Mercurial > repos > IBBoard.WarFoundry.API
view api/Requirements/UnitExcludesRequirement.cs @ 275:10fb73206bd2
Re #296: Fix handling of equipment slot with no limit
* Take the easy way out - slots are to limit things and the code never worked without a limit before, even if the file validated, so just require a limit
Also:
* Arbitrary line ending clean-up from using Geany
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 04 Jul 2010 13:52:26 +0000 |
parents | 6083010a005c |
children |
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// This file (UnitExcludesRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using System.Text; using IBBoard.WarFoundry.API.Objects; using IBBoard.Lang; namespace IBBoard.WarFoundry.API.Requirements { /// <summary> /// Summary description for UnitExcludesRequirement. /// </summary> public class UnitExcludesRequirement : UnitRequirement { private UnitRequirementItem[] excludingTypes; public UnitExcludesRequirement(UnitType type, UnitRequirementItem[] excludingUnitTypes) : base(type) { excludingTypes = excludingUnitTypes; } public override string Description { get { string otherUnits = GetOtherUnitTypeNames(); return Translation.GetTranslation("requirementUnitExcludesDescription", "{0} can only be taken if none of the following are taken: {1}", unitType.Name, otherUnits); } } private string GetOtherUnitTypeNames() { StringBuilder sb = new StringBuilder(); foreach (UnitRequirementItem req in excludingTypes) { sb.Append(req.UnitType.Name); } return sb.ToString(); } protected override AbstractFailedRequirement CanAddToArmy(Army army, UnitType type) { FailedUnitRequirement failed = null; for (int i = 0; i<excludingTypes.Length; i++) { if (army.GetUnitTypeCount(excludingTypes[i].UnitType) > 0) { failed = new FailedUnitRequirement(this); break; } } return failed; } protected override AbstractFailedRequirement CanRemoveFromArmy(Army army, UnitType type) { return null; } } }