view api/Factories/IWarFoundryFactory.cs @ 14:0770e5cbba7c

Closes #21 - File loading in order * Reworked LoadFiles to smaller methods for readability (also re #10) and structure * Now determine expected load return before loading then load all "expected GameSystem" before "expected Race" * Make "can load as race/game system/army" methods public in interface Re #22 - Get errored file loading * Created FileLoadFailure class and made LoadFiles return a list of them Also * Some code cleanup * Change to DictionaryUtils calls
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Jan 2009 14:03:20 +0000
parents 613bc5eaac59
children 306558904c2a
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// IWarFoundryFactory.cs
//
//  Copyright (C) 2008 IBBoard
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 
//
//

using System;
using System.IO;
using System.Collections.Generic;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Factories
{
	public interface IWarFoundryFactory
	{
		/// <summary>
		/// Completes the loading of an object if it is loaded in stages.
		/// </summary>
		/// <param name="obj">
		/// The <see cref="IWarFoundryStagedLoadObject"/> that should be fully loaded.
		/// </param>
		void CompleteLoading(IWarFoundryStagedLoadObject obj);
		
		/// <summary>
		/// Checks if the factory thinks it can handle the supplied file. Checks can be performed on file extension or some basic check of file content, or some other method.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to check support for.
		/// </param>
		/// <returns>
		/// <code>true</code> if the file appears to be supported for loading by this factory, else returns <code>false</code>
		/// </returns>
		bool CanHandleFileFormat(FileInfo file);

		/// <summary>
		/// Checks if the factory thinks it can handle the supplied file as a Race. Checks can be performed on file extension or some basic check of file content, or some other method.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to check support for as a file containing Race information.
		/// </param>
		/// <returns>
		/// <code>true</code> if the file appears to be supported for loading by this factory as a Race, else returns <code>false</code>
		/// </returns>
		bool CanHandleFileAsRace(FileInfo file);

		/// <summary>
		/// Checks if the factory thinks it can handle the supplied file as a GameSystem. Checks can be performed on file extension or some basic check of file content, or some other method.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to check support for as a file containing GameSystem information.
		/// </param>
		/// <returns>
		/// <code>true</code> if the file appears to be supported for loading by this factory as a GameSystem, else returns <code>false</code>
		/// </returns>
		bool CanHandleFileAsGameSystem(FileInfo file);

		/// <summary>
		/// Checks if the factory thinks it can handle the supplied file as a Army. Checks can be performed on file extension or some basic check of file content, or some other method.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to check support for as a file containing Army information.
		/// </param>
		/// <returns>
		/// <code>true</code> if the file appears to be supported for loading by this factory as a Army, else returns <code>false</code>
		/// </returns>
		bool CanHandleFileAsArmy(FileInfo file);
		
		/// <summary>
		/// Reads the data from the supplied file and returns it as a collection of loadable objects.
		/// </summary>
		/// <param name="file">
		/// A <see cref="FileInfo"/> for the file to load data from
		/// </param>
		/// <returns>
		/// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file
		/// </returns>
		ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file);
	}
}