Mercurial > repos > IBBoard.WarFoundry.API
view api/Objects/WarFoundryObject.cs @ 189:0b413f41e6e3
Re #198: Add equipment slots
* Refactor out common function
* Add handling of slot limits and existing equipment to GetMaxEquipmentPercentage
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 28 Oct 2009 20:42:13 +0000 |
parents | f58051572ec7 |
children |
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// This file (WarFoundryObject.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.API.Factories; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// Summary description for WarFoundryObject. /// </summary> public abstract class WarFoundryObject : IWarFoundryObject { protected string id; protected string name; public event StringValChangedDelegate NameChanged; protected WarFoundryObject() { } protected WarFoundryObject(string objName) : this() { Name = objName; } protected WarFoundryObject(string objId, string objName) : this(objName) { ID = objId; } public virtual string ID { get { if (id == null || id == "") { id = GenerateID(); } return id; } set { string newId = (value == null ? "" : value.Trim()); id = (newId == "" ? GenerateID() : newId); } } public virtual string Name { get { if (HasDefaultName()) { return DefaultName(); } else { return name; } } set { string oldValue = name; name = value; if (name!=oldValue) { OnNameChanged(oldValue, name); } } } public bool HasDefaultName() { return (name == null || name == ""); } protected void OnNameChanged(string oldValue, string newValue) { if (NameChanged!=null) { NameChanged(this, oldValue, newValue); } } protected virtual string DefaultName() { return "-"; } protected string GenerateID() { return Name + UnixTimestamp.GetTimestamp(DateTime.Now) + "." + DateTime.Now.Millisecond; } } }