Mercurial > repos > IBBoard.WarFoundry.API
diff API/Objects/GameSystem.cs @ 397:5733e3b957cc Ticket341-DefaultArmySize
Re #341: Default army size of 0
* Set sensible defaults in GameSystem
Also:
* Setup .hgignore
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 21 Aug 2011 20:42:23 +0100 |
parents | 50d0d3b39a0b |
children | 71fceea2725b |
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--- a/API/Objects/GameSystem.cs Sun Aug 14 00:58:02 2011 +0000 +++ b/API/Objects/GameSystem.cs Sun Aug 21 20:42:23 2011 +0100 @@ -13,18 +13,17 @@ /// </summary> public class GameSystem : WarFoundryStagedLoadingObject { - private static int SYSTEM_DEFAULT_ARMY_SIZE = 1000; - private bool warnOnError; - private bool allowAllies; + private static readonly int SYSTEM_DEFAULT_ARMY_SIZE = 1000; + private bool warnOnError = true; + private bool allowAllies = false; private Dictionary<string, Category> categories = new Dictionary<string, Category>(); private Dictionary<string, SystemStats> stats = new Dictionary<string, SystemStats>(); - private string defaultStats; - private int defaultArmySize; + private string defaultStats = ""; + private int defaultArmySize = SYSTEM_DEFAULT_ARMY_SIZE; public GameSystem(string systemID, string systemName, IWarFoundryFactory creatingFactory) : base(systemID, systemName, creatingFactory) { - stats = new Dictionary<string, SystemStats>(); - defaultStats = ""; + //Do nothing special } public int SystemArmyDefaultSize