diff API/Objects/SystemStats.cs @ 337:3c4a6403a88c

* Fix capitalisation so that new files are in the namespace no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sun, 03 Apr 2011 18:50:32 +0000
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/API/Objects/SystemStats.cs	Sun Apr 03 18:50:32 2011 +0000
@@ -0,0 +1,71 @@
+// This file (SystemStats.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
+//
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using System;
+using System.Collections.Generic;
+
+namespace IBBoard.WarFoundry.API.Objects
+{
+	/// <summary>
+	/// SystemStats defines the available statistics/attributes that entity types can use (either a unit or an equipment item that has a stats line). Statistic/attribute values will be defined by a <see cref="Stats"/> object.
+	/// </summary>
+	public class SystemStats
+	{
+		private Dictionary<string, StatSlot> statsByName;
+		private List<StatSlot> stats;
+		private string id;
+
+		public SystemStats(string statsID)
+		{
+			id = statsID;
+			statsByName = new Dictionary<string, StatSlot>();
+			stats = new List<StatSlot>();
+		}
+
+		public void AddStatSlot(string slotName)
+		{
+			StatSlot slot = new StatSlot(slotName);
+			slot.SystemStats = this;
+			statsByName[slot.Name.ToLower()] = slot;
+			stats.Add(slot);
+		}		
+
+		public StatSlot[] StatSlots
+		{
+			get
+			{
+				return stats.ToArray();
+			}
+		}
+		
+		public StatSlot this[string statName]
+		{
+			get 
+			{
+				return DictionaryUtils.GetValue(statsByName, statName.ToLower());
+			}
+		}
+
+		public int GetStatSlotPosition(StatSlot slot)
+		{
+			return stats.IndexOf(slot);
+		}
+		
+		public void RemoveStatSlot(string name)
+		{
+			statsByName.Remove(name);
+			stats.Remove(this[name]);
+		}
+		
+        public int SlotCount
+        {
+            get { return stats.Count; }
+        }
+		
+		public string ID
+		{
+			get { return id; }
+		}
+	}
+}