Mercurial > repos > IBBoard.WarFoundry.API
comparison api/Objects/UnitEquipmentItem.cs @ 101:f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
This revision will be broken for the WinForms UI, but as MonoDevelop/eSVN don't have a way of committing multiple projects in one go it can't be helped (Eclipse's Team Sync view could handle it)
Fixes #122: Make usage of percentage or ratio common
* All usage of ratio amounts for equipment items should now assume percentage
* Properly calculate number taken for ratio selection (divide by 0 now we're using percentages)
Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
* Added extra commands that differentiate between ratio and absolute amounts
Fixes #120: Numeric limit equipment items show large percentages
* Now made formatting treat ratios as percentages (don't multiply by 100)
* Move string formatting to UnitEquipmentItem...Selection classes
* Add method to Unit to say whether an equipment item is a numeric or ratio amount
author | IBBoard <dev@ibboard.co.uk> |
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date | Thu, 13 Aug 2009 21:09:20 +0000 |
parents | ced5a18d9f52 |
children | 2f3cafb69799 |
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100:38e788859199 | 101:f7b9423c2a5a |
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216 | 216 |
217 public bool CanBeUsedWithArmourType(ArmourType otherItemType) | 217 public bool CanBeUsedWithArmourType(ArmourType otherItemType) |
218 { | 218 { |
219 return EquipmentItem.CanBeUsedWithArmourType(otherItemType); | 219 return EquipmentItem.CanBeUsedWithArmourType(otherItemType); |
220 } | 220 } |
221 | |
222 public static string FormatEquipmentAmount(UnitEquipmentItem item, double amount) | |
223 { | |
224 if (amount == WarFoundryCore.INFINITY) | |
225 { | |
226 return "all"; //TODO: Translate | |
227 } | |
228 else if (item.IsRatioLimit) | |
229 { | |
230 return Math.Round(amount * 100) + "%"; | |
231 } | |
232 else | |
233 { | |
234 return amount.ToString(); | |
235 } | |
236 } | |
237 } | 221 } |
238 } | 222 } |