diff IBBoard.WarFoundry.API.csproj @ 54:3a90f70dac73

Re #61 - Complete structure of WarFoundry API objects * Remove min/max from EquipmentItem and add description * Add min/max numbers and percentages to UnitEquipmentItem * Make Race schema define min/max number without the ratio (which is the percentage) * Replace use of EquipmentItem with UnitEquipmentItem because of increased use of UnitEquipmentItem for unit-specific data * Use doubles instead of floats for equipment amounts * Distinguish between ratio and absolute limits * Delete UnitEquipmentItemObj helper class that was purely used for UI Re #9 - Use smaller methods * Deprecate long Race and EquipmentItem constructors and ensure all getters/setters exist Also: * Migrate Unit to using genericed collections * Always use GameSystem object for Race, not ID string
author IBBoard <dev@ibboard.co.uk>
date Sun, 05 Apr 2009 13:45:23 +0000
parents 64ef178c18aa
children 9561ef46c6fb
line wrap: on
line diff
--- a/IBBoard.WarFoundry.API.csproj	Wed Apr 01 19:20:27 2009 +0000
+++ b/IBBoard.WarFoundry.API.csproj	Sun Apr 05 13:45:23 2009 +0000
@@ -93,7 +93,6 @@
     <Compile Include="api\Objects\SystemStats.cs" />
     <Compile Include="api\Objects\Unit.cs" />
     <Compile Include="api\Objects\UnitEquipmentItem.cs" />
-    <Compile Include="api\Objects\UnitEquipmentItemObj.cs" />
     <Compile Include="api\Objects\UnitType.cs" />
     <Compile Include="api\Objects\WarFoundryObject.cs" />
     <Compile Include="api\Objects\WarFoundryStagedLoadingObject.cs" />