diff API/Factories/DummyWarFoundryFactory.cs @ 337:3c4a6403a88c

* Fix capitalisation so that new files are in the namespace no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sun, 03 Apr 2011 18:50:32 +0000
parents
children 22561233df69
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/API/Factories/DummyWarFoundryFactory.cs	Sun Apr 03 18:50:32 2011 +0000
@@ -0,0 +1,59 @@
+//  This file (DummyWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2010 IBBoard
+// 
+//  The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using IBBoard.WarFoundry.API.Factories;
+using IBBoard.WarFoundry.API.Objects;
+using System.IO;
+using System.Collections.Generic;
+
+namespace IBBoard.WarFoundry.API.Factories
+{
+	///<summary>
+	///A dummy factory for use with <see cref="WarFoundryStagedLoadingObject"/>s that implements the bare minimum of the methods but won't load anything
+	///</summary>
+	public class DummyWarFoundryFactory : IWarFoundryFactory
+	{
+		public event SingleArgMethodInvoker<GameSystem> GameSystemLoaded;
+
+		public event SingleArgMethodInvoker<Race> RaceLoaded;
+
+		public event SingleArgMethodInvoker<Army> ArmyLoaded;
+		
+		public DummyWarFoundryFactory()
+		{
+			//Public constructor
+		}
+
+		public void CompleteLoading(IWarFoundryStagedLoadObject obj)
+		{
+			obj.SetAsFullyLoaded();
+		}
+
+		public bool CanHandleFileFormat(FileInfo file)
+		{
+			return false;
+		}
+
+		public bool CanHandleFileAsRace(FileInfo file)
+		{
+			return false;
+		}
+
+		public bool CanHandleFileAsGameSystem(FileInfo file)
+		{
+			return false;
+		}
+
+		public bool CanHandleFileAsArmy(FileInfo file)
+		{
+			return false;
+		}
+
+		public ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file)
+		{
+			return new List<IWarFoundryObject>();
+		}
+	}
+}
+