Mercurial > repos > IBBoard.WarFoundry.API
view api/Factories/Xml/WarFoundryXmlSaver.cs @ 108:2060f23abee9
Re #53: Create XML saver
* Add saving of unit equipment
* Add extra property to DTD to indicate whether equipment amount is fixed or a ratio
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 21 Aug 2009 20:12:27 +0000 |
parents | c4ee96a91018 |
children | 45f1db6356e9 |
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// This file (WarFoundryXmlSaver.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Collections.Generic; using System.IO; using System.Xml; using System.Xml.Schema; using IBBoard.Lang; using IBBoard.WarFoundry.API.Factories.Xml.Zip; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Savers; using ICSharpCode.SharpZipLib.Zip; namespace IBBoard.WarFoundry.API.Factories.Xml { public class WarFoundryXmlSaver : IWarFoundryFileSaver { public bool Save(Army toSave, string savePath) { bool success = false; ZipFile file = null; try { file = ZipFile.Create(savePath); file.BeginUpdate(); file.Add(new StringZipEntrySource(CreateXmlString(toSave)), "data.army"); file.CommitUpdate(); success = true; } finally { if (file != null) { file.Close(); } } return success; } private string CreateXmlString(WarFoundryObject toSave) { string xmlString = ""; if (toSave is Army) { xmlString = CreateArmyXmlString((Army)toSave); } return xmlString; } private string CreateArmyXmlString(Army toSave) { /* <army id="12345" name="Sample Army" system="sampleSystem" race="Empire" maxPoints="500"> <units> <unit id="unit1" unitType="Empire1" unitName="General Eustace" size="1"> <equipment> <equipItem id="equip1" amount="1"/> </equipment> </unit> <unit id="unit2" unitType="Empire2" unitName="First Swordsmen" size="20"> <equipment> <equipItem id="equip1" amount="1"/> <equipItem id="equip2" amount="1"/> </equipment> </unit> <unit id="unit3" unitType="Empire2" unitName="First Greatswords" size="15"> <equipment> <equipItem id="equip3" amount="1"/> </equipment> </unit> </units> </army> */ XmlDocument doc = new XmlDocument(); XmlDeclaration declaration = doc.CreateXmlDeclaration("1.0", null, null); doc.AppendChild(declaration); XmlSchema schema = new XmlSchema(); schema.Namespaces.Add("xmlns", "http://ibboard.co.uk/warfoundry/army"); schema.Namespaces.Add("xmlns:core", "http://ibboard.co.uk/warfoundry/core"); doc.Schemas.Add(schema); XmlElement root = doc.CreateElement("army"); doc.AppendChild(root); root.SetAttribute("id", toSave.ID); root.SetAttribute("name", toSave.Name); root.SetAttribute("system", toSave.GameSystem.ID); root.SetAttribute("race", toSave.Race.ID); root.SetAttribute("maxPoints", toSave.MaxPoints.ToString()); XmlElement units = doc.CreateElement("units"); root.AppendChild(units); foreach (Unit unit in toSave.GetUnits()) { units.AppendChild(CreateUnitElement(unit, doc)); } return doc.OuterXml; } private XmlElement CreateUnitElement(Unit unit, XmlDocument doc) { XmlElement unitElem = doc.CreateElement("unit"); unitElem.SetAttribute("id", unit.ID); unitElem.SetAttribute("unitName", unit.Name); unitElem.SetAttribute("unitType", unit.UnitType.ID); unitElem.SetAttribute("size", unit.Size.ToString()); if (!unit.Race.Equals(unit.Army.Race)) { unitElem.SetAttribute("race", unit.Race.ID); } XmlElement equipmentElem = CreateEquipmentItemsElement(unit, doc); if (equipmentElem != null) { unitElem.AppendChild(equipmentElem); } return unitElem; } private XmlElement CreateEquipmentItemsElement(Unit unit, XmlDocument doc) { UnitEquipmentItem[] equipItems = unit.GetEquipment(); int equipItemCount = equipItems.Length; XmlElement equipmentElem = null; if (equipItemCount > 0) { equipmentElem = doc.CreateElement("equipment"); for (int i = 0; i < equipItemCount; i++) { equipmentElem.AppendChild(CreateEquipmentElement(equipItems[i], unit, doc)); } } return equipmentElem; } private XmlElement CreateEquipmentElement(UnitEquipmentItem item, Unit unit, XmlDocument doc) { XmlElement equipmentItemElem = doc.CreateElement("equipItem"); equipmentItemElem.SetAttribute("id", item.EquipmentItemID); equipmentItemElem.SetAttribute("amount", unit.GetEquipmentAmount(item).ToString()); equipmentItemElem.SetAttribute("amountType", unit.GetEquipmentAmountIsRatio(item) ? "ratio" : "fixed"); return equipmentItemElem; } } }