diff API/Objects/Race.cs @ 337:3c4a6403a88c

* Fix capitalisation so that new files are in the namespace no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sun, 03 Apr 2011 18:50:32 +0000
parents
children 44a6539fadf9
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/API/Objects/Race.cs	Sun Apr 03 18:50:32 2011 +0000
@@ -0,0 +1,308 @@
+// This file (Race.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
+//
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Xml;
+using IBBoard.IO;
+using IBBoard.WarFoundry.API.Factories;
+
+namespace IBBoard.WarFoundry.API.Objects
+{
+	public class Race : WarFoundryStagedLoadingObject
+	{
+		public static string SYSTEM_DEFAULT_RACE_ID = "GameDefault";
+
+		private string subID;
+		private GameSystem system;
+		private string defaultArmyName = "";
+		private Dictionary<Category, Dictionary<string, UnitType>> unitTypesByCat;
+		private Dictionary<string, UnitType> unitTypes = new Dictionary<string,UnitType>();
+		private Dictionary<string, EquipmentItem> equipment = new Dictionary<string,EquipmentItem>();
+		private Dictionary<string, Ability> abilities = new Dictionary<string,Ability>();
+		private Dictionary<string, Category> categories = new Dictionary<string,Category>();
+		private Dictionary<string, UnitMemberType> memberTypes = new Dictionary<string, UnitMemberType>();
+
+		public Race(string raceID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : this(raceID, "", raceName, gameSystem, creatingFactory)
+		{
+		}
+
+		public Race(string raceID, string raceSubID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : base(raceID + (raceSubID != "" ? "_" + raceSubID : ""), raceName, creatingFactory)
+		{
+			subID = (raceSubID == null ? "" : raceSubID);
+			system = gameSystem;
+		}
+
+		public string SubID
+		{
+			get { return subID; }
+			set { subID = (value == null ? "" : value.Trim()); }
+		}
+
+		public GameSystem GameSystem
+		{
+			get { return system; }
+			set
+			{
+				if (value == null)
+				{
+					throw new ArgumentException("Game system for a race cannot be null");
+				}
+
+				system = value;
+			}
+		}
+
+        public string ArmyDefaultName
+        {
+            get { return defaultArmyName; }
+            set
+            {
+                if (value == null)
+                {
+                    throw new ArgumentException("No default army name");
+                }
+
+                defaultArmyName = value;
+            }
+        }
+
+		public void AddCategory(Category cat)
+		{
+			categories[cat.ID] = cat;
+		}
+
+		/// <summary>
+		/// Gets a category from its ID. Attempts to get the category from the race's overrides, or else it falls back to getting the Game System's category with that ID.
+		/// </summary>
+		/// <param name="id">
+		/// The ID of the category to get
+		/// </param>
+		/// <returns>
+		/// The <code>Category</code> with the specified ID, or null if one doesn't exist.
+		/// </returns>
+		public Category GetCategory(string id)
+		{
+			EnsureFullyLoaded();
+			Category cat = null;
+			categories.TryGetValue(id, out cat);
+
+			if (cat == null)
+			{
+				cat = GameSystem.GetCategory(id);
+			}
+
+			return cat;
+		}
+
+		public Category[] Categories
+		{
+			get
+			{
+				EnsureFullyLoaded();
+				Category[] cats;
+
+				if (!HasCategoryOverrides())
+				{
+					cats = GameSystem.Categories;
+				}
+				else
+				{
+					cats = DictionaryUtils.ToArray<string, Category>(categories);
+				}
+
+				return cats;
+			}
+		}
+
+		public bool HasCategoryOverrides()
+		{
+			EnsureFullyLoaded();
+			return categories.Count > 0;
+		}
+
+		public void AddEquipmentItem(EquipmentItem item)
+		{
+			//TODO: Throw DuplicateItemException
+			equipment.Add(item.ID, item);
+		}
+
+		public EquipmentItem GetEquipmentItem(string id)
+		{
+			EnsureFullyLoaded();
+			return DictionaryUtils.GetValue(equipment, id);
+		}
+
+		public List<EquipmentItem> GetEquipmentList()
+		{
+			EnsureFullyLoaded();
+			List<EquipmentItem> items = new List<EquipmentItem>();
+
+			foreach (EquipmentItem item in equipment.Values)
+			{
+				items.Add(item);
+			}
+
+			return items;
+		}
+
+		public void AddUnitType(UnitType type)
+		{
+			CacheUnitType(type);
+			unitTypes.Add(type.ID, type);
+		}
+
+		public UnitType[] GetUnitTypes(Category cat)
+		{
+			EnsureFullyLoaded();
+			BuildUnitTypesByCategoryCache();
+			Dictionary<string, UnitType> unitTypesDictionary;
+			unitTypesByCat.TryGetValue(cat, out unitTypesDictionary);
+			UnitType[] unitTypesArray;
+
+			if (unitTypesDictionary == null)
+			{
+				unitTypesArray = new UnitType[0];
+			}
+			else
+			{
+				unitTypesArray = DictionaryUtils.ToArray<string, UnitType>(unitTypesDictionary);
+			}
+
+			return unitTypesArray;
+		}
+
+		private void CacheUnitType(UnitType unit)
+		{
+			BuildUnitTypesByCategoryCache();
+
+			foreach (Category cat in unit.Categories)
+			{
+				Dictionary<string, UnitType> catUnitTypes = DictionaryUtils.GetValue(unitTypesByCat, cat);
+
+				if (catUnitTypes == null)
+				{
+					throw new InvalidFileException(String.Format("Unit type {0} with name {1} is a unit of an undefined category ({2})", unit.ID, unit.Name, cat.ID));
+				}
+
+				catUnitTypes.Add(unit.ID, unit);
+			}
+		}
+
+		private void BuildUnitTypesByCategoryCache()
+		{
+			if (unitTypesByCat == null)
+			{
+				DoBuildUnitTypesByCategoryCache();
+			}
+		}
+
+		private void DoBuildUnitTypesByCategoryCache()
+		{
+			unitTypesByCat = new Dictionary<Category,Dictionary<string,UnitType>>();
+
+			foreach (Category category in Categories)
+			{
+				unitTypesByCat.Add(category, new Dictionary<string, UnitType>());
+			}
+
+			foreach (UnitType unit in unitTypes.Values)
+			{
+				CacheUnitType(unit);
+			}
+		}
+
+		public UnitType GetUnitType(string id)
+		{
+			EnsureFullyLoaded();
+			return DictionaryUtils.GetValue(unitTypes, id);
+		}
+
+		public List<Ability> GetAbilityList()
+		{
+			EnsureFullyLoaded();
+			List<Ability> items = new List<Ability>();
+			items.AddRange(abilities.Values);
+			return items;
+		}
+
+		public void AddAbility(Ability newAbility)
+		{
+			//TODO: Throw DuplicateItemException
+			abilities.Add(newAbility.ID, newAbility);
+		}
+
+		public Ability GetAbility(string id)
+		{
+			EnsureFullyLoaded();
+			return DictionaryUtils.GetValue(abilities, id);
+		}
+
+		protected virtual Dictionary<string, UnitType> RaceUnitTypes
+		{
+			get { return RaceRawUnitTypes; }
+			set	{ RaceRawUnitTypes = value; }
+		}
+
+		protected virtual Dictionary<string, EquipmentItem> RaceEquipment
+		{
+			get { return RaceRawEquipment; }
+			set { RaceRawEquipment = value; }
+		}
+
+		protected virtual Dictionary<string, Ability> RaceAbilities
+		{
+			get { return RaceRawAbilities; }
+			set { RaceRawAbilities = value; }
+		}
+
+		protected Dictionary<string, UnitType> RaceRawUnitTypes
+		{
+			get { return unitTypes; }
+			set	{ unitTypes = value; }
+		}
+
+		protected Dictionary<string, EquipmentItem> RaceRawEquipment
+		{
+			get { return equipment; }
+			set { equipment = value; }
+		}
+
+		protected Dictionary<string, Ability> RaceRawAbilities
+		{
+			get { return abilities; }
+			set { abilities = value; }
+		}
+
+		public void AddUnitMemberType(UnitMemberType memberType)
+		{
+			memberTypes[memberType.ID] = memberType;
+		}
+
+		/// <summary>
+		/// Gets a unit member type by its ID.
+		/// </summary>
+		/// <param name="id">
+		/// The ID of the unit member type to get
+		/// </param>
+		/// <returns>
+		/// The <code>UnitMemberType</code> with the specified ID, or null if one doesn't exist.
+		/// </returns>
+		public UnitMemberType GetUnitMemberType(string id)
+		{
+			EnsureFullyLoaded();
+			return DictionaryUtils.GetValue(memberTypes, id);
+		}
+
+		public UnitMemberType[] UnitMemberTypes
+		{
+			get
+			{
+				EnsureFullyLoaded();
+				return DictionaryUtils.ToArray(memberTypes);
+			}
+		}
+	}
+}