view api/Objects/InvalidContainershipException.cs @ 275:10fb73206bd2

Re #296: Fix handling of equipment slot with no limit * Take the easy way out - slots are to limit things and the code never worked without a limit before, even if the file validated, so just require a limit Also: * Arbitrary line ending clean-up from using Geany
author IBBoard <dev@ibboard.co.uk>
date Sun, 04 Jul 2010 13:52:26 +0000
parents ece26f6a62f3
children
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//  This file (InvalidContainershipException.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using IBBoard.Lang;

namespace IBBoard.WarFoundry.API.Objects
{
	/// <summary>
	/// A custom exception for when a unit was added as a sub-unit of another unit, but was not of a <see cref=" UnitType"/> that can be contained
	/// by that unit.
	/// </summary>
	public class InvalidContainershipException : Exception
	{
		private Unit containing;
		private Unit contained;
		
		public InvalidContainershipException(Unit containingUnit, Unit containedUnit) : base(CreateMessageString(containingUnit, containedUnit))
		{
			containing = containingUnit;
			contained = containedUnit;
		}
		
		private static string CreateMessageString(Unit containingUnit, Unit containedUnit)
		{
			return String.Format("{0} cannot contain {1} because units of type {2} cannot contain units of type {3}", containingUnit.Name, containedUnit.Name, containingUnit.UnitType.Name, containedUnit.UnitType.Name);
		}
		
		/// <value>
		/// The <see cref=" Unit"/> that the contained unit was added to
		/// </value>
		public Unit ContainingUnit
		{
			get { return containing; }
		}
		
		/// <value>
		/// The <see cref=" Unit"/> that was added as a contained unit, but which was not of an allowed type
		/// </value>
		public Unit ContainedUnit
		{
			get { return contained; }
		}
	}
}