diff api/Factories/Xml/WarFoundryXmlFactory.cs @ 82:3ea0ab04352b

* Fix line terminators no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sat, 27 Jun 2009 18:59:49 +0000
parents 64ef178c18aa
children 2f3cafb69799
line wrap: on
line diff
--- a/api/Factories/Xml/WarFoundryXmlFactory.cs	Wed May 27 19:43:09 2009 +0000
+++ b/api/Factories/Xml/WarFoundryXmlFactory.cs	Sat Jun 27 18:59:49 2009 +0000
@@ -3,7 +3,7 @@
 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
 
 using System;
-using System.IO;
+using System.IO;
 using System.Xml;
 using System.Xml.Schema;
 using System.Xml.XPath;
@@ -16,14 +16,14 @@
 using IBBoard.Xml;
 using IBBoard.WarFoundry.API.Requirements;
 using IBBoard.WarFoundry.API.Objects;
-using ICSharpCode.SharpZipLib.Zip;
-
-namespace IBBoard.WarFoundry.API.Factories.Xml
-{
-	/// <summary>
-	/// The WarFoundryXmlFactory loads WarFoundry classes from the native "XML in a zip" file format. Files are validated using the schema for the file type, so structurally invalid files should be identified at initial load.
-	/// </summary>
-	public class WarFoundryXmlFactory : AbstractNativeWarFoundryFactory
+using ICSharpCode.SharpZipLib.Zip;
+
+namespace IBBoard.WarFoundry.API.Factories.Xml
+{
+	/// <summary>
+	/// The WarFoundryXmlFactory loads WarFoundry classes from the native "XML in a zip" file format. Files are validated using the schema for the file type, so structurally invalid files should be identified at initial load.
+	/// </summary>
+	public class WarFoundryXmlFactory : AbstractNativeWarFoundryFactory
 	{
 		private static WarFoundryXmlFactory factory;
 		private WarFoundryXmlGameSystemFactory gameSystemFactory;
@@ -40,11 +40,11 @@
 			return factory;
 		}
 		
-		private WarFoundryXmlFactory() : base()
+		private WarFoundryXmlFactory() : base()
 		{
 			gameSystemFactory = new WarFoundryXmlGameSystemFactory(this);
 			raceFactory = new WarFoundryXmlRaceFactory(this);
-			armyFactory = new WarFoundryXmlArmyFactory();
+			armyFactory = new WarFoundryXmlArmyFactory();
 		}
 		
 		protected override bool CheckCanFindArmyFileContent(ZipFile file)
@@ -123,5 +123,5 @@
 				raceFactory.CompleteLoading((Race)obj);
 			}
 		}
-	}
+	}
 }
\ No newline at end of file