diff api/FileLoadFailure.cs @ 14:0770e5cbba7c

Closes #21 - File loading in order * Reworked LoadFiles to smaller methods for readability (also re #10) and structure * Now determine expected load return before loading then load all "expected GameSystem" before "expected Race" * Make "can load as race/game system/army" methods public in interface Re #22 - Get errored file loading * Created FileLoadFailure class and made LoadFiles return a list of them Also * Some code cleanup * Change to DictionaryUtils calls
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Jan 2009 14:03:20 +0000
parents
children 306558904c2a
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/api/FileLoadFailure.cs	Sun Jan 25 14:03:20 2009 +0000
@@ -0,0 +1,68 @@
+// This file (FileLoadFailure.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
+//
+// The file and the library/program it is in are licensed under the GNU LGPL license. Please see COPYING.LGPL for more information and the full license.
+
+using System;
+using System.IO;
+using IBBoard.Lang;
+using IBBoard.WarFoundry.API.Factories;
+
+namespace IBBoard.WarFoundry.API
+{
+	public class FileLoadFailure
+	{
+		private FileInfo failedFile;
+		private IWarFoundryFactory loadingFactory;
+		private string defaultMessage;
+		private string messageTranslationID;
+		private string message;
+
+		public FileLoadFailure(FileInfo file, string message) : this (file, message, "")
+		{
+		}
+		
+		public FileLoadFailure(FileInfo file, string message, string translationID) : this (file, null, message, "")
+		{
+		}
+
+		public FileLoadFailure(FileInfo file, IWarFoundryFactory factory, string message) : this (file, factory, message, "")
+		{
+		}
+		
+		public FileLoadFailure(FileInfo file,IWarFoundryFactory factory, string message, string translationID)
+		{
+			failedFile = file;
+			loadingFactory = factory;
+			defaultMessage = message;
+			messageTranslationID = translationID;
+		}
+
+		public FileInfo FailedFile
+		{
+			get
+			{
+				return failedFile;
+			}
+		}
+
+		public string Message
+		{
+			get
+			{
+				if (message == null)
+				{
+					if (messageTranslationID == "")
+					{
+						message = String.Format(defaultMessage, FailedFile, loadingFactory);
+				 	}
+					else
+				 	{
+						message = Translation.GetTranslation(messageTranslationID, defaultMessage, failedFile, loadingFactory);
+					}
+				}
+				
+				return message;
+			}
+		}
+	}
+}