Mercurial > repos > IBBoard.WarFoundry.API
view api/Objects/CompositeEquipmentItem.cs @ 152:0c0e14f03785
Re #180: Add multiple mutex groups
* Add multiple mutex groups to UnitEquipmentItem
* Add new attribute to Race schema
* Make everywhere handle multiple groups instead of assuming one
* Make factory load new attribute then fall back to old (deprecated) attribute
* Add method to Unit to get the blocking items (useful for future UI work to say "replace X and Y with Z")
* Add IsMutuallyExclusive method to UnitEquipmentItem to determine whether mutex groups overlap
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 26 Sep 2009 19:51:11 +0000 |
parents | 2f3cafb69799 |
children |
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// This file (CompositeEquipmentItem.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// A special <see cref=" EquipmentItem"/> that is made up of a number of other <code>EquipmentItem</code>s /// </summary> public class CompositeEquipmentItem : EquipmentItem { private List<EquipmentItem> compositeItems; public CompositeEquipmentItem(string id, string name, Race race) : base(id, name, race) { compositeItems = new List<EquipmentItem>(); } public void AddItem(EquipmentItem item) { compositeItems.Add(item); Cost+= item.Cost; } public void RemoveItem(EquipmentItem item) { compositeItems.Remove(item); Cost-= item.Cost; } public EquipmentItem[] Items { get { return compositeItems.ToArray(); } } } }