diff api/Commands/ReplaceUnitEquipmentCommand.cs @ 54:3a90f70dac73

Re #61 - Complete structure of WarFoundry API objects * Remove min/max from EquipmentItem and add description * Add min/max numbers and percentages to UnitEquipmentItem * Make Race schema define min/max number without the ratio (which is the percentage) * Replace use of EquipmentItem with UnitEquipmentItem because of increased use of UnitEquipmentItem for unit-specific data * Use doubles instead of floats for equipment amounts * Distinguish between ratio and absolute limits * Delete UnitEquipmentItemObj helper class that was purely used for UI Re #9 - Use smaller methods * Deprecate long Race and EquipmentItem constructors and ensure all getters/setters exist Also: * Migrate Unit to using genericed collections * Always use GameSystem object for Race, not ID string
author IBBoard <dev@ibboard.co.uk>
date Sun, 05 Apr 2009 13:45:23 +0000
parents 306558904c2a
children 3ea0ab04352b
line wrap: on
line diff
--- a/api/Commands/ReplaceUnitEquipmentCommand.cs	Wed Apr 01 19:20:27 2009 +0000
+++ b/api/Commands/ReplaceUnitEquipmentCommand.cs	Sun Apr 05 13:45:23 2009 +0000
@@ -15,11 +15,8 @@
 	public class ReplaceUnitEquipmentCommand : Command
 	{
 		private SetUnitEquipmentAmountCommand removeOldCommand, addNewCommand;
-		//private Unit unit;
-		//private EquipmentItem oldEquip, newEquip;
-		//private float newAmount, oldAmount;
 		
-		public ReplaceUnitEquipmentCommand(Unit unit, EquipmentItem oldItem, EquipmentItem newItem, float amount)
+		public ReplaceUnitEquipmentCommand(Unit unit, UnitEquipmentItem oldItem, UnitEquipmentItem newItem, double amount)
 		{
 			removeOldCommand = new SetUnitEquipmentAmountCommand(unit, oldItem, 0);
 			addNewCommand = new SetUnitEquipmentAmountCommand(unit, newItem, amount);