Mercurial > repos > IBBoard.WarFoundry.API
comparison API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirement.cs @ 344:8585dfacac3b
Re #27: Unit Requirements
* Take unit being added into account
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 09 Apr 2011 10:47:58 +0000 |
parents | acd390dba551 |
children | 44a6539fadf9 |
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343:acd390dba551 | 344:8585dfacac3b |
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40 { | 40 { |
41 Validation canAdd = Validation.Passed; | 41 Validation canAdd = Validation.Passed; |
42 | 42 |
43 foreach (UnitCountRequirementData limit in limitedTypes) | 43 foreach (UnitCountRequirementData limit in limitedTypes) |
44 { | 44 { |
45 if (toArmy.GetUnitTypeCount(limit.UnitType) > limit.Count) | 45 if (GetUnitTypeCount(toArmy, limit.UnitType, wfObject) > limit.Count) |
46 { | 46 { |
47 canAdd = Validation.Failed; | 47 canAdd = Validation.Failed; |
48 break; | 48 break; |
49 } | 49 } |
50 } | 50 } |
51 | 51 |
52 return canAdd; | 52 return canAdd; |
53 } | |
54 | |
55 private int GetUnitTypeCount(Army toArmy, UnitType unitType, WarFoundryObject wfObject) | |
56 { | |
57 return toArmy.GetUnitTypeCount(unitType) + GetCountFromObject(wfObject, unitType); | |
58 } | |
59 | |
60 private int GetCountFromObject(WarFoundryObject wfObject, UnitType limitedType) | |
61 { | |
62 return (limitedType.Equals(wfObject) || (wfObject is Unit && ((Unit)wfObject).UnitType.Equals(limitedType))) ? 1 : 0; | |
53 } | 63 } |
54 | 64 |
55 /// <summary> | 65 /// <summary> |
56 /// Adds a requirement for there to be no more than maxCount of a given UnitType | 66 /// Adds a requirement for there to be no more than maxCount of a given UnitType |
57 /// </summary> | 67 /// </summary> |
74 /// </param> | 84 /// </param> |
75 public void AddUnitTypeRequirement(UnitType unitType) | 85 public void AddUnitTypeRequirement(UnitType unitType) |
76 { | 86 { |
77 AddUnitTypeRequirement(unitType, 0); | 87 AddUnitTypeRequirement(unitType, 0); |
78 } | 88 } |
89 | |
90 /// <summary> | |
91 /// Checks whether the supplied army is currently valid according to this requirement. | |
92 /// </summary> | |
93 /// <returns> | |
94 /// A <code>Validation</code> enum to show the result of the validation | |
95 /// </returns> | |
96 /// <param name='toValidate'> | |
97 /// The army to validate | |
98 /// </param> | |
99 public Validation ValidatesArmy(Army army) | |
100 { | |
101 Validation canAdd = Validation.Passed; | |
102 | |
103 foreach (UnitCountRequirementData limit in limitedTypes) | |
104 { | |
105 if (army.GetUnitTypeCount(limit.UnitType) > limit.Count) | |
106 { | |
107 canAdd = Validation.Failed; | |
108 break; | |
109 } | |
110 } | |
111 | |
112 return canAdd; | |
113 } | |
79 } | 114 } |
80 } | 115 } |
81 | 116 |