comparison API/Objects/Requirement/UnitRequiresNoMoreThanNOfUnitTypeRequirement.cs @ 343:acd390dba551

Re #27: Unit requirements * First draft of "Unit requires no more than X" requirement
author IBBoard <dev@ibboard.co.uk>
date Wed, 06 Apr 2011 20:05:46 +0000
parents
children c19e61262400
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342:407757e597f9 343:acd390dba551
1 // This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard
2 //
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
4 using System;
5 using System.Collections.Generic;
6 using IBBoard.WarFoundry.API.Objects;
7
8 namespace IBBoard.WarFoundry.API.Objects.Requirement
9 {
10 /// <summary>
11 /// A requirement where a UnitType can only be taken if there are no more than N units of one or more unit in an army.
12 /// </summary>
13 public class UnitRequiresNoMoreThanNOfUnitTypeRequirement : RequiresNoMoreThanNOfUnitTypeRequirement
14 {
15 private UnitType requirementOnType;
16
17 public UnitRequiresNoMoreThanNOfUnitTypeRequirement(UnitType requirementOn) : base()
18 {
19 requirementOnType = requirementOn;
20 }
21
22 /// <summary>
23 /// Checks whether the supplied WarFoundryObject can be added to the supplied army.
24 /// </summary>
25 /// <returns>
26 /// A <code>Validation</code> enum to show the result of the validation
27 /// </returns>
28 /// <param name='wfObject'>
29 /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement
30 /// </param>
31 /// <param name='toArmy'>
32 /// The army to add the object to.
33 /// </param>
34 public override Validation AllowsAdding(WarFoundryObject wfObject, Army toArmy)
35 {
36 return IsApplicable(wfObject, toArmy) ? base.AllowsAdding(wfObject, toArmy) : Validation.NotApplicable;
37 }
38
39
40 private bool IsApplicable(WarFoundryObject toObject, Army toArmy)
41 {
42 return IsApplicable(toArmy) || IsApplicable(toObject);
43 }
44
45
46 private bool IsApplicable(Army toArmy)
47 {
48 return toArmy.GetUnitTypeCount(requirementOnType) > 0;
49 }
50
51
52 private bool IsApplicable(WarFoundryObject toObject)
53 {
54 return requirementOnType.Equals(toObject) || (toObject is Unit && requirementOnType.Equals(((Unit)toObject).UnitType));
55 }
56 }
57 }
58