Mercurial > repos > IBBoard.WarFoundry.API
diff API/Objects/Race.cs @ 337:3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 03 Apr 2011 18:50:32 +0000 |
parents | |
children | 44a6539fadf9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Objects/Race.cs Sun Apr 03 18:50:32 2011 +0000 @@ -0,0 +1,308 @@ +// This file (Race.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Xml; +using IBBoard.IO; +using IBBoard.WarFoundry.API.Factories; + +namespace IBBoard.WarFoundry.API.Objects +{ + public class Race : WarFoundryStagedLoadingObject + { + public static string SYSTEM_DEFAULT_RACE_ID = "GameDefault"; + + private string subID; + private GameSystem system; + private string defaultArmyName = ""; + private Dictionary<Category, Dictionary<string, UnitType>> unitTypesByCat; + private Dictionary<string, UnitType> unitTypes = new Dictionary<string,UnitType>(); + private Dictionary<string, EquipmentItem> equipment = new Dictionary<string,EquipmentItem>(); + private Dictionary<string, Ability> abilities = new Dictionary<string,Ability>(); + private Dictionary<string, Category> categories = new Dictionary<string,Category>(); + private Dictionary<string, UnitMemberType> memberTypes = new Dictionary<string, UnitMemberType>(); + + public Race(string raceID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : this(raceID, "", raceName, gameSystem, creatingFactory) + { + } + + public Race(string raceID, string raceSubID, string raceName, GameSystem gameSystem, IWarFoundryFactory creatingFactory) : base(raceID + (raceSubID != "" ? "_" + raceSubID : ""), raceName, creatingFactory) + { + subID = (raceSubID == null ? "" : raceSubID); + system = gameSystem; + } + + public string SubID + { + get { return subID; } + set { subID = (value == null ? "" : value.Trim()); } + } + + public GameSystem GameSystem + { + get { return system; } + set + { + if (value == null) + { + throw new ArgumentException("Game system for a race cannot be null"); + } + + system = value; + } + } + + public string ArmyDefaultName + { + get { return defaultArmyName; } + set + { + if (value == null) + { + throw new ArgumentException("No default army name"); + } + + defaultArmyName = value; + } + } + + public void AddCategory(Category cat) + { + categories[cat.ID] = cat; + } + + /// <summary> + /// Gets a category from its ID. Attempts to get the category from the race's overrides, or else it falls back to getting the Game System's category with that ID. + /// </summary> + /// <param name="id"> + /// The ID of the category to get + /// </param> + /// <returns> + /// The <code>Category</code> with the specified ID, or null if one doesn't exist. + /// </returns> + public Category GetCategory(string id) + { + EnsureFullyLoaded(); + Category cat = null; + categories.TryGetValue(id, out cat); + + if (cat == null) + { + cat = GameSystem.GetCategory(id); + } + + return cat; + } + + public Category[] Categories + { + get + { + EnsureFullyLoaded(); + Category[] cats; + + if (!HasCategoryOverrides()) + { + cats = GameSystem.Categories; + } + else + { + cats = DictionaryUtils.ToArray<string, Category>(categories); + } + + return cats; + } + } + + public bool HasCategoryOverrides() + { + EnsureFullyLoaded(); + return categories.Count > 0; + } + + public void AddEquipmentItem(EquipmentItem item) + { + //TODO: Throw DuplicateItemException + equipment.Add(item.ID, item); + } + + public EquipmentItem GetEquipmentItem(string id) + { + EnsureFullyLoaded(); + return DictionaryUtils.GetValue(equipment, id); + } + + public List<EquipmentItem> GetEquipmentList() + { + EnsureFullyLoaded(); + List<EquipmentItem> items = new List<EquipmentItem>(); + + foreach (EquipmentItem item in equipment.Values) + { + items.Add(item); + } + + return items; + } + + public void AddUnitType(UnitType type) + { + CacheUnitType(type); + unitTypes.Add(type.ID, type); + } + + public UnitType[] GetUnitTypes(Category cat) + { + EnsureFullyLoaded(); + BuildUnitTypesByCategoryCache(); + Dictionary<string, UnitType> unitTypesDictionary; + unitTypesByCat.TryGetValue(cat, out unitTypesDictionary); + UnitType[] unitTypesArray; + + if (unitTypesDictionary == null) + { + unitTypesArray = new UnitType[0]; + } + else + { + unitTypesArray = DictionaryUtils.ToArray<string, UnitType>(unitTypesDictionary); + } + + return unitTypesArray; + } + + private void CacheUnitType(UnitType unit) + { + BuildUnitTypesByCategoryCache(); + + foreach (Category cat in unit.Categories) + { + Dictionary<string, UnitType> catUnitTypes = DictionaryUtils.GetValue(unitTypesByCat, cat); + + if (catUnitTypes == null) + { + throw new InvalidFileException(String.Format("Unit type {0} with name {1} is a unit of an undefined category ({2})", unit.ID, unit.Name, cat.ID)); + } + + catUnitTypes.Add(unit.ID, unit); + } + } + + private void BuildUnitTypesByCategoryCache() + { + if (unitTypesByCat == null) + { + DoBuildUnitTypesByCategoryCache(); + } + } + + private void DoBuildUnitTypesByCategoryCache() + { + unitTypesByCat = new Dictionary<Category,Dictionary<string,UnitType>>(); + + foreach (Category category in Categories) + { + unitTypesByCat.Add(category, new Dictionary<string, UnitType>()); + } + + foreach (UnitType unit in unitTypes.Values) + { + CacheUnitType(unit); + } + } + + public UnitType GetUnitType(string id) + { + EnsureFullyLoaded(); + return DictionaryUtils.GetValue(unitTypes, id); + } + + public List<Ability> GetAbilityList() + { + EnsureFullyLoaded(); + List<Ability> items = new List<Ability>(); + items.AddRange(abilities.Values); + return items; + } + + public void AddAbility(Ability newAbility) + { + //TODO: Throw DuplicateItemException + abilities.Add(newAbility.ID, newAbility); + } + + public Ability GetAbility(string id) + { + EnsureFullyLoaded(); + return DictionaryUtils.GetValue(abilities, id); + } + + protected virtual Dictionary<string, UnitType> RaceUnitTypes + { + get { return RaceRawUnitTypes; } + set { RaceRawUnitTypes = value; } + } + + protected virtual Dictionary<string, EquipmentItem> RaceEquipment + { + get { return RaceRawEquipment; } + set { RaceRawEquipment = value; } + } + + protected virtual Dictionary<string, Ability> RaceAbilities + { + get { return RaceRawAbilities; } + set { RaceRawAbilities = value; } + } + + protected Dictionary<string, UnitType> RaceRawUnitTypes + { + get { return unitTypes; } + set { unitTypes = value; } + } + + protected Dictionary<string, EquipmentItem> RaceRawEquipment + { + get { return equipment; } + set { equipment = value; } + } + + protected Dictionary<string, Ability> RaceRawAbilities + { + get { return abilities; } + set { abilities = value; } + } + + public void AddUnitMemberType(UnitMemberType memberType) + { + memberTypes[memberType.ID] = memberType; + } + + /// <summary> + /// Gets a unit member type by its ID. + /// </summary> + /// <param name="id"> + /// The ID of the unit member type to get + /// </param> + /// <returns> + /// The <code>UnitMemberType</code> with the specified ID, or null if one doesn't exist. + /// </returns> + public UnitMemberType GetUnitMemberType(string id) + { + EnsureFullyLoaded(); + return DictionaryUtils.GetValue(memberTypes, id); + } + + public UnitMemberType[] UnitMemberTypes + { + get + { + EnsureFullyLoaded(); + return DictionaryUtils.ToArray(memberTypes); + } + } + } +}