Mercurial > repos > IBBoard.WarFoundry.API
view api/Commands/SetUnitEquipmentAmountCommand.cs @ 64:2094bd0ba652
Re #61 - Complete structure of WarFoundry API objects
* Make Unit work with EquipmentItem objects as it doesn't need to know about the limits
* Add methods to UnitType to check limits on an EquipmentItem
Also:
* Remove some unnecessary casting now that we're using genericed lists
author | IBBoard <dev@ibboard.co.uk> |
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date | Thu, 09 Apr 2009 15:36:22 +0000 |
parents | 3a90f70dac73 |
children | 3ea0ab04352b |
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// This file (SetUnitEquipmentAmountCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Commands { /// <summary> /// Summary description for SetUnitEquipmentAmountCommand. /// </summary> public class SetUnitEquipmentAmountCommand : Command { private Unit unit; private UnitEquipmentItem equip; private double newAmount; private double oldAmount; public SetUnitEquipmentAmountCommand(Unit unit, UnitEquipmentItem item, double amount) { this.unit = unit; equip = item; newAmount = amount; oldAmount = unit.GetEquipmentAmount(equip.ID); } public override bool CanExecute() { return (unit!=null && equip!=null); } public override string Description { get { return "Set "+StringManipulation.CutToLength(equip.Name, 20)+" amount for "+StringManipulation.CutToLength(unit.Name, 20)+" to "+UnitEquipmentItem.FormatEquipmentAmount(equip, newAmount); } } public override string UndoDescription { get { return "Set "+StringManipulation.CutToLength(equip.Name, 20)+" amount for "+StringManipulation.CutToLength(unit.Name, 20)+" to "+UnitEquipmentItem.FormatEquipmentAmount(equip, oldAmount); } } public override bool Execute() { this.Redo(); return true; } public override void Redo() { if (equip.IsRatioLimit) { unit.SetEquipmentRatio(equip, newAmount); } else { unit.SetEquipmentAmount(equip, (int)newAmount); } } public override void Undo() { if (equip.IsRatioLimit) { unit.SetEquipmentRatio(equip, oldAmount); } else { unit.SetEquipmentAmount(equip, (int)oldAmount); } } public override string Name { get { return "Set equipment amount"; } } public UnitEquipmentItem EquipItem { get { return equip; } } public Unit Unit { get { return unit; } } } }