view api/Factories/Xml/WarFoundryXmlArmyParser.cs @ 116:2010a7e8bf9a

Re #54: Add Army support to WarFoundryFactory * Separate out army parsing to a separate class to make unit loading easier
author IBBoard <dev@ibboard.co.uk>
date Sat, 22 Aug 2009 19:42:04 +0000
parents
children 093ee2da0f6e
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//  This file (WarFoundryXmlArmyParser.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.Xml;
using IBBoard.Xml;
using ICSharpCode.SharpZipLib.Zip;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Factories.Xml
{
	public class WarFoundryXmlArmyParser
	{
		private ZipFile file;
		private XmlElement elem;
		private Army army;
		
		public WarFoundryXmlArmyParser(ZipFile file, XmlElement elem)
		{
			this.file = file;
			this.elem = elem;
		}

		public Army GetArmy()
		{
			if (army == null)
			{
				ParseArmy();
			}

			return army;
		}

		private void ParseArmy()
		{
			string name = elem.GetAttribute("name");
			string systemID = elem.GetAttribute("system");
			GameSystem system = WarFoundryLoader.GetDefault().GetGameSystem(systemID);
			
			if (system == null)
			{
				throw new RequiredDataMissingException(file.Name, "gameSystem", systemID);
			}
			
			string raceID = elem.GetAttribute("race");
			Race race = WarFoundryLoader.GetDefault().GetRace(system, raceID);
			
			if (race == null)
			{
				throw new RequiredDataMissingException(file.Name, "race", raceID);
			}
			
			int points = XmlTools.GetIntValueFromAttribute(elem, "maxPoints");			
			army = new Army(race, name, points, file);
			//TODO: Complete loading of army
		}
	}
}