diff api/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs @ 331:e1d1b81b192a

Re #27: Define unit requirements * Implement code for min limits > 1
author IBBoard <dev@ibboard.co.uk>
date Sun, 27 Mar 2011 19:50:33 +0000
parents 8ca5dd75d5b8
children 2cb3bd9b11ea
line wrap: on
line diff
--- a/api/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs	Sun Mar 27 19:36:54 2011 +0000
+++ b/api/Objects/Requirement/RequiresAtLeastNUnitsRequirement.cs	Sun Mar 27 19:50:33 2011 +0000
@@ -5,18 +5,23 @@
 using System.Collections.Generic;
 using IBBoard.WarFoundry.API.Objects;
 
-namespace IBBoard.WarFoundry.API.Objects
+namespace IBBoard.WarFoundry.API.Objects.Requirement
 {
 	/// <summary>
 	/// A requirement where a WarFoundryObject requires at least N units of one or more unit types before it can be taken in an army.
 	/// </summary>
 	public class RequiresAtLeastNUnitsRequirement
 	{
-		private List<UnitType> requiredTypes;
+		private List<UnitCountRequirementData> requiredTypes;
 
 		public RequiresAtLeastNUnitsRequirement(params UnitType[] requiredUnitTypes)
 		{
-			requiredTypes = new List<UnitType>(requiredUnitTypes);
+			requiredTypes = new List<UnitCountRequirementData>();
+
+			foreach (UnitType unitType in requiredUnitTypes)
+			{
+				AddUnitTypeRequirement(unitType, 1);
+			}
 		}
 
 		/// <summary>
@@ -35,9 +40,9 @@
 		{
 			bool canAdd = true;
 
-			foreach (UnitType type in requiredTypes)
+			foreach (UnitCountRequirementData requirement in requiredTypes)
 			{
-				if (toArmy.GetUnitTypeCount(type) < 1)
+				if (toArmy.GetUnitTypeCount(requirement.UnitType) < requirement.Count)
 				{
 					canAdd = false;
 					break;
@@ -45,6 +50,11 @@
 			}
 
 			return canAdd;
+		}
+
+		public void AddUnitTypeRequirement(UnitType unitType, int minCount)
+		{
+			requiredTypes.Add(new UnitCountRequirementData(unitType, minCount));
 		}
 	}
 }