Mercurial > repos > IBBoard.WarFoundry.API
view api/Objects/UnitEquipmentNumericForRatioSelection.cs @ 151:1d13820b3d96
Fixes #176: Bug when saving recently edited army
* Add loaded file cleanup to AbstractWarFoundryFactory
* Add override of method with Zip reference closing to WarFoundryXmlFactory
WarFoundry now no longer ends up with trailing handles to files, although why they only caused problems in some situations is unknown
Also:
* Some line ending fixes (curse cross-platform development and different line terminators!)
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 26 Sep 2009 18:48:36 +0000 |
parents | 70808ff799e6 |
children | 85dc413279a4 |
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// This file (UnitEquipmentNumericForRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Lang; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An object to hold the selection of a unit's equipment where the selection was made as an absolute number and the /// equipment item has a ratio limit /// </summary> public class UnitEquipmentNumericForRatioSelection : UnitEquipmentNumericSelection { public UnitEquipmentNumericForRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) { } public UnitEquipmentNumericForRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, IBBMath.Round(unit.Size * item.MinPercentage, item.RoundNumberUp)) { } protected override bool IsInRange (double newValue) { int minLimit = (int) IBBMath.Round(EquipmentForUnit.Size * EquipmentItem.MinPercentage / 100, EquipmentItem.RoundNumberUp); int maxLimit = (int) IBBMath.Round(EquipmentForUnit.Size * EquipmentItem.MaxPercentage / 100, EquipmentItem.RoundNumberUp); newValue = (newValue == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : newValue); bool isInRange = (minLimit <= newValue) && (newValue <= maxLimit); return isInRange && IsWholeNumber(newValue); } } }