comparison api/Factories/AbstractNativeWarFoundryFactory.cs @ 0:520818033bb6

Initial commit of WarFoundry code
author IBBoard <dev@ibboard.co.uk>
date Fri, 19 Dec 2008 15:57:51 +0000
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children 895c8a2378a1
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-1:000000000000 0:520818033bb6
1 // WarFoundryXmlFactory.cs
2 //
3 // Copyright (C) 2007 IBBoard
4 //
5 // This library is free software; you can redistribute it and/or
6 // modify it under the terms of the GNU Lesser General Public
7 // License version 2.1 of the License as published by the Free
8 // Software Foundation.
9 //
10 // This library is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 // Lesser General Public License for more details.
14 //
15 // You should have received a copy of the GNU Lesser General Public
16 // License along with this library; if not, write to the Free Software
17 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 //
19 //
20
21 using System;
22 using System.IO;
23 using System.Xml;
24 using System.Xml.Schema;
25 using System.Collections.Generic;
26 using System.Text;
27 using IBBoard;
28 using IBBoard.IO;
29 using IBBoard.Lang;
30 using IBBoard.Logging;
31 using IBBoard.Xml;
32 using IBBoard.WarFoundry.API.Objects;
33 using ICSharpCode.SharpZipLib.Zip;
34
35 namespace IBBoard.WarFoundry.API.Factories
36 {
37 /// <summary>
38 /// Base abstract class for all factories that load native WarFoundry data.
39 /// </summary>
40 public abstract class AbstractNativeWarFoundryFactory : AbstractWarFoundryFactory<ZipFile>, INativeWarFoundryFactory
41 {
42 protected static readonly string SYSTEM_ZIP_IDENTIFIER = "WarFoundry_System";
43 protected static readonly string RACE_ZIP_IDENTIFIER = "WarFoundry_Race";
44 protected static readonly string ARMY_ZIP_IDENTIFIER = "WarFoundry_Army";
45
46 protected AbstractNativeWarFoundryFactory()
47 {
48 //Do nothing - just make the constructor non-public
49 }
50
51 public abstract void CompleteLoading(IWarFoundryStagedLoadObject obj);
52
53 protected override ZipFile GetFileAsSupportedType (FileInfo file)
54 {
55 ZipFile zip = null;
56
57 try
58 {
59 zip = new ZipFile(file.FullName);
60 }
61 catch(ZipException ex)
62 {
63 //Silently dispose - we don't support the file and our other methods should handle that
64 }
65
66 return zip;
67 }
68
69 protected override bool CheckCanHandleFileFormat (ZipFile file)
70 {
71 bool canHandle = false;
72
73 if (file!=null)
74 {
75 canHandle = CheckCanHandleAsSystem(file) || CheckCanHandleAsRace(file) || CheckCanHandleAsArmy(file);
76 }
77
78 return canHandle;
79 }
80
81 protected bool CheckCanHandleAsSystem(ZipFile file)
82 {
83 return file.ZipFileComment.StartsWith(SYSTEM_ZIP_IDENTIFIER) && CheckCanFindSystemFileContent(file);
84 }
85
86 protected abstract bool CheckCanFindSystemFileContent(ZipFile file);
87
88 protected bool CheckCanHandleAsRace(ZipFile file)
89 {
90 return file.ZipFileComment.StartsWith(RACE_ZIP_IDENTIFIER) && CheckCanFindRaceFileContent(file);
91 }
92
93 protected abstract bool CheckCanFindRaceFileContent(ZipFile file);
94
95 protected bool CheckCanHandleAsArmy(ZipFile file)
96 {
97 return file.ZipFileComment.StartsWith(ARMY_ZIP_IDENTIFIER) && CheckCanFindArmyFileContent(file);
98 }
99
100 protected abstract bool CheckCanFindArmyFileContent(ZipFile file);
101
102 protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile (ZipFile file)
103 {
104 ICollection<IWarFoundryObject> objects = null;
105 string comment = file.ZipFileComment;
106 IWarFoundryObject obj = null;
107
108 if (comment.StartsWith(SYSTEM_ZIP_IDENTIFIER))
109 {
110 obj = CreateGameSystemFromFile(file);
111 }
112 else if (comment.StartsWith(RACE_ZIP_IDENTIFIER))
113 {
114 obj = CreateRaceFromFile(file);
115 }
116 else if (comment.StartsWith(ARMY_ZIP_IDENTIFIER))
117 {
118 obj = CreateArmyFromFile(file);
119 }
120
121 if (obj!=null)
122 {
123 objects = new List<IWarFoundryObject>();
124 objects.Add(obj);
125 }
126
127 return objects;
128 }
129
130
131 /*
132 public override bool CanHandleArmyFileFormat(FileInfo file)
133 {
134 bool canHandle = false;
135
136 try
137 {
138 ZipFile zip = new ZipFile(file.FullName);
139 canHandle = zip.ZipFileComment.StartsWith(ARMY_ZIP_IDENTIFIER) && CanHandleArmyFileFormat(zip);
140 }
141 catch (ZipException)
142 {
143 //Not a valid zip file so we can't handle it
144 }
145
146 return canHandle;
147 }
148
149 public override bool CanHandleRaceFileFormat(FileInfo file)
150 {
151 bool canHandle = false;
152
153 try
154 {
155 ZipFile zip = new ZipFile(file.FullName);
156 canHandle = zip.ZipFileComment.StartsWith(RACE_ZIP_IDENTIFIER) && CanHandleRaceFileFormat(zip);
157 }
158 catch (ZipException)
159 {
160 //Not a valid zip file so we can't handle it
161 }
162
163 return canHandle;
164 }
165
166 public override bool CanHandleSystemFileFormat(FileInfo file)
167 {
168 bool canHandle = false;
169
170 try
171 {
172 ZipFile zip = new ZipFile(file.FullName);
173 canHandle = zip.ZipFileComment.StartsWith(SYSTEM_ZIP_IDENTIFIER) && CanHandleSystemFileFormat(zip);
174 }
175 catch (ZipException)
176 {
177 //Not a valid zip file so we can't handle it
178 }
179
180 return canHandle;
181 }
182
183 public abstract bool CanHandleArmyFileFormat(ZipFile file);
184 public abstract bool CanHandleRaceFileFormat(ZipFile file);
185 public abstract bool CanHandleSystemFileFormat(ZipFile file);
186
187 public override Army CreateArmyFromFile (FileInfo file)
188 {
189 try
190 {
191 ZipFile zip = new ZipFile(file.FullName);
192 return CreateArmyFromFile(zip);
193 }
194 catch(ZipException ex)
195 {
196 throw new InvalidFileException(Translation.GetTranslation("InvalidArmyFileException", "Cannot get Army for file {0} as it was not a recognised Army file", file.Name), ex);
197 }
198 }
199
200 public override Race CreateRaceFromFile (FileInfo file)
201 {
202 try
203 {
204 ZipFile zip = new ZipFile(file.FullName);
205 return CreateRaceFromFile(zip);
206 }
207 catch(ZipException ex)
208 {
209 throw new InvalidFileException(Translation.GetTranslation("InvalidRaceFileException", "Cannot get Race for file {0} as it was not a recognised Race file", file.Name), ex);
210 }
211 }
212
213 public override GameSystem CreateGameSystemFromFile (FileInfo file)
214 {
215 try
216 {
217 ZipFile zip = new ZipFile(file.FullName);
218 return CreateGameSystemFromFile(zip);
219 }
220 catch(ZipException ex)
221 {
222 throw new InvalidFileException(Translation.GetTranslation("InvalidGameSystemFileException", "Cannot get Game System for file {0} as it was not a recognised Race file", file.Name), ex);
223 }
224 }*/
225
226 protected Army CreateArmyFromFile(ZipFile file)
227 {
228 Army army = CreateArmyFromStream(file, GetArmyDataStream(file));
229 //throw new InvalidFileException(Translation.GetTranslation("InvalidArmyFileException", "Cannot get Army for file {0} as it was not an Army file", file.Name));
230 return army;
231 }
232
233 protected abstract Stream GetArmyDataStream(ZipFile file);
234 protected abstract Army CreateArmyFromStream(ZipFile file, Stream dataStream);
235
236 protected Race CreateRaceFromFile(ZipFile file)
237 {
238 try
239 {
240 Race race = CreateRaceFromStream(file, GetRaceDataStream(file));
241 //throw new InvalidFileException(Translation.GetTranslation("InvalidRaceFileException", "Cannot get Race for file {0} as it was not a Race file", file.Name));
242 return race;
243 }
244 catch (InvalidFileException ex)
245 {
246 throw new InvalidFileException("Data file "+file.Name+" was not a valid race file", ex);
247 }
248 }
249
250 protected abstract Stream GetRaceDataStream(ZipFile file);
251 protected abstract Race CreateRaceFromStream(ZipFile file, Stream dataStream);
252
253 protected GameSystem CreateGameSystemFromFile(ZipFile file)
254 {
255 GameSystem system = CreateGameSystemFromStream(file, GetGameSystemDataStream(file));
256 //throw new InvalidFileException(Translation.GetTranslation("InvalidGameSystemFileException", "Cannot get Game System for file {0} as it was not a Game System file", file.Name));
257 return system;
258 }
259
260 protected abstract Stream GetGameSystemDataStream(ZipFile file);
261 protected abstract GameSystem CreateGameSystemFromStream(ZipFile file, Stream dataStream);
262
263 public override bool Equals (object o)
264 {
265 if (o == this)
266 {
267 return true;
268 }
269 else if (o == null || !(this.GetType().Equals(o.GetType())))
270 {
271 return false;
272 }
273
274 return true;
275 }
276
277 public override int GetHashCode ()
278 {
279 return GetType().FullName.GetHashCode();
280 }
281 }
282 }