diff API/WarFoundryCore.cs @ 463:cbeee87dc2d3

Re #58: Remove LogNotifier from API * Remove LogNotifier from API - mostly unnecessary logging Also: * Formatting auto-corrected * LoadFile() "try...catch {silently dispose}" removed. Code shouldn't be throwing those errors and needs to be handled elsewhere if it does
author IBBoard <dev@ibboard.co.uk>
date Sat, 17 Mar 2012 20:02:32 +0000
parents c32bb2a53b87
children
line wrap: on
line diff
--- a/API/WarFoundryCore.cs	Tue Mar 06 20:31:31 2012 +0000
+++ b/API/WarFoundryCore.cs	Sat Mar 17 20:02:32 2012 +0000
@@ -1,9 +1,7 @@
 // This file (WarFoundryCore.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
 //
 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
-
 using System;
-using IBBoard.Logging;
 using IBBoard.WarFoundry.API.Objects;
 
 namespace IBBoard.WarFoundry.API
@@ -16,6 +14,7 @@
 		}
 
 		public static readonly int INFINITY = -1;
+
 		public static event GameSystemChangedDelegate GameSystemChanged;
 		public static event ArmyChangedDelegate ArmyChanged;
 		
@@ -27,21 +26,12 @@
 			get { return system; }
 			set
 			{
-				if (system==null || !system.Equals(value))
+				if (system == null || !system.Equals(value))
 				{
 					GameSystem oldSystem = system;
 					system = value;
-					
-					if (system==null)
-					{
-						LogNotifier.Debug(typeof(WarFoundryCore), "Game system set to null");
-					}
-					else
-					{
-						LogNotifier.DebugFormat(typeof(WarFoundryCore), "Game system set to {0} with ID {1}", system.Name, system.ID); 
-					}
 
-					if (GameSystemChanged!=null)
+					if (GameSystemChanged != null)
 					{
 						GameSystemChanged(oldSystem, system);
 					}
@@ -57,7 +47,7 @@
 			get { return currentArmy; }
 			set
 			{
-				if (currentArmy==null || !currentArmy.Equals(value))
+				if (currentArmy == null || !currentArmy.Equals(value))
 				{
 					Army oldArmy = currentArmy;
 					
@@ -71,7 +61,7 @@
 						currentArmy = null;
 					}
 					
-					if (ArmyChanged!=null)
+					if (ArmyChanged != null)
 					{
 						ArmyChanged(oldArmy, currentArmy);
 					}