view api/Requirements/UnitRequirementMaxNumber.cs @ 275:10fb73206bd2

Re #296: Fix handling of equipment slot with no limit * Take the easy way out - slots are to limit things and the code never worked without a limit before, even if the file validated, so just require a limit Also: * Arbitrary line ending clean-up from using Geany
author IBBoard <dev@ibboard.co.uk>
date Sun, 04 Jul 2010 13:52:26 +0000
parents 6083010a005c
children
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// This file (UnitRequirementMaxNumber.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using IBBoard.Lang;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Requirements
{
	public class UnitRequirementMaxNumber : UnitRequirement
	{		
		private int maxUnitCount;
		
		public UnitRequirementMaxNumber(UnitType type, int maxNumber) : base(type)
		{
			maxUnitCount = maxNumber;
		}
		
		public override string Description
		{
			get { return Translation.GetTranslation("requirementUnitMaxNumber", "an army can contain up to {0} units of type {1}", maxUnitCount, unitType.Name); }
		}
		
		protected override AbstractFailedRequirement CanAddToArmy (Army army, UnitType type)
		{
			FailedUnitRequirement failed = null;
			
			if (army.GetUnitTypeCount(type) >= maxUnitCount)
			{
				failed = new FailedUnitRequirement(this);
			}
			
			return failed;
		}

		protected override AbstractFailedRequirement CanRemoveFromArmy (Army army, UnitType type)
		{
			return null;
		}
	}
}