Mercurial > repos > IBBoard.WarFoundry.API
comparison api/Objects/GameSystem.cs @ 308:e1438fb9024c
Re #99: Define "points" values in GameSystem
* Update to make sure that we don't return null
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 13 Feb 2011 21:03:12 +0000 |
parents | afa7a5dd0eea |
children | 7e1b27843b0d |
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307:afa7a5dd0eea | 308:e1438fb9024c |
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322 return ability; | 322 return ability; |
323 } | 323 } |
324 | 324 |
325 public string GetPointsAbbrev(double pointTemp) | 325 public string GetPointsAbbrev(double pointTemp) |
326 { | 326 { |
327 return (pointTemp == 1 ? SystemPtsAbbrevSingle : SystemPtsAbbrevPlural); | 327 string str = (pointTemp == 1 ? SystemPtsAbbrevSingle : SystemPtsAbbrevPlural); |
328 return (str == null ? "" : str); | |
328 } | 329 } |
329 | 330 |
330 public string GetPointsName(double pointTemp) | 331 public string GetPointsName(double pointTemp) |
331 { | 332 { |
332 return (pointTemp == 1 ? SystemPtsNameSingle : SystemPtsNamePlural); | 333 string str = (pointTemp == 1 ? SystemPtsNameSingle : SystemPtsNamePlural); |
334 return (str == null ? "" : str); | |
333 } | 335 } |
334 } | 336 } |
335 } | 337 } |