view api/Requirements/UnitExclusion.cs @ 64:2094bd0ba652

Re #61 - Complete structure of WarFoundry API objects * Make Unit work with EquipmentItem objects as it doesn't need to know about the limits * Add methods to UnitType to check limits on an EquipmentItem Also: * Remove some unnecessary casting now that we're using genericed lists
author IBBoard <dev@ibboard.co.uk>
date Thu, 09 Apr 2009 15:36:22 +0000
parents 306558904c2a
children 3ea0ab04352b
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// This file (UnitExclusion.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.

using System;
using System.Text;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Requirements
{
	/// <summary>
	/// Summary description for UnitMaxNumberRequirement.
	/// </summary>
	public class UnitExclusion : FailedUnitRequirement
	{
		private string unitList;
		private UnitType type;

		public UnitExclusion(UnitRequirement req, UnitType unitType, UnitType[] excludingTypes) : base(req)
		{
			type = unitType;

			if (excludingTypes.Length > 1)
			{
				StringBuilder sb = new StringBuilder(excludingTypes[0].Name);

				for (int i = 1; i<excludingTypes.Length; i++)
				{
					sb.Append(", "+excludingTypes[i].Name);
				}

				unitList = sb.ToString();
			}
			else
			{
				unitList = excludingTypes[0].Name;
			}
		}

		public override string Description
		{
			get { return "The army cannot have any of the following units to include a unit of type "+type.Name+": "+unitList; }
		}
	}
}