemZipEntries(ZipFile file);
173 protected abstract GameSystem CreateGameSystemFromStream(ZipFile file, Stream dataStream);
174
175 public override bool Equals (object o)
176 {
177 if (o == this)
178 {
179 return true;
180 }
181 else if (o == null || !(this.GetType().Equals(o.GetType())))
182 {
183 return false;
184 }
185
186 return true;
187 }
188
189 public override int GetHashCode ()
190 {
191 return GetType().FullName.GetHashCode();
192 }
193 }
194 }