view api/Requirements/UnitExcludesRequirement.cs @ 275:10fb73206bd2

Re #296: Fix handling of equipment slot with no limit * Take the easy way out - slots are to limit things and the code never worked without a limit before, even if the file validated, so just require a limit Also: * Arbitrary line ending clean-up from using Geany
author IBBoard <dev@ibboard.co.uk>
date Sun, 04 Jul 2010 13:52:26 +0000
parents 6083010a005c
children
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// This file (UnitExcludesRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.Collections.Generic;
using System.Text;
using IBBoard.WarFoundry.API.Objects;
using IBBoard.Lang;

namespace IBBoard.WarFoundry.API.Requirements
{
	/// <summary>
	/// Summary description for UnitExcludesRequirement.
	/// </summary>
	public class UnitExcludesRequirement : UnitRequirement
	{
		private UnitRequirementItem[] excludingTypes;

		public UnitExcludesRequirement(UnitType type, UnitRequirementItem[] excludingUnitTypes) : base(type)
		{
			excludingTypes = excludingUnitTypes;
		}

		public override string Description
		{
			get 
			{
				string otherUnits = GetOtherUnitTypeNames();
				return Translation.GetTranslation("requirementUnitExcludesDescription", "{0} can only be taken if none of the following are taken: {1}", unitType.Name, otherUnits);
			}
		}
		
		private string GetOtherUnitTypeNames()
		{
			StringBuilder sb = new StringBuilder();
			
			foreach (UnitRequirementItem req in excludingTypes)
			{
				sb.Append(req.UnitType.Name);
			}
			
			return sb.ToString();
		}

		protected override AbstractFailedRequirement CanAddToArmy(Army army, UnitType type)
		{		
			FailedUnitRequirement failed = null;

			for (int i = 0; i<excludingTypes.Length; i++)
			{
				if (army.GetUnitTypeCount(excludingTypes[i].UnitType) > 0)
				{
					failed = new FailedUnitRequirement(this);
					break;
				}
			}
			
			return failed;
		}

		protected override AbstractFailedRequirement CanRemoveFromArmy(Army army, UnitType type)
		{
			return null;
		}

	}
}