Mercurial > repos > IBBoard.WarFoundry.API
view api/Requirements/UnitRequiresAtLeastRequirement.cs @ 275:10fb73206bd2
Re #296: Fix handling of equipment slot with no limit
* Take the easy way out - slots are to limit things and the code never worked without a limit before, even if the file validated, so just require a limit
Also:
* Arbitrary line ending clean-up from using Geany
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 04 Jul 2010 13:52:26 +0000 |
parents | d1c90159547a |
children |
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// This file (UnitRequiresAtLeastRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using System.Text; using IBBoard.Lang; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Requirements { /// <summary> /// Summary description for UnitRequiresRequirement. /// </summary> public class UnitRequiresAtLeastRequirement : UnitRequirement { private UnitRequirementItem[] requiredTypes; private String unitList; public UnitRequiresAtLeastRequirement(UnitType type, UnitType requiredUnitType) : this(type, new UnitRequirementItem[]{new UnitRequirementItem(requiredUnitType)}) { } public UnitRequiresAtLeastRequirement(UnitType type, UnitRequirementItem[] requiredUnitTypes) : base(type) { requiredTypes = requiredUnitTypes; bool first = true; foreach (UnitRequirementItem req in requiredTypes) { string reqString = Translation.GetTranslation("requirementUnitTypeAtLeastSingle", "{1} {0}", req.UnitType.Name, req.Amount); if (first) { first = false; unitList = reqString; } else { unitList = Translation.GetTranslation("requirementUnitTypeAtLeastJoiner", "{0}, {1}", unitList, reqString); } } } public override string Description { get { return Translation.GetTranslation("requirementUnitTypeAtLeast", "the army must include at least the following units to include a unit of type {0}: {1}", unitType.Name, unitList); } } protected override AbstractFailedRequirement CanRemoveFromArmy(Army army, UnitType type) { return null; } protected override AbstractFailedRequirement CanAddToArmy(Army army, UnitType type) { FailedRequirement failure = null; foreach (UnitRequirementItem req in requiredTypes) { if (army.GetUnitTypeCount(req.UnitType) < req.Amount) { failure = new FailedRequirement(this); break; } } return failure; } } }